The Real World of the Public Schools

1974 ◽  
Vol 8 (4) ◽  
pp. 113
Author(s):  
Mauritz Johnson ◽  
Harry S. Broudy
We the Gamers ◽  
2021 ◽  
pp. 65-80
Author(s):  
Karen Schrier

Chapter 5 describes how games can support real-world action and change. How can knowledge be applied to the public sphere and serve communities? Why and how should games be used to enable ethics- and civics-in-action? What are the best practices and strategies for supporting connections among civics, ethics, and the real world using games? The chapter includes an overview of why it is necessary to engage in real-world action. It describes the benefits of applying learning to real-world contexts and processes, and why games may support this. It also includes the limitations of using games to apply knowledge, and how to minimize those limitations. Finally, it reviews strategies that teachers can take to use games to take action and make change. It opens with the example EteRNA, and also shares five examples-in-action: Reliving the Revolution, 1979 Revolution: Black Friday, Community PlanIt, Bay Area Regional Planner, and Thunderbird Strike.


2019 ◽  
Vol 6 (1) ◽  
pp. 59-68
Author(s):  
Serena Ferrando ◽  
Mark Wardecker

Noisefest! is an interactive, multisensory experience centered around a small Maine town and rooted in the sounds and noise of its streets. Comprising a Virtual Reality tour, soundwalks and remixes, a 2D laser cut geographical map with Arduino controllers, and a Futuristic noise intoner, one of the objectives of this collaborative, transdisciplinary, and theory-based project is to create concrete opportunities for students to participate in the “real” world and engage with the materiality of noise and its manifestations by interacting with the soundscape through novel, interactive, and multisensory practices. Noisefest! is also an example of how one can creatively and artistically extend the reach of the digital humanities beyond the borders of academia and into the public realm.


2020 ◽  
Vol 13 (2) ◽  
pp. 133
Author(s):  
Jerffeson Miguel de Oliveira ◽  
Keila Dayane Pereira Moura

This article presents a brief investigation on the real conditions about the needs and possibilities in the insertion of ICT's in the learning teaching process developed in schools of the public education network in the municipality of Piripiri, state of Piauí. This study is supported by the following objectives: to identify the difficulties and possibilities in the use of digital technologies as a didactic resource in elementary school classrooms I, in public schools in the municipality of Piripiri. Investigate the availability of technological resources for teaching professionals, reflect the importance of ICT's for the learning teaching process and analyze the main difficulties faced by teachers regarding the use of ICT's in the classroom. The methodology used is qualitatively oriented, the study carried out with data collection through field research, developed from the application of a questionnaire for teachers of municipal schools of Piripiri. From the analysis of the data collected during the research, it was noticed that the insertion of technologies in the learning teaching process comprises a long term path, requiring continuing education policies, which opportunism the teacher to acquire new skills and competencies, the creation of a set of actions aimed at strengthening the teacher relationship (a) / student (a). The conclusive aspect is that such policies and actions can make it possible to better know the public and the real conditions of practical applications for the use of ICT's in the classroom, considering the difficulties and possibilities expressed by teachers and the precarious conditions of equipment and laboratories present in schools. It showed how difficult the lack of equipment limits teaching work, however, transformative practice coexists with such difficulties when the teacher assumes the profile of researcher and an autonomous posture for the use of such resources.


2018 ◽  
Vol 1 ◽  
pp. AB024-AB024
Author(s):  
Michelle Trivedi ◽  
Shushmita Hoque ◽  
Kathleen M. Biebel ◽  
Nancy Byatt ◽  
Milagros Rosal ◽  
...  

2020 ◽  
pp. 1329878X2095252
Author(s):  
Liz Giuffre

When a nationwide lockdown was declared in Australia in March 2020, the role of the ABC as the public broadcaster became vital. Unprecedented pressure was placed on parents and carers as families were cut off from their physical networks and communities beyond immediate household groups. This article focuses on the specialist material created and curated by the ABC to entertain, educate and continue to provide cultural connection for households with children and young adults, particularly broadcast and post-broadcast outlets ABC Kids, ABC ME and Triple J. Notably, these outlets were able to provide both a connection to the ‘real world’ and ‘real events’ happening outside during this time, but they were also able to provide materials to escape and appease audience anxiety pitched at a level that is age appropriate.


