Prosocial Television and Young Children: The Effects of Verbal Labeling and Role Playing on Learning and Behavior

1975 ◽  
Vol 46 (1) ◽  
pp. 27 ◽  
Author(s):  
Lynette K. Friedrich ◽  
Aletha H. Stein
Nutrients ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 199
Author(s):  
Kathrin Cohen Kadosh ◽  
Leilani Muhardi ◽  
Panam Parikh ◽  
Melissa Basso ◽  
Hamid Jan Jan Mohamed ◽  
...  

Proper nutrition is crucial for normal brain and neurocognitive development. Failure to optimize neurodevelopment early in life can have profound long-term implications for both mental health and quality of life. Although the first 1000 days of life represent the most critical period of neurodevelopment, the central and peripheral nervous systems continue to develop and change throughout life. All this time, development and functioning depend on many factors, including adequate nutrition. In this review, we outline the role of nutrients in cognitive, emotional, and neural development in infants and young children with special attention to the emerging roles of polar lipids and high quality (available) protein. Furthermore, we discuss the dynamic nature of the gut-brain axis and the importance of microbial diversity in relation to a variety of outcomes, including brain maturation/function and behavior are discussed. Finally, the promising therapeutic potential of psychobiotics to modify gut microbial ecology in order to improve mental well-being is presented. Here, we show that the individual contribution of nutrients, their interaction with other micro- and macronutrients and the way in which they are organized in the food matrix are of crucial importance for normal neurocognitive development.


2010 ◽  
Vol 33 (2-3) ◽  
pp. 61-83 ◽  
Author(s):  
Joseph Henrich ◽  
Steven J. Heine ◽  
Ara Norenzayan

AbstractBehavioral scientists routinely publish broad claims about human psychology and behavior in the world's top journals based on samples drawn entirely from Western, Educated, Industrialized, Rich, and Democratic (WEIRD) societies. Researchers – often implicitly – assume that either there is little variation across human populations, or that these “standard subjects” are as representative of the species as any other population. Are these assumptions justified? Here, our review of the comparative database from across the behavioral sciences suggests both that there is substantial variability in experimental results across populations and that WEIRD subjects are particularly unusual compared with the rest of the species – frequent outliers. The domains reviewed include visual perception, fairness, cooperation, spatial reasoning, categorization and inferential induction, moral reasoning, reasoning styles, self-concepts and related motivations, and the heritability of IQ. The findings suggest that members of WEIRD societies, including young children, are among the least representative populations one could find for generalizing about humans. Many of these findings involve domains that are associated with fundamental aspects of psychology, motivation, and behavior – hence, there are no obviousa priorigrounds for claiming that a particular behavioral phenomenon is universal based on sampling from a single subpopulation. Overall, these empirical patterns suggests that we need to be less cavalier in addressing questions ofhumannature on the basis of data drawn from this particularly thin, and rather unusual, slice of humanity. We close by proposing ways to structurally re-organize the behavioral sciences to best tackle these challenges.


Author(s):  
Jane Fulton Suri

To make effective contributions to design, human factors practitioners need ways to influence the thinking and behavior of people with very different priorities from their own. Practical insights and techniques developed in the course of work with many development teams are presented here. They are based upon three principles: facilitating empathy, making information visible, and providing inspiration. Techniques for creating empathy are emphasized and include character development, scenario-building, and role-playing. The creation of visual material includes use of graphical ways of presenting information, photography, video, model-making and sketching as data gathering and presentation tools. Throughout, suggestions are made for communicating human factors information in ways that are inspirational rather than restrictive to designers.


2019 ◽  
Vol 2019 ◽  
pp. 1-7
Author(s):  
Mohammad Abul Kashem

Dress which has had the influences on the perceptions of viewers whether students or outsiders, is more than just a wearing. At first instance, the outlook imposes a very positive expectation subjective to the likeliness and behavior pattern of the students. A positive impression ultimately imposes a positive atmosphere of learning toward the students’ mind. How the dress usually influences the learning of students depending on students’ attitude is the prime concern of this study. For validation of ideas, 405 respondents' judgments were justified from eight private universities of Bangladesh through Confirmatory Factor Analysis and Structural Equation Modeling. Depending on their relationship, three hypotheses such as students’ attitude to students’ learning, dress to students’ attitude, and finally dress to students’ learning were strongly supported, with path coefficients of 0.483, 0.533, and 0.425, respectively. These rationalizations finally signify the new mood of appearance in student learning paradigms in context to influential role-playing foundation of teachers into the mind of learners.


Dramatherapy ◽  
2008 ◽  
Vol 30 (2) ◽  
pp. 3-13 ◽  
Author(s):  
Robert J. Landy

In this article, the author revisits an earlier paper published in 1995, “The Dramatic World View: Reflections on the Roles Taken and Played by Young Children,” which surveyed the ways and means that children acquire and play out roles in their early development. The paper was based on Landy's role theory in dramatherapy and on the observation of his two young children from eight months to four years old. The author adds his reflections upon his children twelve years later based on his observation of their projective drawings and stories. These observations lead to a discussion of role-taking and role-playing processes in the continuing development of individuals from childhood through adolescence. Throughout the article, the author examines the continuity and change of roles as manifested in the developing child's expressive activities.


2012 ◽  
Vol 2012 ◽  
pp. 1-4 ◽  
Author(s):  
Tri Indah Winarni ◽  
Andrea Schneider ◽  
Mariya Borodyanskara ◽  
Randi J. Hagerman

Fragile X syndrome (FXS) is the most common inherited cause of intellectual disability due to an expansion in the full mutation range (>200 CGG repeats) of the promoter region of theFMR1gene leading to gene silencing. Lack of FMRP, a critical protein for dendritic spine formation and maturation, will cause FXS. Early environmental enrichment combined with pharmacological intervention has been proven to rescue dendritic spine abnormalities in the animal model of FXS. Here we report on 2 young children with FXS who were treated early with a combination of targeted treatment and intensive educational interventions leading to improvement in their cognition and behavior and a normal IQ.


2003 ◽  
Vol 35 (4) ◽  
pp. 423-440 ◽  
Author(s):  
James M. Laffey ◽  
Linda Espinosa ◽  
Joi Moore ◽  
Anika Lodree
Keyword(s):  
At Risk ◽  

1969 ◽  
Vol 25 (2) ◽  
pp. 379-387 ◽  
Author(s):  
Edward Lichtenstein ◽  
Carolin S. Keutzer ◽  
Kenneth H. Himes

The effectiveness of an “emotional” role-playing procedure for modifying smoking attitudes and behavior (Janis & Mann, 1965) was evaluated in three studies using 54 female smokers. Each experimental S role-played a patient who received information that she had lung cancer, would have to undergo an immediate operation, and would have to stop smoking; control Ss listened to a taped role-playing session. While experimental and control groups did not differ in attitude or behavior change, the comparison of pre- and post-measures of smoking attitudes indicated significant within-group changes on several items for both role-players and controls. The magnitude of attitude and smoking-rate changes was small, however, compared to the Janis and Mann data. Further analysis revealed that both the role-players and controls reported considerable emotional arousal during the sessions; paradoxically, such arousal was more closely associated with change-scores for control Ss than for the role-playing Ss.


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