scholarly journals Programming Visuals, Visualising Programs

2018 ◽  
pp. 21-42
Author(s):  
Phillip Brooker ◽  
Wes Sharrock ◽  
Christian Greiffenhagen

This article examines the role of visualisations in astrophysics programming work, showing that visualisations are not only outputs for those producing them, but can help those developing them understand how to do their work. Studies of visualization in programming have mainly been of social and cultural factors influencing scientific research. We concentrate on the material aspects of scientific work, as of interest in their own right and on methodological grounds (since capturing the material practices of computer screen-work is an underexplored area). Using a ‘video-aided ethnographic’ method we analyse an episode of computational astrophysics involving the use of the Python programming language. We identify a selection of activities comprising the screen work of an astrophysics researcher to unpack how those activities contribute to the production of scientific knowledge.

2020 ◽  
Vol 54 (2) ◽  
pp. 317-342 ◽  
Author(s):  
Marianne Mithun

AbstractA domain pertinent to knowing in interaction is evidentiality, but documenting evidential markers can be challenging. Among methodologies, direct elicitation and questionnaires offer the advantages of efficiency and cross-linguistically comparable data. They can, however, miss markers that are below the level of speaker consciousness, as well as significant discourse and social factors. Experimental tasks can provide cross-linguistically comparable data complete with discourse context, and in some cases evidence of the role of differential knowledge states of participants. A single task might miss genre-specific markers, however. Documentation of extensive unscripted speech in a variety of genres, much of it interactive, can provide a foundation for identifying the full sets of markers to be investigated and for uncovering functions beyond specifying the source of information. Insights from speakers can then take us further, potentially shedding light on subtle circumstances underlying choices among alternatives, particularly those reflecting social factors. But we need to know how to listen. Effective collaboration depends crucially on recognition of the variability of speaker consciousness of the markers. If this is kept in mind, speakers can serve as important co-analysts, scouting through their lifetime experiences to provide hypotheses about the contexts in which alternative constructions would be appropriate, meanings they can add, and social and cultural factors influencing their use. Resulting hypotheses can then be tested against the documented material and refined until they account well for the data. These points are illustrated with material from Central Pomo, indigenous to California.


2011 ◽  
Vol 25 (1) ◽  
pp. 46-56 ◽  
Author(s):  
Seong-Hee Park ◽  
Daniel Mahony ◽  
Yu Kyoum Kim

Most literature on sport fan behaviors has focused on highly identified or loyal sport fans. While the literature has found that factors influencing current sport fans and their behaviors are related to, and based on, various psychological, social, and cultural factors, only a limited number of studies have investigated what factors initially attract individuals to consume sport. Curiosity has been found to be one of the crucial motivators that initially influence human exploratory behaviors in many domains. Using theories of curiosity, the present review aims to shed light on the role of curiosity in explaining various sport fan behaviors.


Author(s):  
Pawel Dabrowski-Tumanski ◽  
Pawel Rubach ◽  
Wanda Niemyska ◽  
Bartosz Ambrozy Gren ◽  
Joanna Ida Sulkowska

Abstract The increasing role of topology in (bio)physical properties of matter creates a need for an efficient method of detecting the topology of a (bio)polymer. However, the existing tools allow one to classify only the simplest knots and cannot be used in automated sample analysis. To answer this need, we created the Topoly Python package. This package enables the distinguishing of knots, slipknots, links and spatial graphs through the calculation of different topological polynomial invariants. It also enables one to create the minimal spanning surface on a given loop, e.g. to detect a lasso motif or to generate random closed polymers. It is capable of reading various file formats, including PDB. The extensive documentation along with test cases and the simplicity of the Python programming language make it a very simple to use yet powerful tool, suitable even for inexperienced users. Topoly can be obtained from https://topoly.cent.uw.edu.pl.


2005 ◽  
Vol 3 (2) ◽  
pp. 79-84 ◽  
Author(s):  
M.S.R. Murthy ◽  
V.K.R. Kumar ◽  
M. Hari ◽  
P. Vinayaka Murthy ◽  
K. Rajasekhar

Author(s):  
Zuzanna Rucińska

Pretending is often conceptualized as an imaginative and symbolic capacity, positing mental representations in its explanation. This paper proposes an alternative way to explain pretending with the use of affordances, instead of mental representations, as explanatory tools. It shows that a specific notion of affordance has to be appropriated for affordances to play the relevant explanatory roles in pretense. This analysis opens up a discussion on the nature of affordances, clarifying how on various conceptions the environment and the animal play a role in shaping affordances. It then clarifies which notion is best compatible to explain pretending; the paper suggests that a particular conception of affordances as dispositional properties of the environment (a la Turvey 1992) can make affordances explanatorily useful. The paper then shows how the environmental affordances with animal effectivities, placed in the right context (formed by canonical affordances or other people), could form an explanation of basic kinds of pretend play (section 3). The paper is a proof of concept that some forms of cognitive activity, such as basic pretense, can be explained by embodied and enactive theorists without the need to posit mental representations. It emphasizes the non-trivial role of social and cultural factors in actualizing pretense, providing a crucial aspect of a coherent explanation of basic pretense.


Author(s):  
Eva Mészárosová

Abstract A variety of programming languages are used to teach fundamentals of programming in secondary schools in Slovakia. Nowadays, we observe a new trend, the Python language gaining ground. In our paper we evaluate the interviews, in which we asked teachers with years of pedagogical experience, what the reasons for selecting a particular programming language where. By analysing the responses we learn about their experience with teaching programming and create a list of the important elements in the selection of the most suitable programming language for secondary school students. We will seek an answer for the question whether the Python programming language is appropriate for all secondary school students.


2008 ◽  
Vol 2 (1) ◽  
pp. 76
Author(s):  
Rita Susanti

The aim of this article was to know the social and cultural factors in the speech acts regarding requests in Japanese. Data were taken from the Japanese drama entitled Love Story. Analysis was done qualitatively by identifying, classifying, and explaining. The result indicated that there were three factors influencing the speech acts of requests in Japanese, those are the situation; the relationship between the speaker and the hearer; and the third is the social status, social interaction, and age. It is concluded that the speech does not mainly concern that the meaning should be easily understood but it also has to consider the socio cultural factor of the spreaker.  


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