scholarly journals GEMA DI WAKTU SUBUH

2020 ◽  
Vol 2 (2) ◽  
pp. 247
Author(s):  
Yogi Elga Rianggi ◽  
Rafiloza Rafiloza ◽  
Wilma Sriwulan

ABSTRACTGema di Waktu Subuh (in English, it’s translated into Echo at the Dawn Time) is the work of multimedia music with the method of sound exploration in the form of sound-design composition. This composition consists of manipulative sounds that describe the atmosphere occurring at the time of Subuh prayer in Salayo Tanang Bukit Sileh, Lembang Jaya sub-district, Solok district. This composition includes in illustration music that explores the sounds of nature at dawn such as river sound, cicada’s sound, rooster’s sound, vehicle sound, the sound of people’s reciting verses in Quran, and Shalawat Tahrim as the sign of the entrance of Subuh prayer time. Gema di Waktu Subuh was processed through the application of Digital Audio Workstation (DAW) cubase5 with the assistance of Virtual Sound Technology (VST) namely Waves 9, processed with producing 3d sound. Keywords: Multimedia Music, Manipulation, Exploration, Breaking Dawn Echo.  ABSTRAKGema di Waktu Subuh merupakan karya musik multimedia dengan metode eksplorasi bunyi dalam bentuk penggarapan Sound Design. Karya ini merupakan suara-suara manipulasi yang menggambarkan suasana yang terjadi ketika akan masuknya waktu sholat subuh di daerah Salayo Tanang Bukit Sileh Kecamatan Lembang Jaya Kabupaten Solok .Karya ini termasuk musik ilustrasi mengeksplorasi suara-suara Alam diwaktu  subuh, seperti: bunyi sungai, bunyi jangkrik, bunyi ayam berkokok, bunyi kendaraan, bunyi orang yang membacakan Tilawah ayat suci Al-Qur’an, dan Shalawat Tahrim sebagai penanda masuknya waktu sholat Subuh.Gema di Waktu Subuh diolah melalui sarana pengaplikasian Digital Audio Workstation (DAW) cubase5 dengan bantuan Virtual Sound Technology (VST) yaitu Waves 9, diolah dengan menghasilkansuara 3d sound. Kata kunci: Musik-Multimedia, Manipulasi, Eksplorasi, Gema-Shubuh. 

2021 ◽  
pp. 27-39
Author(s):  
Will Kuhn ◽  
Ethan Hein

This chapter presents an optimal equipment list for establishing a creative music technology lab. While preservice music teachers are taught how to purchase and maintain instruments, they are rarely given equivalent advice for music production tools. This chapter provides practical recommendations for purchasing and maintaining hardware, software, and furniture, including computers, digital audio workstation software, headphones, MIDI controllers, microphones, tables, podiums, display screens, and soundproofing. Suggestions are given for arrangement and design of the overall space as well as design of individual workstations. The chapter also includes suggestions for managing wear and tear on equipment, for maintenance and cleaning routines, and for sustainable budgeting. Finally, for situations where the optimal setup is not immediately attainable, the various items described here are ranked in terms of priority.


2017 ◽  
pp. 219-264
Author(s):  
David Miles Huber ◽  
Robert E. Runstein

2010 ◽  
Vol 13 (1) ◽  
pp. 21-26
Author(s):  
Barry Truax

This article outlines the author's views on the contemporary social and economic situation of electroacoustic music and digital technology in general. The dominance of commercial interests in shaping the listener, the artist, and the definition of culture is examined. Issues associated with digital technology, such as standardization, de-skilling, and upgrades, are discussed with respect to artistic practice. It is argued that marginalized artforms such as electroacoustic music have benefited from the windsurfer availability of the digital audio workstation (DAW) for production and the Internet for distribution, but no analogous avenue exists for the creation of the consumer.


2021 ◽  
Vol 1 (2) ◽  
pp. 42-47
Author(s):  
Mas Drajad Jiwandono ◽  
Dilla Octavianingrum ◽  
Gandung Djatmiko

Masa darurat COVID-19 menuntut proses pembelajaran dilakukan secara daring. Hal ini menghambat proses pembelajaran praktik karawitan di SMP Negeri 2 Kretek, Bantul DIY. Oleh karena itu inovasi media pembelajaran cukup dibutuhkan seperti pemanfaatan Digital Audio Workstation (DAW) Logic Pro X dan aplikasi E-Gamelan. Tujuan penelitian ini adalah untuk mendeskripsikan penggunaan DAW Logic Pro dan E-Gamelan sebagai alternatif media pembelajaran praktik karawitan secara daring. Pengumpulan data ditempuh mulai dari observasi, wawancara, dan analisis dokumen yang berkaitan dengan permasalahan tersebut. Sumber data dalam penelitian ini adalah guru dan peserta didik di sekolah terkait. Teknik validasi pada penelitian ini menggunakan validasi triangulasi teknik. Hasil penelitian menunjukkan bahwa penggunaan media Logic Pro X dan E-Gamelan dalam proses pembelajaran praktik karawitan SMP cukup efektif membantu guru dalam mencapai tujuan pembelajaran. Lebih lanjut, sebagian besar para siswa memberikan respon positif terhadap proses pembelajaran yang dilaksanakan.  The COVID-19 emergency period demands that the learning process be carried out online. This hinders the learning process of karawitan practice at SMP Negeri 2 Kretek, Bantul DIY. Therefore, learning media innovations are needed, such as Digital Audio Workstation (DAW), Logic Pro X and the E-Gamelan application. This study aims to describe the use of DAW Logic Pro and E-Gamelan as alternative media for learning karawitan practice online. Data collection was taken starting from observation, interviews, and analysis of documents related to these problems. Sources of data in this study were teachers and students in affiliated schools. The validation technique uses a triangulation validation technique. The study results indicate that using Logic Pro X and E-Gamelan media in the learning process of junior high school karawitan practice is quite effective in helping teachers achieve learning goals. Furthermore, most of the students gave a positive response to the learning process carried out. 


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