scholarly journals PENGARUH PENGGUNAAN ELECTRONIC COMPONENT TESTER SEBAGAI MEDIA PEMBELAJARAN TERHADAP HASIL BELAJAR SISWA PROGRAM KEAHLIAN TEKNIK AUDIO VIDEO SMKN 1 SUMBAR

2017 ◽  
Vol 10 (3) ◽  
pp. 73-86
Author(s):  
Delsina Faiza ◽  
Thamrin Thamrin ◽  
Ahmaddul Hadi

This study aims to determine the effect of the use of Electronic Component Tester as  instructional media to the students' learning outcomes in Audio Video Techniques Program SMK N 1 Sumbar on basic competence classify passive and active components in electrical and electronic circuit. The research method used in this research, especially in the design of Electronic Component Tester is Research and Development (R & D) research, which consists of media design, validation, revision, product manufacture, and testing. After the learning media is validated, experimental research will be conducted where the Electronic Component Tester will be used as a learning medium for the students of Audio Video Technique SMKN 1 Sumbar in basic competence to classify passive and active components in electrical and electronic circuits. Prior to treatment, students were given a pre-test to determine initial ability. After being given the use of Electronic Component Tester as a learning medium, a post-test was done to determine the group's ability improvement. Pre-test results obtained an average value of 50.60, while the post-test results obtained an average value of 61.90. Learning outcomes after applied Electronic Component Tester learning media was Increased by 11.31 point. Result of calculation at significant level α = 0,05 got tcount > ttable that is 2,905> 2,056. It can be concluded there is improvement of student learning outcome after using instructional media Electronic Component Tester in basic competence classify passive and active component in circuit electrical and electronics students Audio Video Technique Program in SMK N 1 Sumbar. Keywords: Electronic Component Tester, Learning Media, Learning Outcomes.

Author(s):  
Wirda Wirda ◽  
Almasri Almasri ◽  
Sukaya Sukaya

The problem in this study is the fact that the field is found in SMK Negeri 1 Kinali, there are many students who obtain a grade XTAV learning outcomes below the minimum standard criteria in subjects perform a Sound System Installation to set the school 73. That is 65.57% of students who under KKM and 34.42% of students who are above KKM. This study uses experimental approach, this study population is a class XI student of SMK Negeri 1 Kinali TAV Academic Year 2014/2015. Experimental class is a class that is treated by using electronic-based instructional media Edmodo and the control class is a class that direct instructional model. Data were analyzed manually to test for normality, homogeneity testing, and hypothesis testing. Test results of research obtained an average value of students who use electronic media-based learning Edmodo is 76.16 while students who use direct instructional model lower 71.20. There is the influence of the use of electronic-based instructional media Edmodo for 6.97% of the student learning outcomes. The results of the hypothesis by using the formula manually in tcount found that 1,886 > 1,677 ttable, so the alternative hypothesis (Ha) is accepted or rejected the nihil hypothesis (Ho). Kata kunci: Media Pembelajaran, Media pembelajaran elektronik berbasis edmodo, Pembelajaran Langsung, Kontrol dan Eksperimen


2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


2020 ◽  
Vol 13 (2) ◽  
pp. 216
Author(s):  
Everhard Markiano Solissa ◽  
Lesly Chriselya Wattimury

ABSTRAKTujuan penelitian ini adalah meningkatkan kemampuan menulis puisi siswa kelas VIII-1 SMP Negeri 17 Ambon. Data penelitian ini berupa hasil tes menulis puisi yang diambil dari setiap siklus. Sampel berjumlah 25 siswa. Data    tes dianalisis menggunakan rumus, yakni nilai siswa diperoleh dari hasil bagi jumlah skor yang diperoleh siswa dengan skor ideal. Hasil tes siswa kemudian dikualifikasi sesuai kriteria yang telah ditentukan. Hasil penelitian menunjukkan bahwa terjadi peningkatan hasil belajar menulis puisi siswa kelas VIII-1 SMP Negeri 17 Ambon dengan menggunakan media gambar berseri. Hal itu terlihat dari jumlah siswa yang mencapai KKM  pada siklus pertama yakni  3 orang dengan nilai rata-rata semua siswa 51,70 menjadi 19 orang pada siklus kedua dengan nilai rata-rata semua siswa 75.Kata kunci: Media Gambar Berseri, Peningkatan Hasil Belajar, Menulis Puisi, Penelitian Tindakan KelasABSTRACTThe aims of this research is to improve the ability to write poetry for VIII-1 grade students at SMP Negeri 17 Ambon. The data of this research are in the form of poetry writing test results taken from each cycle. The sample consisted of 25 students. Test data were analyzed using a formula that is the student scores obtained from the results for the total score obtained by students with an ideal score. Student test results are then qualified according to predetermined criteria. The results showed that there was an increase in the learning outcomes of writing poetry for VIII-1 grade students of SMP Negeri 17 Ambon by using serial media. This can be seen from the number of students who reached the KKM in the first cycle namely 3 people with an average value of all students 51.70. It becomes 19 people in the second cycle with an average value of all students 75.Keyword: Serial Image Media, Learning Outcomes Improvement, Writing Poetry, Classroom Action Research


