THE PLACE OF AUGMENTED REALITY IN THE LEARNING PROCESS

2021 ◽  
Vol 12 (1) ◽  
pp. 244-248
Author(s):  
Vera Shopova ◽  
◽  
Ivan Dimitrov ◽  

One of the most important aspects of meaningful reaching out to students is the ability to be engaged in their work. As a digital generation, today’s students want learning, not passive participation. Innovation-based hours are a fun, challenging, and effective way to deliver personalized inter-thedal connections. Augmented and virtual reality can be used to improve student learning and engagement. The educational environment and learning process can be transformed in a way that captivates students and meets their new digital needs. Augmented reality is the premise of creating a virtual world – real or imagined – and allows students not only to see it, but also to interact with it. Thus, the training itself becomes modern, interactive and practice-oriented. In the scientific report, the authors examine the essence of the concept of „augmented reality“. They note the benefits of introducing augmented reality into the learning process for teachers and students. The report shares good practices by describing applications they used to work and create resources (Google Expeditions, Smart Classroom AR, Merge EDU, Mozaik 3D, Lens Studio, Unity, etc.) science scholars in school hours and interest groups.

JURNAL RANDAI ◽  
2021 ◽  
Vol 1 (2) ◽  
pp. 79-96
Author(s):  
Wardiah

Low activity, student creativity in the learning process can result in the teaching and learning process being less than optimal so that the material presented is incomplete according to the expected completeness criteria. From the results of observations and discussions with the history subject teacher, information is obtained that the learning system has not fully involved students as the subject of learning consequently the final result to be achieved, namely individual and classical learning completeness with KKM (minimum completeness criteria) has not been achieved. One of the efforts made to improve the process and student learning outcomes, a learning method is used that makes it easier for students to compile and understand information or the content of the lesson text in increasing understanding of social studies subject matter so that learning outcomes are expected to increase, through the use of the SQ3R method. Based on the background of the problem, the formulation of the problem in this study is: "How are the students' learning outcomes increased through the SQ3R method in history learning for students of XII SMA Negeri 1 Tembilahan Hulu Indragiri Hilir? "The purpose of this study is to determine the activities of teachers and students as well as the improvement of student learning outcomes in history subjects through the SQ3R method for class XI SMAN 1 Kateman Indragiri Hilir. The conclusion of this study is that the student learning outcomes, before CAR the average daily test was 64.3, after the CAR based on the daily test cycle I increased to 81.8 and was included in the good category. In the second cycle of daily tests, it increased again to 92.8 and was included in the very good category. Thus, the use of the SQ3R method can improve student learning outcomes in history learning for class XII at SMAN 1 Tembilahan Hulu, Indragiri Hilir Regency


Author(s):  
Vivek Parashar

Augmented Reality is the technology using which we can integrate 3D virtual objects in our physical environment in real time. Augmented Reality helps us in bring the virtual world closer to our physical worlds and gives us the ability to interact with the surrounding. This paper will give you an idea that how Augmented Reality can transform Education Industry. In this paper we have used Augmented Reality to simplify the learning process and allow people to interact with 3D models with the help of gestures. This advancement in the technology is changing the way we interact with our surrounding, rather than watching videos or looking at a static diagram in your text book, Augmented Reality enables you to do more. So rather than putting someone in the animated world, the goal of augmented reality is to blend the virtual objects in the real world.


2017 ◽  
Vol 5 (2) ◽  
pp. 213 ◽  
Author(s):  
Saminan Saminan ◽  
Nafilah Risa ◽  
Tarmizi Hamid

The low outcomes of studying physics by student at MTsN Tungkob can be influenced by several factors. One of this factor is the implementation of the method or model of learning is not suitable with the submitted materials by teachers.This study aims to find out the activities of teachers and students, the skills of teachers in managing the learning, student learning outcomes and student responses to the use of ARIAS learning model which integrated by constructivist theory of learning process. The results showed improvement of the activities both teachers and students, increasing the skills of teachers in managing the learning, and improving students’ learning outcomes. Students' response to the use of ARIAS learning model integrated by constructivist theory tend to be positive. From this study it can be concluded that the implementation of ARIAS learning model integrated by constructivist theory can improve student learning outcomes on the topic of Aircraft Simple.


