Operative Ontologien – ein Versuch, einen klaren Begriff zu verunreinigen

2017 ◽  
Vol 8 (2) ◽  
pp. 187-192
Author(s):  
Gertrud Koch

"Operative Ontologien werden in diesem Artikel als relationale kommunikative Situationen vorgestellt, in denen Medien und Technik Teil einer Praxis sind, aber nicht einfach mit dieser zusammenfallen. Die Ontologie bezieht sich auf eine temporäre Konstellation, beispielsweise eine Verknüpfung von Maschine, Körper und Bild, in der die ontologische Frage der Anthropologie perspektivisch immer wieder verschoben wird. Wie das genau zu verstehen ist, wird am Fallbeispiel der Motion-Capture-Technik deutlich, in der durch eine Verschmelzung von Live Action Movie und der animierten Welt der Visual Effects eine permanente Veränderung dessen erfolgt, was als Mensch oder menschliche Umwelt angesehen wird. This article presents operational ontologies as communicative situations in which media and technology are part of a practice, but do not simply coincide with it. Ontology refers to a temporary constellation, for example a link between machine, body and image, which shifts the ontological question of anthropology in perspective time and again. This thesis is further illustrated by a case study of the motion capture technique, whose merging of live action movie and the animated world of visual effects leads to a permanent modification of our notions of the human being and human environment. "

2007 ◽  
Vol 2 (2) ◽  
pp. 210-222 ◽  
Author(s):  
Nancy Tuana

Research on human-environment interactions often neglects the resources of the humanities. Hurricane Katrina and the resulting levee breaches in New Orleans offer a case study on the need for inclusion of the humanities in the study of human-environment interactions, particularly the resources they provide in examining ethics and value concerns. Methods from the humanities, when developed in partnership with those from the sciences and social sciences, can provide a more accurate, effective, and just response to the scientific and technological challenges we face as a global community.


2021 ◽  
Vol 14 (2) ◽  
pp. 1-20
Author(s):  
Néill O’dwyer ◽  
Emin Zerman ◽  
Gareth W. Young ◽  
Aljosa Smolic ◽  
Siobhán Dunne ◽  
...  

Cross-reality technologies are quickly establishing themselves as commonplace platforms for presenting objects of historical, scientific, artistic, and cultural interest to the public. In this space, augmented reality (AR) is notably successful in delivering cultural heritage applications, including architectural and environmental heritage reconstruction, exhibition data management and representation, storytelling, and exhibition curation. Generally, it has been observed that the nature of information delivery in applications created for narrating exhibitions tends to be informative and formal. Here we report on the assessment of a pilot scene for a prototype AR application that attempts to break this mold by employing a humorous and playful mode of communication. This bespoke AR experience harnessed the cutting-edge live-action capture technique of volumetric video to create a digital tour guide that playfully embellished the museological experience of the museum visitors. This applied research article consists of measuring, presenting, and discussing the appeal, interest, and ease of use of this ludic AR storytelling strategy mediated via AR technology in a cultural heritage context.


2019 ◽  
Vol 19 (3) ◽  
pp. 307-332 ◽  
Author(s):  
Kristina Douglass ◽  
Eréndira Quintana Morales ◽  
George Manahira ◽  
Felicia Fenomanana ◽  
Roger Samba ◽  
...  

In this paper, we advocate a collaborative approach to investigating past human–environment interactions in southwest Madagascar. We do so by critically reflecting as a team on the development of the Morombe Archaeological Project, initiated in 2011 as a collaboration between an American archaeologist and the Vezo communities of the Velondriake Marine Protected Area. Our objectives are to assess our trajectory in building collaborative partnerships with diverse local, indigenous, and descendent communities and to provide concrete suggestions for the development of new collaborative projects in environmental archaeology. Through our Madagascar case study, we argue that contemporary environmental and economic challenges create an urgency to articulate and practice an inclusive environmental archaeology, and we propose that environmental archaeologists must make particular efforts to include local, indigenous, and descendent communities. Finally, we assert that full collaboration involves equal power sharing and mutual knowledge exchange and suggest an approach for critical self-evaluation of collaborative projects.