Author(s):  
Sukma Adelina Ray ◽  
Abdurahman Adisaputera ◽  
Isda Pramuniati

The aims of this study to find out the quality of E-learning based on learning media using Moodle LMS on text of observation. This type of research is development research in the field of education known as Research and Development (R&D). Development research (development research) is research that is used to produce certain products and test the effectiveness of these products (Tegeh and I.M, 2013). The result of this study show that The quality of e-learning based learning media using LMS Moodle which was developed as a learning media on the observation report text material is stated to be a useful and effective contribution in improving the quality of learning outcomes of 10th grade TJA1 Vocational School Telkom Shandy Putra Medan. This is because there is a significant difference in the learning outcomes of the average value of students before using e-learning based learning media (pre-test) ie 57.0 or only about 52% are able to exceed KKM and after using e-based learning media learning using LMS Moodle (post-test) the average value of students increased to 77.0% or can be interpreted as 100% of students able to exceed the KKM. Based on these data the difference is increased by 20% or can be interpreted student learning outcomes increased by 58%.


Author(s):  
Vera Septi Andrini

This study aims to determine the effectiveness of the Team Quiz learning model on student learning outcomes. In this study, the research design used a quantitative approach. The population of this study was all eighth grade students of SMP Negeri 3 Nganjuk in the 2019/2020 academic year. The subjects used were mathematics with the Pythagorean Theorem material for class VIII students at SMPN 3 Nganjuk in the 2019/2020 academic year. While the samples used were students in class VIII-E and VIII-H. Data collection techniques using tests, observations, and documentation. The results showed that the experimental class using the Team Quiz model obtained better results than the control class using the conventional method. From the data analysis of the post-test results of the experimental class, the average value = 76.23 of 35 students. While the data of the post-test results for the control class obtained an average value of 58.97 from 35 students. The achievement of student learning outcomes using conventional learning methods is Good Enough. Team Quiz is a learning model that emphasizes teamwork in groups. So that it can make students more motivated and active in learning.


2017 ◽  
Vol 6 (1) ◽  
pp. 364
Author(s):  
Muharis Muharis

This study is peneilitian class action was motivated by the low learning PJKO fourth grade students SD Negeri 004 Tembilahan Kota. This is evident from the acquisition value of the average students who are still under the KKM is equal to 56,00 being KKM specified value is 61, other than that of the 20 students only 7 (35.00%) students who completed their study results. Based on this the researchers applied media with the aim of improving student learning outcomes PJOK. This classroom action research conducted in SD Negeri 004 Tembilahan Kota in the fourth grade with the number of students 20 students, the study was conducted 2 cycles and be done with four stages: planning, implementation, observation, and reflection. The results showed that after the implementation of learning media, learning outcomes PJOK increase, evidenced by the acquisition: "At the initial data is the number of students who completed 7 students (35.00%) with an average nilaia 56.00, in the first cycle increased by the number of students who completed totaling 13 students (65.00%) with the average value of students increased to 72.50. And the second cycle learning outcomes increased with the number of students who completed the acquisition of up to 19 students (95.00%) with the acquisition value by an average of 83.25. Based on this acquisition can be concluded that the application of instructional media can improve learning outcomes PJOK fourth grade students SD Negeri 004 Tembilahan Kota.


2020 ◽  
Vol 3 (3) ◽  
pp. 253-262
Author(s):  
Afdal ◽  
Hani Subakti ◽  
Febriyanti Sigalingging

This study aims to look at the effect of an active learning strategy type giving questions and getting answers to Indonesian primary school students' learning outcomes. This study uses an experimental research method in which there are treatments for the control class and the experimental class. The final results of the study showed the results of the analysis of the influence of active learning strategies type giving a question and getting an answer to the results of Indonesian language learning of third-grade students at SDN 002 Sungai Pinang, Samarinda City in the affective domain had an average affective assessment in the good predicate. This can be seen from the results of the hypothesis test thitung is 1.208 with ttable is 2.006 so that it can be written tcount <ttable (1.208 <2.006), which can be interpreted as Ha is rejected and H0 is accepted. Based on research results in the cognitive realm have the final test results (post-test), the experimental class obtained an average value of 77.69, the highest value of 100 and the lowest value of 60. The final test results (post-test), the control class obtained an average value of 49.64, the highest value is 80, and the lowest value is 20. This can also be seen through the hypothesis test results using the t test (independent sample t test), the tcount = 10.175 and ttable = 1.67. Hypothesis test tcount> ttable (10,175> 1,67). Based on the description, it can be concluded that there is an influence of active learning strategy type giving a question and getting an answer to Indonesian students' learning outcomes in the cognitive realm of class III in SDN 002 Sungai Pinang Samarinda City in 2019/2020. Hence, it shows that the hypothesis is accepted.


