scholarly journals REPRESENTASI PHOTO OF THE YEAR WORLD PRESS PHOTO (WPP) 2005-2016

2019 ◽  
Vol 2 (1) ◽  
pp. 35-46
Author(s):  
Kusrini Kusrini

Abstrak                                                                                                             Photo of the Year dari kontes foto World Press Photo (WPP) merupakan penghargaan tahunan yang diberikan Yayasan World Press Photo.  Penghargaan tersebut untuk menghormati kreativitas fotografer dalam karya visual dan ketrampilan membuat gambar yang menangkap dan mewakili suatu peristiwa, yang di dalamnya terdapat isu besar atau penting bagi foto jurnalistik. Kajian foto ini dilakukan untuk mengetahui bagaimana representasi peristiwa yang terdapat pada foto pemenang Photo of the Year World Press Photo 2005-2016. Data-data dikumpulkan dengan metode dokumen dan arsip serta literatur. Foto-foto yang dikaji dipilih melalui purposive sampling yang sesuai dengan tujuan penelitian. Sarana tambahan yang digunakan untuk memilih foto adalah kial (gerak-gerik) subjek foto yang atraktif atau terdapat “aksi” yang mencolok secara visual. Dari foto terpilih, dianalisis melalui teori representasi dengan menggunakan pendekatan semiotika dari Roland Barthes tentang foto jurnalistik. Dari analisis foto dapat ditemukan jika foto-foto disajikan dengan pengolahan teknik yang kuat dan profesional sehingga kesan visual yang muncul tidak hanya dramatis, tetapi juga ironis. Foto-foto pemenang World Press Photo of the Year tersebut mampu menyajikan moment sesaat, namun menentukan (decicive moment) sehingga konstruksi peristiwa mampu menjelaskan lebih dari tampilan visualnya, juga sarat dengan konteks lingkungan fisik dan sosial. Kata kunci: representasi, Photo of the Year, World Press Photo, jurnalistik  Abstract Representation of Photo of The Year from World Press Photo (WPP) 2005-2016.Photo Of the Year from the World Press Photo (WPP) photo contest is an annual award given by the World Press Photo Foundation to honor the creativity of the photographer in the visual work and the skill in creating an image that captures and represents an event containing a big or important issue for photojournalism. This photo study was conducted to find out how the representation of events contained in the winning photo Photo of the Year World Press Photo 2005-2016. The data was collected by document and archive method along literature. Whereas the photos reviewed, be elected through purposive sampling in accordance with the objectives of the study. An additional means applied to select the photo was gesture (movement) showing an attractive photo subject or visually striking "action". The selected photographs were analyzed using theory of representation and semiotics approach from Roland Barthes about photojournalism. From photo analysis, it could be discovered that the photos were presented with a powerful and professional processing technique, so that the visual impression appearing was not only dramatic, but also ironic.  Photographs of World Press Photo Of the Year winners were able to present decicive moment, allowing construction of events explaining more of the visual appearance, also loaded with the context of social and physical environment. Keywords: representation, Photo of the Year, World Press Photo, journalistic

VISUALITA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 15
Author(s):  
Ulil Latifah ◽  
Nova Kristiana

