From Products to Services: The Software Industry in the Internet Era

2007 ◽  
Vol 81 (4) ◽  
pp. 735-764 ◽  
Author(s):  
Martin Campbell-Kelly ◽  
Daniel D. Garcia-Swartz

The computer-services and software industry used to be conveniently divided into three main sectors: mass-market software vendors, enterprise software vendors, and computer services. The three sectors were distinct, because personal computers, corporate mainframes, and online computer networks operated in relative isolation. The arrival of the Internet effectively connected everything, facilitating the entry of mass-market vendors into enterprise software and of both mass-market and enterprise software vendors into computer services. As the turbulence of the first decade of the Internet era subsides, a gradual transition from traditional software products to “Web services” is taking place.

2007 ◽  
Vol 16 (2) ◽  
Author(s):  
D. Martinovic ◽  
J. Magliaro

Communication and information computer networks connect the world in ways that make globalization more natural and inequity more subtle. As educators, we look at these phenomena holistically analyzing them from the realist’s view, thus exploring tensions, (in) equity and (in)justice, and from the idealist’s view, thus embracing connectivity, convergence and development of a collective consciousness. In an increasingly market- driven world we find examples of openness and human generosity that are based on networks, specifically the Internet. After addressing open movements in publishing, software industry and education, we describe the possibility of a dialectic equilibrium between globalization and indigenousness in view of ecologically designed future smart networks


2009 ◽  
pp. 134-144 ◽  
Author(s):  
Vincent C. Yen

The technology of Web services (WS) has been a hot area in the software industry for many years. Many organizations in the past 5 years have conducted surveys designed to get a profile of the state of Web services adoption in various subject areas. Some of those survey results are available free from the Internet. Since conducting a large scale Web services survey takes time and significant financial commitment, the research conducted in this chapter is a synthesis from published free survey results. All sources of surveys indicate Web services are being adopted more or less in all mid-size to large organizations because of realized benefits, and are anticipated to become a viable component of information systems infrastructure. Some of the current issues in Web services adoption and implementation are standards, training, and security.


ECONOMICS ◽  
2016 ◽  
Vol 4 (2) ◽  
pp. 133-141 ◽  
Author(s):  
Đerić Slavko

Summary Electronic commerce can be defined in different ways. Any definition helps to understand and explain that concept as better as possible.. Electronic commerce is a set of procedures and technologies that automate the tasks of financial transactions using electronic means. Also, according to some authors, electronic commerce is defined as a new concept, which is being developed and which includes process of buying and selling or exchanging products, services or information via computer networks, including the Internet. Electronic commerce is not limited just to buying and selling, but it also includes all pre-sales and after-sales ongoing activities along the supply chain. Introducing electronic commerce, using the Internet and Web services in business, realizes the way to a completely new type of economy - internet economy.


Author(s):  
Noam Shemtov

This chapter examines the idea-expression dichotomy principle and its application in dealing with software copyright infringement disputes. More specifically, it asks to what extent access to ideas or information embedded in the author’s work, as well as the freedom to utilize them, is justified as a matter of copyright law jurisprudence. The chapter first traces the origins of the idea-expression dichotomy and the key milestones in its development, before discussing the arguments for and against it. It also analyses the application of the idea-expression dichotomy in software-related disputes in the United Kingdom, European Union, and United States, with particular focus on functional aspects of software products and services. Finally, it looks at the public policy considerations that stand at the heart of the idea-expression dichotomy principle and their relevance to the software-industry context.