2021 ◽  
Vol 8 (1) ◽  
pp. 39
Author(s):  
Rafiuddin Rafiuddin

This study aims to improve students' learning outcomes of Audio Video System Planning and Installation by applying the Team Games Tournament learning model in class XI TAV 1 SMK Negeri 4 Gowa. The type of research used is classroom action research (PTK), using the Kemmis & McTaggart research model which consists of four stages: planning, implementing, observing and reflecting. The four stages are carried out in two cycles. The subjects in this study were 33 people in class XI TAV 1. The instrument used was a test of learning outcomes and student observation sheet instruments. The collected data were then analyzed using descriptive statistical analysis. The results showed that the application of the Team Games Tournament learning model could improve student learning outcomes. This is evident from the increasing learning outcomes of students. Of the 33 students the initial test results with an average score of 47.15 with learning completeness as many as 6 students with a percentage of 18.18%, while what is expected is that 85% of all students achieve the Minimum Completion Criteria (KKM) with a value of ≥75. Then the learning outcomes increased by 30.30% in the learning outcomes of the first cycle test after applying the Team Games Tournament learning model, with an average value of 57.15, namely 16 students with a percentage of 48.48% learning completeness. In the second cycle test results increased 42.43% from cycle I, with an average score of students reaching 78.82, namely the completeness of learning as many as 30 students with a percentage of 90.91%. Based on the results of the study, it can be concluded that of the 33 students, more than 85% have completed their studies in the subject of Planning and Installation of Audio Video Systems with the KKM standard, namely 75.


Author(s):  
P. Sultan Mustika ◽  
Hanesman Hanesman ◽  
Sukaya Sukaya

The problem in this study is the low average student learning outcomes in the Elementary Electrical and Electronics subjects is under the completeness of Learning (KB) which has been established SMK Negeri 1 Kinali is 75. This study aims to determine the influence of cooperative learning model type Assisted Team Individualization with Problem Based Learning learning model on learning outcomes in Electrical and Electronics Elementary subjects of X class students majoring in audio video engineering at SMK Negeri 1 Kinali. This type of research is an experimental research with Post-Test Design Only Group Design. The research sample is class X TAV.1 as experiment class using Team Assisted Individualization and class X TAV.2 model as control class using Problem Based Learning model. Technique of collecting data from post-test every meeting in experiment class and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 83.57, while the control class get an average value of 76.67. The result of hypothesis calculation at significant level α = 0,05 got tcount> ttable that is 6,24> 1,674, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted. Can be concluded means at the real level, this study shows that, there is influence of positive learning outcomes between the use of cooperative learning model type Assisted Individualization Team with the model of Problem Based Learning in Electrical and Electronics Elementary students X class students majoring in audio video engineering at SMK Country 1 Kinali. So the results of student learning Team Assisted Individualization better in comparison with the results of student learning Problem Based Learning.. Keywords: Team Assisted Individualization, Problem Based Learning, Post-Test Only Group Design, Learning Outcomes, Experiments, Controls.


Jurnal PenSil ◽  
2021 ◽  
Vol 10 (3) ◽  
pp. 148-153
Author(s):  
Panji Muhammad ◽  
Khairul Muslim ◽  
Damayanti Veronika Sidauruk ◽  
Suci Amanah Limbong

Abstrak Tujuan riset ini untuk mengenali perbandingan hasil belajar antara kelas yang belajar memanfaatkan model pembelajaran media interaktif menggunakan platform KAHOOT! dengan kelas yang belajar dengan prosedur konvensional pada matapelajaran konstruksi bangunan untuk siswa kelas XI SMAN 1 Percut Sei Tuan. Eksperimen semu digunakan dalam riset ini dengan desain pre- test post- test kontrol tim. Sampel dipisah dalam kelompok eksperimen, yang memakai permainan pembelajaran KAHOOT! serta kelompok kontrol yang memakai prosedur konvensional. Memanfaatkan instrumen RPP serta soal tes. Bersumber pada informasi dilapangan, rata- rata nilai pre- test kelompok eksperimen 51, 57 serta kelompok kontrol 51, 87. Sesudah diberi perlakuan, rata- rata nilai kelompok eksperimen 83, 80 sebaliknya kelompok kontrol 74, 33. Hasil nilai signifikansi dari uji- t 0, 000&lt; 0, 05. Sehingga bisa disimpulan terdapat perbandingan hasil belajar yang signifikan antara kelas eksperimen serta kelas kontrol. Kata kunci: Pengaruh, Media, Hasil Belajar   Abstract The purpose of this research is to identify the comparison of learning outcomes between classes that learn to use the interactive media learning model using the KAHOOT! With a class that learns with conventional procedures on the subject of building construction for class XI students of SMAN 1 Percut Sei Tuan. A quasi-experiment was used in this research with a pre-test post-test control team design. The samples were separated into the experimental group, which used the KAHOOT! And a control group using conventional procedures. Utilize lesson plans and test questions. Based on information in the field, the average pre-test value of the experimental group was 51.57 and the control group was 51.87. After being given treatment, the average value of the experimental group was 83.80, while the control group was 74.33. The results of the significance value of the tests t 0, 000&lt; 0.05. So it can be concluded that there is a significant comparison of learning outcomes between the experimental class and the control class. Keywords: Influence, Media, Learning Outcomes


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