2020 ◽  
Vol 11 (2) ◽  
pp. 83
Author(s):  
Yusrizal Yusrizal

This research is motivated by the low student learning outcomes in the historical subjects of class IV IPA at SDN 006 Sencano Jaya. Based on these problems, the formulation of the problem in this study is whether the application of the predict-observe-explain (POE) learning model can improve the learning outcomes of class IV students of SDN 006 Sencano Jaya. The purpose of this study is to find out the activities of teachers and students in the implementation of the learning process by using the predict-observe-explain (POE) model and to determine the effect of this learning model on learning outcomes of students of class IV SDN 006 Sencano Jaya on sains subjects. This research was conducted in two cycles, in the first cycle the learning outcomes of students reached 85.18% classical completeness and increased in the second cycle reached 100%. Based on the results of these studies it can be concluded that the application of the predict-observe-explain (POE) learning model can improve student learning outcomes in the sains lesson of the IV class at SDN 006 Sencano Jaya.


Author(s):  
Tito Sugiharto ◽  
Gentur Priguna

AbstractCommunity Service Activities/ Kegiatan Pengabdian Kepada Masyarakat (PKM) with the theme "Training on Application of Augmented Reality Application for Sign Language Introduction in SLB Negeri Luragung, Cirahayu Village, Luragung Subdistrict, West Java Province" has a target of Teachers and Students in schools. The problems faced by partner institutions in community service activities include: the learning process of Sign Language in SLB Negeri Luragung still uses book media as the main media in learning. Besides learning media provided at SLB Negeri Luragung also by reading utterances through lip movements combined with cued speech.In addition, the problem faced by teachers in schools for deaf students is the development of language in its function as a means of communication, both verbally and signaling. Language development and speech go together with hearing acuity. Due to limited hearing, deaf students do not occur in the process of imitation of sound, imitation process is only limited to visual imitation. Therefore we need an alternative media for learning that can help the process of visual imitation. The absence of additional alternative learning media used in SLB Negeri Luragung that can help teachers and students in helping students communicate and learn easily becomes a special goal in community service activities. Community service aims to train and implement Augmented Reality Technology as an innovation and development of sign language learning media applications in SLB Negeri Luragung. Deaf students in SLB Negeri Luragung are expected to be able to more easily and quickly understand the sign language learning process with the application of learning based on Augmented Reality.Keywords: Augmented Reality, Deaf, Learning, SLB Negeri Luragung, Sign Language


Author(s):  
Yulita Kailola ◽  
F Leiwakabessy ◽  
Prelly Tuapattinaya

Background: One reason students tend to score below the KKM is the lack of understanding of the material provided by teachers and students less actively involved in the learning process. Method: This research uses Problem Based Instruction (PBI) model and the Student Sheet (LKS) media. This study looks at the improvement of students' learning outcomes on the concept of the VIII grade system of SMP Negeri 5 Ambon by applying the Problem Based Instruction based LKS model. This research was conducted at SMP Negeri 5 Ambon. Result: Implementation of Problem Based Instruction based learning model (LKS) based on LKS can improve biology learning result. Conclusion: Implementation of Problem Based Instruction based learning model can improve student learning outcomes on the concept of Respiratory System of Class VIII4 SMP Negeri 5 Ambon.


2020 ◽  
Vol 8 (2) ◽  
Author(s):  
Syahtriatna Djusar ◽  
Taslim Taslim ◽  
Dafwen Toresa

Abstract. Google site is a site that provides various services for various groups of users. Google Site Services are developing along with the development of user needs and the development of Information Technology. One of the services provided by Google Sites is a service in the field of education. Various services related to the world of education on the Google Site are G Suite For Education, Classroom, Tasks, Chromebook, Google Cloud Platform, Virtual & Augmented Reality, and Jamboard. By utilizing applications on the Google Site, learning can be done online, so that if there are obstacles or obstacles in the face-to-face learning process caused by natural disasters, the learning process can still be carried out, where teachers and students do not have to be in one particular learning room. In general, the teachers at Pekanbaru 16 Public High School, have not used the google application in learning. The author will measure the variables that are suspected of influencing teachers not to use applications in learning. The method of this research is to determine the population, determine the variables, and measure the relationship between variables with statistical equations and to use smart pls 3 applications for data processing. Based on the measurement results, it turns out the ease of use of the application variables, needs, abilities, and interests, does not affect the perception of teachers to use the google application.Keywords. Teacher, Google application, Learning, Perception, SmartplsAbstrak.  Situs Google adalah sebuah situs yang menyediakan berbagai layanan untuk berbagai kelompok pemakai. Layanan Situs Google berkembang seiring dengan perkembangan kebutuhan user dan perkembangan Teknologi Informasi. Salah satu layanan yang diberikan oleh Situs Google adalah layanan di bidang pendidikan. Berbagai layanan yang terkait dengan dunia pendidikan yang ada di Situs Google adalah: G Suite For Education, Classroom, Tugas, Chroombook, Google Cloud Platform, Virtual & Augmented Reality dan Jamboard. Dengan memanfaatkan aplikasi pada Situs Google, pembelajaran dapat dilakukan secara daring, sehingga apabila ada kendala atau hambatan pada proses pembelajaran tatap muka yang ditimbulkan oleh bencana alam, maka proses pembelajaran tetap dapat dilakukan, dimana guru dan siswa tidak harus berada di satu ruang belajar tertentu. Secara umum, para guru di SMAN 16 Kota Pekanbaru, belum memanfaatkan aplikasi google dalam pembelajaran. Penulis akan mengukur variabel-variabel yang diduga mempengaruhi guru untuk tidak menggunakan aplikasi dalam pembelajaran. Metode penelitian ini adalah dengan menetapkan populasi, menentukan variabel dan mengukur hubungan antara variabel dengan persamaan statistic dan memanfaatkan aplikasi smartpls 3 untuk pengolahan datanya. Berdasarkan hasil pengukuran, ternyata variabel kemudahan penggunaan aplikasi, kebutuhan, kamampuan dan minat, tidak mempengaruhi persepsi guru untuk menggunakan aplikasi google.Kata Kunci: Teacher, Google Application, Learning, Perception, Smartpls


