A New Method for Aircraft Concept Selection Using Multicriteria Interactive Genetic Algorithms

Author(s):  
Michael Buonanno ◽  
Dimitri Mavris
2018 ◽  
Vol 1 (1) ◽  
pp. 2-19
Author(s):  
Mahmood Sh. Majeed ◽  
Raid W. Daoud

A new method proposed in this paper to compute the fitness in Genetic Algorithms (GAs). In this new method the number of regions, which assigned for the population, divides the time. The fitness computation here differ from the previous methods, by compute it for each portion of the population as first pass, then the second pass begin to compute the fitness for population that lye in the portion which have bigger fitness value. The crossover and mutation and other GAs operator will do its work only for biggest fitness portion of the population. In this method, we can get a suitable and accurate group of proper solution for indexed profile of the photonic crystal fiber (PCF).


2008 ◽  
Vol 2008 ◽  
pp. 1-6 ◽  
Author(s):  
Tng C. H. John ◽  
Edmond C. Prakash ◽  
Narendra S. Chaudhari

This paper proposes a novel method to generate strategic team AI pathfinding plans for computer games and simulations using probabilistic pathfinding. This method is inspired by genetic algorithms (Russell and Norvig, 2002), in that, a fitness function is used to test the quality of the path plans. The method generates high-quality path plans by eliminating the low-quality ones. The path plans are generated by probabilistic pathfinding, and the elimination is done by a fitness test of the path plans. This path plan generation method has the ability to generate variation or different high-quality paths, which is desired for games to increase replay values. This work is an extension of our earlier work on team AI: probabilistic pathfinding (John et al., 2006). We explore ways to combine probabilistic pathfinding and genetic algorithm to create a new method to generate strategic team AI pathfinding plans.


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