Game Mobile Legends Bang Bang merupakan salah satu karya desain yang hingga kini masih digemari masyarakat di seluruh dunia tidak terkecuali Indonesia. Karakter pada game bervariasi dan menarik secara visual. Dalam penelitian ini peneliti menganalisis visual karakter dalam game Mobile Legends Bang Bang yaitu Gatotkaca. Permasalahan pada penelitian ini adalah bagaimana ciri-ciri fisik dan pemaknaan visual karakter Gatotkaca yang terdapat dalam game Mobile Legends Bang Bang. Penelitian ini menggunakan jenis penelitian kualitatif, teknik pengumpulan data menggunakan dokumentasi dan studi literatur, teknik pengolahan data menggunakan reduksi dan identifikasi data, teknik analisis data desktiptif  menggunakan semiotika Roland Barthes. Berdasarkan hasil penelitian ini, diketahui bahwa ciri fisik karakter Gatotkaca terinspirasi  dari tokoh legendaris di Indonesia yaitu Gatotkaca. Secara visual, karakter Gatotkaca telah mengalami penyederhanaan bentuk demi kemudahan dalam proses dimensionalnya secara realistis. Karakter Gatotkaca dalam game Mobile Legends Bang Bang dapat mencitrakan sosok Gatotkaca yang kuat dan perkasa dengan senjata sarung tangan Brajamukti-Brajadentanya. Hal ini yang membuat adanya karakter Gatotkaca dalam game Mobile Legends Bang Bang dapat disebut sebagai wujud pelestarian budaya Indonesia. Kata Kunci: Barthes, Game, Gatotkaca, Semiotika.   VISUAL ANALYSIS OF GATOTKACA CHARACTERS IN THE MOBILE  LEGENDS BANG BANG GAME     Abstract Mobile Legends Bang Bang, A game which has conception design and earns enormous popularity among society around the world including Indonesia. The characters in this game have many variations and visually appealing. Through this research, researcher analyses Mobile Legends Bang Bang character’s visual, Gatotkaca. The purpose of the study aims to examine physical characteristics and visual importance of Moblie Legends Bang Bang’s character, Gatotkaca. This research uses Qualitative approach, as data collection technique uses documentation and literature study. Meanwhile, data processing technique uses data reduction and identification, descriptive data technique uses Roland Barthes’ Semiotics. Established results of this study shows physical appearance of Gatotkaca’s character is inspired by legendary figure in Indonesia, Gatotkaca. Visually, the character of Gatotkaca has undergone many shape simplifications to ease its dimensional realistic processes. Gatotkaca’s character in Mobile Legends Bang Bang game images both strong and powerful Gatotkaca with his Brajamukti-Brajadenta gauntlet. This makes Gatotkaca’s character in Mobile Legends Bang Bang can be called as the form of Indonesia’s culture preservation. Keywords: Barthes, Game, Gatotkaca, Semiotics.  


2019 ◽  
Vol 23 (1) ◽  
pp. 69-80 ◽  
Author(s):  
Donald Roth

Divining meaning in the world around us and integrating that into the stories we tell about who we are and what motivates us is essential to both our cognitive processing and overall well-being. At the same time, our conscious processes are dependent on inputs from our social and physical environment for the raw materials needed to develop abstract thought through metaphor. The overlap between these two concepts is the narrative metaphor, and its power to shape the development of both our self-concept and intuition demands pedagogical attention. This article lays out the roots of a theory of the narrative metaphor, and provides examples of possible integrations in the classroom.


2020 ◽  
Vol 5 (2) ◽  
pp. 157-170
Author(s):  
Agung Minto Wahyu ◽  
Luky Karisma ◽  
Qoni’atur Ridwan ◽  
Anita Hariyanti ◽  
Mochammad Sa’id

Every human who lives in the world has aspirations for prosperity in his life. This well-being is not only materially, but also psychological well-being. However, the increasing density of the physical environment will potentially lead to the perception of crowding and have an impact on the psychological well-being of individuals. This study aims to investigate the effect of distress on psychological well-being in the community in Kampung Biru Arema Malang. This study uses a quantitative correlational design with regression analysis to determine the effect of the crowding variable on the psychological well-being variable. Respondents selected as samples in this study were 38 people who were residents of Kampung Biru Arema. The samples were conducted research using non-probability sampling technique is purposive sampling. Data collected by using two scales, the scale of distress and the psychological well-being scale. The results of this study indicate that adversity has a significant negative influence as a predictor of psychological well-being in communities in Kampung Biru Arema Malang (t hitung= -3,213; p<0.05; R Square = 0,223). This study concludes that individuals who perceive the density as crowding will decrease their psychological well-being.


Appetite ◽  
2021 ◽  
Vol 159 ◽  
pp. 105070
Author(s):  
Hanne Hennig Havdal ◽  
Elisabeth Fosse ◽  
Mekdes Kebede Gebremariam ◽  
Jeroen Lakerveld ◽  
Onyebuchi A. Arah ◽  
...  

