scholarly journals CRITERIA FOR SUSTAINABLE INTERIOR DESIGN SOLUTIONS

Author(s):  
WAEL RASHDAN ◽  
AYMAN FATHY ASHOUR
2020 ◽  
Vol 22 ◽  
Author(s):  
Christine Peierh Chan

While Virtual Reality (VR) is now widely used as a final design presentation tool, little research focuses on the role of VR during design development processes in design education. However, properly positioned and pedagogically researched VR holds great potential for helping students make better design decisions to support end-users with diverse needs. This research seeks to connect the value of VR as not only a presentation medium but also as a “perspective taking” tool to help students develop better design solutions. Undergraduate Interior Design students (n=15) were recruited to experience their already completed studio projects of a retail store design as a VR character in a virtual wheelchair. Each participant was asked to assess the effectiveness of their design solution for wheelchair users before and after the intervention. The interactions students had during their VR sessions were recorded and content analyzed for emerging themes. Although the sample size was small to achieve statistical power, qualitative findings revealed numerous perceptual shifts as students identified problems for wheelchair users in their design solutions.


Author(s):  
Migette L. Kaup ◽  
Hyung-Chan Kim ◽  
Michael Dudek

This design case is about re-engaging with the fundamental role of the built environment in order to support the educational process and overall learning experience in a private Catholic school.  Advanced level interior design students were provided an opportunity to work with a school whose administrator had requested assistance in setting priorities for needed changes to their grade school facility. The current building presented limitations in reflecting the high quality curriculum teachers delivered to their students, and they sought ideas for improvements that would support their goals. The design case describes a sequence of pedagogically based steps that were strategically employed through a service-learning project to help students explore user experience, apply theory, and develop design solutions using an evidence-based research framework. The goal was to plan learning spaces for pre-kindergarten through third grade school children. The interior design students first explored the theoretical perspectives of early childhood education and the role of the built environment as a significant component of the educational process. They then analyzed the existing conditions to create priorities for change, verifying this information with multiple user-groups.  A comprehensive design program was developed from this information. Finally, student teams prepared design solutions that visually represented potential answers to the identified problems. Student, faculty, and client perceptions of the design process are presented in text and audio formats. Outcomes of the case study are discussed in the context of the benefits to the various user groups and participants, as well as the value of returning to the fundamentals of the educational experience through the human perceptual and physical interactions with the built environment.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Susanne Colenberg ◽  
Tuuli Jylhä

Purpose It is widely recognized that interior office space can affect health in several ways. Strategic and evidence-based design, including explicit design objectives, well-chosen design solutions and evaluation of results, aid realization of desired health effects. Therefore, this paper aims to identify possibly effective interior design strategies and accompanying design solutions and to provide examples of effectiveness measures. Design/methodology/approach A literature sample of 59 peer-reviewed papers published across disciplines was used to collect examples of workplace design features that have positively influenced workers’ well-being. The papers were grouped by their health objective and design scope successively and their theoretical assumptions, measures and findings were analyzed. Findings Four main workplace design strategies were identified. Design for comfort aims at reducing or preventing health complaints, discomfort and stress, following a pathogenic approach. It has the longest tradition and is the most frequently addressed in the included papers. The other three take a salutogenic approach, promoting health by increasing resources for coping with demands through positive design. Design for restoration supports physical and mental recovery through connections with nature. Design for social well-being facilitates social cohesion and feelings of belonging. Design for healthy behavior aims at nudging physical activity in the workplace. Originality/value By drawing complementary perspectives and offering examples of design solutions and effectiveness measures, this paper encourages workplace designers, managers and researchers to take a transdisciplinary and evidence-based approach to healthy workplaces. It also serves as a starting point for future empirical research.


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