scholarly journals Analysis of effects of spherical microphone array physical parameters using simulations

2013 ◽  
Vol 26 (2) ◽  
pp. 107-119
Author(s):  
Dejan Ciric ◽  
Ana Djordjevic ◽  
Marko Licanin

Spherical microphone arrays are used for spatial sound field analysis. Although there are commercially available products, they are not the most suitable for research due to their price and working limits of the embedded software. In those cases it is more convenient to build an own prototype in a lab. In this paper, the analysis of the effects of the physical parameters of a spherical microphone array is presented. The observed parameters are radius of the sphere, distance from the sound source and distribution of the microphone elements points over the sphere. The obtained results provide useful inputs for building a spherical microphone array for the desired applications.

2021 ◽  
Vol 11 (3) ◽  
pp. 1074
Author(s):  
Huiyuan Sun ◽  
Thushara D. Abhayapala ◽  
Prasanga N. Samarasinghe

Spherical harmonic analysis has been a widely used approach for spatial audio processing in recent years. Among all applications that benefit from spatial processing, spatial Active Noise Control (ANC) remains unique with its requirement for open spherical microphone arrays to record the residual sound field throughout the continuous region. Ideally, a low delay spherical harmonic recording algorithm for open spherical microphone arrays is desired for real-time spatial ANC systems. Currently, frequency domain algorithms for spherical harmonic decomposition of microphone array recordings are applied in a spatial ANC system. However, a Short Time Fourier Transform is required, which introduces undesirable system delay for ANC systems. In this paper, we develop a time domain spherical harmonic decomposition algorithm for the application of spatial audio recording mainly with benefit to ANC with an open spherical microphone array. Microphone signals are processed by a series of pre-designed finite impulse response (FIR) filters to obtain a set of time domain spherical harmonic coefficients. The time domain coefficients contain the continuous spatial information of the residual sound field. We corroborate the time domain algorithm with a numerical simulation of a fourth order system, and show the proposed method to have lower delay than existing approaches.


Author(s):  
Michael Bartelt ◽  
Juan D. Laguna ◽  
Joerg R. Seume

One of the greatest challenges in modern aircraft propulsion design is the reduction of the engine noise emission in order to develop quieter aircrafts. In the course of a current research project, the sound transport in low pressure turbines is investigated. For the corresponding experimental measurements, a specific acoustic excitation system is developed which can be implemented into the inlet of a turbine test rig and into an aeroacoustic wind tunnel. This allows for an acoustic mode generation and a synthesis of various sound source patterns to simulate typical turbomachinery noise sources such as rotor-stator interaction, etc. The paper presents the acoustical and technical design methodology in detail and addresses the experimental options of the system. Particular attention is paid to the design and the numerical optimization of the acoustic excitation units. To validate the sound generator during operation, measurements are performed in an aeroacoustic wind tunnel. For this purpose, an in-duct microphone array with a specific beamforming algorithm for hard-walled ducts is developed and applied to identify the source locations. The synthetically excited sound fields and the propagating acoustic modes are measured and analyzed by means of modal decomposition techniques. The measurement principles and the results are discussed in detail and it is shown that the intended sound source is produced and the intended sound field is excited. This paper shall contribute to help guide the development of excitation systems for aeroacoustic experiments to better understanding the physics of sound propagation within turbomachines.


Author(s):  
Johannes M. Arend ◽  
Tim Lübeck ◽  
Christoph Pörschmann

AbstractHigh-quality rendering of spatial sound fields in real-time is becoming increasingly important with the steadily growing interest in virtual and augmented reality technologies. Typically, a spherical microphone array (SMA) is used to capture a spatial sound field. The captured sound field can be reproduced over headphones in real-time using binaural rendering, virtually placing a single listener in the sound field. Common methods for binaural rendering first spatially encode the sound field by transforming it to the spherical harmonics domain and then decode the sound field binaurally by combining it with head-related transfer functions (HRTFs). However, these rendering methods are computationally demanding, especially for high-order SMAs, and require implementing quite sophisticated real-time signal processing. This paper presents a computationally more efficient method for real-time binaural rendering of SMA signals by linear filtering. The proposed method allows representing any common rendering chain as a set of precomputed finite impulse response filters, which are then applied to the SMA signals in real-time using fast convolution to produce the binaural signals. Results of the technical evaluation show that the presented approach is equivalent to conventional rendering methods while being computationally less demanding and easier to implement using any real-time convolution system. However, the lower computational complexity goes along with lower flexibility. On the one hand, encoding and decoding are no longer decoupled, and on the other hand, sound field transformations in the SH domain can no longer be performed. Consequently, in the proposed method, a filter set must be precomputed and stored for each possible head orientation of the listener, leading to higher memory requirements than the conventional methods. As such, the approach is particularly well suited for efficient real-time binaural rendering of SMA signals in a fixed setup where usually a limited range of head orientations is sufficient, such as live concert streaming or VR teleconferencing.


2021 ◽  
Vol 39 (7) ◽  
pp. 669-672
Author(s):  
Yasuhiro Kagimoto ◽  
Katsutoshi Itoyama ◽  
Kenji Nishida ◽  
Kazuhiro Nakadai

2015 ◽  
Vol 137 (3) ◽  
Author(s):  
Min Li ◽  
Long Wei ◽  
Qiang Fu ◽  
Debin Yang

In sound field reconstruction, spurious sources called ghost images always appear around the position of the real sound source in the sound pressure distribution map because of the grating and side lobes, thus resulting in an incorrect identification of the sound source. To solve this problem, a method for suppressing ghost images is proposed in this paper; such method is based on particle swarm optimization (PSO) and minimum variance distortionless response (MVDR) beamforming. In this method, the elements distribution of a microphone array is first optimized by the PSO algorithm to acquire the optimal design of an unequal spacing microphone array. With this array, the grating lobe is suppressed, and the increscent value of the inherent side lobe value is reduced. Second, MVDR algorithm is used to weaken the effect of the side lobes and to obtain a sound pressure distribution map in which the ghost images are suppressed. The advantage of this method is the combination of the unequal spacing array, which suppresses the grating lobe, and the MVDR algorithm, which has excellent performance in spatial filtering. Through this method, a microphone array with a few number of elements can achieve ghost image suppression. Experiments on sound field reconstruction in an anechoic chamber for a single-tone sound source are conducted to validate the proposed method. Moreover, some extra sound field reconstructions for a single-tone sound source and double sound sources with broadband in a normal room with different parameters such as the array shape and distance from the sources to the array are conducted to discuss their influences on the effectiveness of the proposed method.


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