1996 ◽  
Vol 4 (2) ◽  
pp. 169-188 ◽  
Author(s):  
Ann Leffler ◽  
Elinor Lerner ◽  
Dair L. Gillespie

AbstractLeisure is often distingtrished frorn and considered subsidiary to some other world, the "real" world. This paper explores how participation in passionate avocations _ leisure pursuits both generating and requiring heavy personal identity investments_ affects the public interface between the "real " world and the alternate world of the passionate avocation. We use the world of dog sport enthusiasts to problematize polar conceptualizations of certain important aspects of social life. In particular, we examine shifting experiential definitions of "safe" and "unsafe" public places by looking at how participation in dog sports shapes both the possibility of certain kinds of public interactions and also participants' public identities _ how they define themselves and are defined in public. The data come from four major sources. First, since 1992 we have interviewed approximately 50 enthusiasts in various dog sports. Second, by training and showing our own dogs, we enjoy participant observer access to a variety of dog-related activities and people. Third, we are involved in several Internet groups about dogs. Finally, using a technique Denzin (1989) terms "auto -ethnography, " two of the authors toured the country for nine months, attending dog sports events and training sessions and conducting interviews.


Humanus ◽  
2014 ◽  
Vol 12 (2) ◽  
pp. 143
Author(s):  
Imas Maryanah

AbstractThe changing dynamic of human lives makes most of them ignorant to the values of right and wrong. Truth, freedom, and justice have become scarce and beyond real.Cruelty has caused fear, restlessness, and misery. In order to be free from excruciatingpressure, Kalatidha describes a picture of how someone has lived in his dream happily.The dreams and goals he is been longing for are only enjoyed in that surreal world, theworld freed from norms, ideas, and public opinion. “Running away” is the word used todescribe how people lock themselves away from the real world.  For him, the real world he understands is the world that can give him joy,happiness, and cheerfulness. Things that are immoral in the eyes of the public are noshame to him. One thing he is sure of, that life is a journey, and how he live it. Emptinessis no longer misery, but a process that has to be passed through the journey. Kalatidhahas become a picture of how inner unrest becomes a focus of deceitful real life pantings.Deceit and dishonesty are stupid, and craziness is an act of hopelessness.  Key words : Dream, Journey, Deceit AbstrakDinamika gambaran kehidupan manusia yang terus-menerus berubah menyebabkan sebagian manusia tidak mengindahkan lagi, mana yang harus dilakukanmana yang dilarang. Kebenaran, kebebasan, keadilan menjadi barang langka yanghanya menjadi impian belaka. Kekejaman telah memunculkan ketakutan, kegelisahan,kesengsaraan. Agar terbebas dari tekanan yang menyiksa, Kalatidha menyajikan sebuahpotret bagaimana seseorang telah hidup di alam khayalnya dengan bahagia. Impian dancita-cita yang selama ini didambakan, hanya dapat dinikmati di alam “sana”. Alamyang  terbebas dari norma, ide, pendapat masyarakat. “Lari” itulah kata yang tepatuntuk menggambarkan bagaimana seseorang telah memenjarakan dirinya darikehidupan nyata.  Kehidupan nyata yang ia pahami hanyalah dunia yang dapat memberinyakesenangan, kegembiraan dan keceriaan. Hal-hal aneh yang dianggap menyimpang olehmasyarakat pada umumnya bukan merupakan celaan baginya. Satu hal yang ia yakinibahwa hidup ini adalah sebuah perjalanan, dan bagaimana ia menjalankannya. Kekosongan dan kehampaan bukan lagi siksaan, tapi sebuah proses yang harus dilewatidalam menempuh perjalanan. Kalatidha telah menjadi sebuah potret bagaimanapergolakan batin menjadi fokus sebuah lukisan kenyataan semu. Kepalsuan dan kepurapuraanadalahhalbodoh,dankegilaanadalahtindakandarisuatukeputusasaan.Key words : Impian, Perjalanan, Semu


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