2019 ◽  
Vol 2 (2) ◽  
pp. 118-123
Author(s):  
Fitria Ningsih ◽  
Lili Rusdiana ◽  
Rudini

Augmented Reality is one of technology that combines virtual world objects with the real world that allows it to be applied to Android-based smartphones because its users have penetrated into the realm of children. The need for analysis and design before building applications that later can help facilitate teachers in learning by displaying 3D objects and animations that make Students more interested in paying attention to the material provided and becoming more active in participating in the learning process. The purpose of this study is to analyze and design learning applications for Butterfly metamorphosis using Augmented Reality as an alternative learning media. Methods of collecting data are literature, observation, and interviews. The results of this study are in the form of application design regarding the metamorphosis phase of Butterflies ranging from caterpillars, larvae, pupae, to cocoons.


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Nurfajriyanti Nurfajriyanti.

In accordance with the demands of the development of technology and information teachers are required to innovate in learning, one of them teachers should master the various uses of media in learning. The problems examined in this study are how the activities of teachers and students in the use of media variations and whether the use of media variations in Civics material can improve student learning outcomes in class IV MIN Adan Beureunuen. This study aims to see the activities of teachers and students in using media variations on the Civics material to improve student learning outcomes in class IV MIN Adan Beureunuen. The approach used in this study is qualitative with a type of classroom action research (CAR). Data collection is done by observation and tests. Observations were made to see the use of variations in the media in the learning process, while the test to see student learning outcomes. Furthermore, all data is processed using a percentage formula. The results of the first cycle showed that there were still many shortcomings. Both in terms of the media, teachers, and student activities. So the learning outcomes of students in the first cycle under the KKM. So it continues in the next cycle. In cycle II shows that there are better changes in the media, teacher activities, and students. So that student learning outcomes increase. In the first cycle the teacher's activity reached 90% with a very good category, but in the second cycle it had increased to 96% with a very good category too. In the first cycle the activity of students reached 66% in the good category, but in the second cycle it had increased to 79% in the very good category. Likewise in cycle 1 learning outcomes 52% of students are complete and in cycle II it increases to 79% which is complete. This means that the use of media variations can improve student learning outcomes in grade IV MIN Adan Beureunuen.


2019 ◽  
Vol 7 (6) ◽  
pp. 06-10 ◽  
Author(s):  
Galina Abrosimova ◽  
Irina Kondrateva ◽  
Ekaterina Voronina ◽  
Nailya Plotnikova

Purpose of the study: The article brings forward the definition, based on the analysis of both domestic and foreign scientists’ views; structure components of blended learning with account taken of university-specific character. Methodology: Blended learning process is presented as a model consisting of 9 successive stages, each of them represents a logical sequence of measures ensuring the dynamics of system development. Results: The developed by the author model result in the recommendation to proceed to “blended learning” which is conceptually based on the constructive potential of a teacher, on searching ways of its building on the basis of communicative, person-centered and interactive approaches, increasing organizational changeability of the educational environment. Applications of this study: This research can be used for the universities, teachers, and students. Novelty/Originality of this study: In this research, the model of the Blended Learning in University Education is presented in a comprehensive and complete manner.


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