2018 ◽  
Vol 10 (1) ◽  
pp. 1-26
Author(s):  
John Buchanan ◽  
Meera Varadharajan

As members of a global community, we cohabit a metaphorically shrinking physical environment, and are increasingly connected one to another, and to the world, by ties of culture, economics, politics, communication and the like. Education is an essential component in addressing inequalities and injustices concerning global rights and responsibilities. The increasing multicultural nature of societies locally, enhanced access to distal information, and the work of charitable organisations worldwide are some of the factors that have contributed to the interest in, and need for, understanding global development education. The project on which this paper reports sought answers to the question: to what extent and in what ways can a semester-long subject enhance and extend teacher education students’ understandings of and responses to global inequalities and global development aid? In the course of the project, a continuum model emerged, as follows: Indifference or ignorance ➝ pity and charity ➝ partnership and development among equals. In particular, this paper reports on some of the challenges and obstacles that need to be addressed in order to enhance pre-service teachers’ understandings of global development education. The study, conducted in Australia, has implications for global development education in other developed nations.


Cities ◽  
2017 ◽  
Vol 60 ◽  
pp. 333-342 ◽  
Author(s):  
Yuqi Liu ◽  
Fangzhu Zhang ◽  
Fulong Wu ◽  
Ye Liu ◽  
Zhigang Li

2018 ◽  
Vol 18 (1) ◽  
Author(s):  
Nuri Purwanto

Tujuan penelitian ini adalah untuk mengetahui dan menganalisis pengaruh service encounter terhadap experiental value, serta pengaruh experiental value terhadap customer satisfaction. Responden adalah 115 orang yang pernah melakukan transaksi pembelian di Matahari Department store MATOS Malang minimal 1 kali dalam 1 bulan. Teknik pengambilan sampel mengunakan purposive sampling dan metode analisia data menggunakan Teknik Structural Equation Model. Hasil penelitian ini menemukan: Dari hasil pembahasan yang tertulis di atas, dapat ditarik beberapa kesimpulan yaitu : Personal Interaction Encounters berpengaruh positif dan signifikan terhadap Efficiency, Personal Interaction Encounters berpengaruh positif dan signifikan terhadap Service Excellence, Physical Environment Encounters berpengaruh negatif dan tidak signifikan terhadap Aesthetic, Physical Environment Encounters berpengaruh positif dan signifikan terhdap Playfulnes, Efficiency berpengaruh negatif dan tidak signifikan terhadap Customer Satisfaction, Service Excellence berpengaruh positif dan signifikan terhadap Customer Satisfaction, Aesthetic berpengaruh negatif dan tidak signifikan terhadap Customer Satisfaction dan yang terakhir Playfulnes berpengaruh positif dan tidak signifikan terhadap Customer Satisfaction.


2019 ◽  
Author(s):  
Mark K Ho ◽  
Fiery Andrews Cushman ◽  
Michael L. Littman ◽  
Joseph L. Austerweil

Theory of mind enables an observer to interpret others' behavior in terms of unobservable beliefs, desires, intentions, feelings, and expectations about the world. This also empowers the person whose behavior is being observed: By intelligently modifying her actions, she can influence the mental representations that an observer ascribes to her, and by extension, what the observer comes to believe about the world. That is, she can engage in intentionally communicative demonstrations. Here, we develop a computational account of generating and interpreting communicative demonstrations by explicitly distinguishing between two interacting types of planning. Typically, instrumental planning aims to control states of the physical environment, whereas belief-directed planning aims to influence an observer's mental representations. Our framework (1) extends existing formal models of pragmatics and pedagogy to the setting of value-guided decision-making, (2) captures how people modify their intentional behavior to show what they know about the reward or causal structure of an environment, and (3) helps explain data on infant and child imitation in terms of literal versus pragmatic interpretation of adult demonstrators' actions. Additionally, our analysis of belief-directed intentionality and mentalizing sheds light on the socio-cognitive mechanisms that underlie distinctly human forms of communication, culture, and sociality.


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