scholarly journals Real-Time Volume Rendering of Molecular Orbital by Iso-Surface Texture Mapping

2007 ◽  
Vol 6 (4) ◽  
pp. 245-252 ◽  
Author(s):  
Naka TAKATOSHI ◽  
Shigeyoshi YAMAMOTO ◽  
Yasuyo HATANO ◽  
Mamoru ENDO ◽  
Masashi YAMADA ◽  
...  
Author(s):  
Yanyang Zeng ◽  
Panpan Jia

The underwater acoustics is primary and most effective method for underwater object detection and the complex underwater acoustics battlefield environment can be visually described by the three-dimensional (3D) energy field. Through solving the 3D propagation models, the traditional underwater acoustics volume data can be obtained, but it is large amount of calculation. In this paper, a novel modeling approach, which transforms two-dimensional (2D) wave equation into 2D space and optimizes energy loss propagation model, is proposed. In this way, the information for the obtained volume data will not be lost too much. At the same time, it can meet the requirements of data processing for the real-time visualization. In the process of volume rendering, 3D texture mapping methods is used. The experimental results are evaluated on data size and frame rate, showing that our approach outperforms other approaches and the approach can achieve better results in real time and visual effects.


2001 ◽  
Author(s):  
Jinwoo Hwang ◽  
June-Sic Kim ◽  
Jae Seok Kim ◽  
In Young Kim ◽  
Sun Il Kim

1997 ◽  
Vol 36 (01) ◽  
pp. 1-10 ◽  
Author(s):  
M. Haubner ◽  
A. Lösch ◽  
F. Eckstein ◽  
M. D. Seemann ◽  
W. van Eimeren ◽  
...  

Abstract:The most important rendering methods applied in medical imaging are surface and volume rendering techniques. Each approach has its own advantages and limitations: Fast surface-oriented methods are able to support real-time interaction and manipulation. The underlying representation, however, is dependent on intensive image processing to extract the object surfaces. In contrast, volume visualization is not necessarily based on extensive image processing and interpretation. No data reduction to geometric primitives, such as polygons, is required. Therefore, the process of volume rendering is currently not operating in real time. In order to provide the radiological diagnosis with additional information as well as to enable simulation and preoperative treatment planning we developed a new hybrid rendering method which combines the advantages of surface and volume presentation, and minimizes the limitations of these approaches. We developed a common data representation method for both techniques. A preprocessing module enables the construction of a data volume by interpolation as well as the calculation of object surfaces by semiautomatic image interpretation and surface construction. The hybrid rendering system is based on transparency and texture mapping features. It is embedded in a user-friendly open system which enables the support of new application fields such as virtual reality and stereolithography. The efficiency of our new method is described for 3-D subtraction angiography and the visualization of morpho-functional relationships.


2001 ◽  
Vol 14 (S1) ◽  
pp. 202-204 ◽  
Author(s):  
Jinwoo Hwang ◽  
June Sic Kim ◽  
Jae Seok Kim ◽  
In Young Kim ◽  
Sun I. Kim

2002 ◽  
Vol 1 (4) ◽  
pp. 135-142 ◽  
Author(s):  
Takatoshi NAKA ◽  
Shigeyoshi YAMAMOTO ◽  
Yasuyo HATANO ◽  
Masashi YAMADA ◽  
Shinya MIYAZAKI

1997 ◽  
Vol 17 (Supplement1) ◽  
pp. 339-340
Author(s):  
Kazuto Kuzuu
Keyword(s):  

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