Author(s):  
Lisa Bode

On July 14, 2019, a 3-minute 36-second video titled “Keanu Reeves Stops A ROBBERY!” was released on YouTube visual effects (VFX) channel, Corridor. The video’s click-bait title ensured it was quickly shared by users across platforms such as Facebook, Twitter, and Reddit. Comments on the video suggest that the vast majority of viewers categorised it as fiction. What seemed less universally recognised, though, was that the performer in the clip was not Keanu Reeves himself. It was voice actor and stuntman Reuben Langdon, and his face was digitally replaced with that of Reeves, through the use of an AI generated deepfake, an open access application, Faceswap, and compositing in Adobe After Effects. This article uses Corridor’s deepfake Keanu video (hereafter shorted to CDFK) as a case study which allows the fleshing out of an, as yet, under-researched area of deepfakes: the role of framing contexts in shaping how viewers evaluate, categorise, make sense of and discuss these images. This research draws on visual effects scholarship, celebrity studies, cognitive film studies, social media theory, digital rhetoric, and discourse analysis. It is intended to serve as a starting point of a larger study that will eventually map types of online manipulated media creation on a continuum from the professional to the vernacular, across different platforms, and attending to their aesthetic, ethical, cultural and reception dimensions. The focus on context (platform, creator channel, and comments) also reveals the emergence of an industrial and aesthetic category of visual effects, which I call here “platform VFX,” a key term that provides us with more nuanced frames for illuminating and analysing a range of manipulated media practices as VFX software becomes ever more accessible and lends itself to more vernacular uses, such as we see with various face swap apps


2020 ◽  
Vol 2 (1) ◽  
pp. 81-100
Author(s):  
Lydia Hazanah ◽  
Wiryo Setiana ◽  
Dyah Rahmi Astuti

Perum Perhutani Divisi Regional Jawa Barat dan Banten merupakan perusahaan atau instansi yang melaksanakan Human Relations melalui kegiatan informal, kegiatan informal tersebut dilakukan oleh Unit Seksi Humas dan Protokoler pada Bidang Ekspert Madya Komunikasi dan Pelaporan. Peneliti tertarik melakukan penelitian ini dengan tujuan untuk menetahui bagaimana gambaran impelementasi Human Relations melalui kegiatan informal di Perum Perhutani. Paradigma yang digunakan dalam penelitian ini adalah konstruktivisme yang bertujuan untuk memaknai makna-makna yang diungkapkan informan. Pendekatan yang digunakan adalah pendekatan kualitatif yang bertujuan untuk memahami fenomena yang dialami oleh subjek penelitian secara utuh. Metode yang digunakan dalam penelitian ini adalah studi kasus, karena penulis ingin mengetahi aspek “how” dan “why”yang bertujuan untuk mengetahui karakteristik setiap manusia dengan cara berinteraksi secara langsung dan mendalam. Berdasarkan hasil penelitian menunjukkan bahwa implementasi Human Relations melalui kegiatan informal tersebut menggunakan konsep POAC yaitu perencanaan (Planning), pengorganisasian (Organizing), pelaksanaan (Actuating), dan pengawasan (Controling), sehingga dalam kegiatan informal di Perum Perhutani menerapkan atau mengimplementasi Human Relations melalui kegiatan informal tersebut dengan sebaik mungkin. Implementasi yang tercipta di Perum Perhutani dapat menciptakan kenyamanan, merasa dihargai dalam melaksanakan setiap pekerjaan, sehingga dapat dipahami pula bahwa implementasi Human Relations melalui kegiatan informal di Perum Perhutani telah dilaksanakan dengan baik sehingga dapat menciptakan serta meningkatan produktivitas dalam bekerja. Perum Perhutani Regional Division of West Java and Banten is a company or agency that carries out Human Relations through informal activities, informal activities are carred out by the Public Relations and protocol section unit in the field of experts in intermediate communication and reporting. Researchers are interested in doing this research with the aim to find out how the descripyion of Human Relations implementation through informal activities in Perhutani Public Division West Java and Banten Regional Division through the concept of POAC from planning, organizing, implementing to monitoring (controlling) the activity. The paradigm used in this study is contructivism which aims to interpret the meanings expressed by informants. The approach used is a qualitative approach that aims to understand the phenomenon experienced by the research subject in its entirety. The method used in this study is a case study, because the author wants to know the “how” and “why” aspects that aim to find out the caracteristics of each human being by interacting directly and deeply. Based on the results of the study showed that the implementation of Human Relations throught informal activities using the consept of POAC namely planning, organizing, actuating, and controlling, so that in informal activities in the Perhutani public corporate to implement Human Relations throught informal activites as well as possibl. The implementation created in Perum Perhutani can create comfort, feel valued in carrying out every job, so that it can be understood also that the implementation of Human Relations throught informal activites in Perum Perhutani has been carried out properly so as to create and improve productivity in work. 