2009 ◽  
Vol 28 (2) ◽  
pp. 81 ◽  
Author(s):  
John Carlo Bertot

<span>Public libraries were early adopters of Internet-based technologies and have provided public access to the Internet and computers since the early 1990s. The landscape of public-access Internet and computing was substantially different in the 1990s as the World Wide Web was only in its initial development. At that time, public libraries essentially experimented with publicaccess Internet and computer services, largely absorbing this service into existing service and resource provision without substantial consideration of the management, facilities, staffing, and other implications of public-access technology (PAT) services and resources. This article explores the implications for public libraries of the provision of PAT and seeks to look further to review issues and practices associated with PAT provision resources. While much research focuses on the amount of public access that </span><span>public libraries provide, little offers a view of the effect of public access on libraries. This article provides insights into some of the costs, issues, and challenges associated with public access and concludes with recommendations that require continued exploration.</span>


2018 ◽  
Vol 27 (1) ◽  
pp. 68-79 ◽  
Author(s):  
Iyas Ibriwesh ◽  
Sin-Ban Ho ◽  
Ian Chai ◽  
Chuie-Hong Tan

This research proposed an algorithm to enhance the software requirements prioritization activity, called the multiple perspective prioritization technique. This proposed technique (algorithm) attempts to represent three perspectives: the customer, business and technical perspectives. In addition, this technique is designed for a medium to large number of requirements. The effectiveness and efficiency of the proposed multiple perspective prioritization technique were investigated empirically, in order to show whether it is worthy to be adopted in the real working environment. For this reason, a controlled experiment was conducted among 159 participants, where they were asked to prioritize 42 requirements using the three techniques: our proposed technique (multiple perspective prioritization technique), analytical hierarchical process and Wiegers’ technique. The aim of this experiment was to compare and evaluate the multiple perspective prioritization technique with two other techniques, which are among the most widely used prioritization techniques. By this comparison, we would like to show which of these techniques (multiple perspective prioritization technique, analytical hierarchical process and Wiegers) is more efficient, understandable, easy to use, more scalable and less time-consuming by the participants in practice. This will help the software industry and associated experts to improve the quality of their software products. The experiment outcome reveals in general that the multiple perspective prioritization technique is more effective, understandable, less time-consuming, more scalable and easier for prioritizing requirements than the analytical hierarchical process and Wiegers’ techniques. As a conclusion, the multiple perspective prioritization technique is worthy to be implemented in real environments. Our findings reflecting the three perspectives would provide valuable insights into the domain of prioritizing software requirements.


The Server ◽  
2018 ◽  
pp. 297-338
Author(s):  
Markus Krajewski

This chapter considers the forms subalterns assume under the conditions of advanced technology. As servers, demons, or other virtual creatures, they work without being seen or ever taking a break. By means of a comparative analysis of early computing systems, the mainframes, and the first machines from the age of personal computers, the discussion focuses on the conceptual and historical transfer from servant to server. The analysis is based on fieldwork conducted in California in the 1970s, when researchers at the legendary Xerox PARC center took a closer look at the conditions of formation of electronic services. What defines the communicative structure of the Internet was a specific informational architecture, the so-called client-server principle, developed in Silicon Valley after 1973.


Author(s):  
Aditya Tepalwar ◽  
Asha Sherikar ◽  
Prajyot Mane ◽  
Vishal Fulpagare

Smart appliance design that includes multimedia intelligence to deliver comfortable, convenient, and secure personal services in the home is becoming increasingly crucial in the age of information and communication technology. This research looks at the design and execution of a novel interactive multimedia mirror system called as "smart mirror." The glass that will be used is the foundation of the design of a smart mirror. Two-way glass is suggested because it allows the visuals on the display to be seen more clearly. Our way of life has evolved to the point where making the best use of one's time is critical. Based on user surveys and prototype implementation, we propose the development of an innovative appliance that incorporates interactive information services delivered via a user interface on the surface of a mirror. Our work is based on the assumption that we all check ourselves in the mirror before leaving the house, so why shouldn't the mirror be intelligent? Smart Mirrors will eventually replace regular mirrors, providing users with both mirror and computer-assisted information services as technology improves. Because of the Raspberry Pi microcontroller cards aboard, the devices can connect to the internet, download data from the internet, and show that data on the mirror. Weather data, time and location data, current event data, and user data gathered from web services using a Raspberry Pi 3 microcontroller card are all included in the designed intelligent mirror system. The mirror will light up when the user steps in front of it. When thinking about this project, phrases like Smart Mirror, Interactive services, Raspberry Pi , and Web services come to mind.


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