2017 ◽  
Vol 3 ◽  
pp. 38-45
Author(s):  
Michał Serej ◽  
Maria Skublewska - Paszkowska

The article presents both the methods of data processing of electromyography (EMG), and EMG signal analysis using the implemented piece of software. This application is used to load the EMG signal stored in a file with the .C3D extension. The analysis was conducted in terms of the highest muscles activaton during exercise recorded with Motion Capture technique.


2021 ◽  
pp. arabic cover-english cover
Author(s):  
لعبيدي بو عبد الله ◽  
شيماء عبد الله عبد الغفور

تُعَدُّ ظاهرةُ الاشتراكِ الدلاليّ ظاهرة مركزية في جميع اللغاتِ الإنسانيّةِ، فهي تستمدُ كينونتها من الهيكل المفاهيمي للإنسان، ومن تفاعل إدراكه مع العالم الخارجي. وقد جاءَتْ هذه الورقة لتقارب ظــاهرة الاشتراك الدلاليّ إدراكيًّا في المعجم العربي -وفق منهج وصفي تحليلي-، متخذةً من كلمة (الرأس) أنموذجًا. وتهدفُ هذه الدراسة للإجابة عن التساؤلات الآتية: ما البنية الإدراكية الكامنة وراء حدوث ظاهرة الاشتراك الدلاليّ في ألفاظ أجزاء الجسد عامة وكلمة (رَأْس) خاصةً؟ وما الحقول الدلاليّة التي امتد إليها واتساعاتها الاستعارية والكنائية؟ كما تعمل الدراسة على الكشف عن البنية الإدراكية التي تجمع المعاني المتعددة للفظ (الرأس) بالإضافة إلى الكشف عن شبكة العلاقات الدلاليّة بين المعاني المتعددة التي يضمها. وقد خَلُصَتْ هذه الورقة البحثية إلى كون التوسعاتِ الدلاليّةِ، والاستعمالاتِ الاستعاريّةِ، والكنائيّةِ لكلمة (رَأْس) تتصلُ بنسقنا التصوّري، وبالتفاعل الدائم بين تجاربنا اليوميّة مع رؤوسنا والعالم الخارجي. الكلمات المفتاحية: (الاشتراك الدلاليّ، اللسانيات الإدراكية، تاريخ اللسانيات الإدراكية، الجسد، رأس) Abstract Polysemy is a central phenomenon in all languages. It shows the interaction between human cognition and human environment. This paper aims to answer the following questions: what is the language mechanisms that is used among Arabs and makes sense of body part terms extend to a new semantic domain? And What are the semantic domains that the word ‘head’ extended to? To achieve the objectives this paper, the researchers adopted the cognitive approach. As well as the descriptive and analytical approaches using the word ‘head’ as a case study and traced its meaning as it developed through metaphor and metonymy. Also, it crossed over from one semantic field to another. It will show that demonstrate of ‘head’ and its semantic extensions derive directly from conceptual patterns that were created as a result of experiences and interaction between our heads, and the outside world. Key words: (polysemy, cognitive linguistics, the history of cognitive linguistics, body, head).


Author(s):  
Audri Phillips

This chapter examines the relationships between technology, the human mind, and creativity. The chapter cannot possibly cover the whole spectrum of the aforementioned; nonetheless, it covers highlights that especially apply to new immersive technologies. The nature of creativity, creativity studies, the tools, languages, and technology used to promote creativity are discussed. The part that the mind and the senses—particularly vision—play in immersive media technology, as well as robotics, artificial intelligence (AI), computer vision, and motion capture are also discussed. The immersive transmedia project Robot Prayers is offered as a case study of the application of creativity and technology working hand in hand.


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