scholarly journals Use of Web 2.0 Social Media Platforms to Promote Community-Engaged Research Dialogs: A Preliminary Program Evaluation

2016 ◽  
Vol 5 (3) ◽  
pp. e183 ◽  
Author(s):  
Miguel Valdez Soto ◽  
Joyce E Balls-Berry ◽  
Shawn G Bishop ◽  
Lee A Aase ◽  
Farris K Timimi ◽  
...  
2019 ◽  
Vol 4 (1) ◽  
pp. 61
Author(s):  
Mufida Cahyani

The emergence of various kinds of social media applications does not only affect the way people communicate, but also penetrates into the realm of online mass media. Social media platforms that carry the concept of web 2.0 namely user generated content and network effects make it easy for a news to become viral in a short time, regardless of the validity and accuracy of the news. Web 2.0 itself is a direct application of the concept of Knowledge Management (KM) which emphasizes collaboration and user participation, but in a broader domain, it is slightly different from KM which emphasizes internal organizational participation. Hipwee as one of the social media-based online news sites applies both concepts to its content management. The purpose of this study was to analyze the extent of the application of KM in relation to Web 2.0. The method used to explore data through interviews with Hipwee managers and direct observation to the office location and also the Hipwee site. The results obtained are that the adaptation of the KM concept has not been applied to Web 2.0 on the Hipwee site, namely the concept of data mining, while the Web 2.0 concept has been applied to KM, namely unbounded collaboration, user generated content and network effects.


Author(s):  
Shalin Hai-Jew

If human-created objects of art are historically contingent, then the emergence of (social) network art may be seen as a product of several trends: the broad self-expression and social sharing on Web 2.0; the application of network analysis and data visualization to understand big data, and an appreciation for online machine art. Social network art is a form of cyborg art: it melds data from both humans and machines; the sensibilities of humans and machines; and the pleasures and interests of people. This chapter will highlight some of the types of (social) network art that may be created with Network Overview, Discovery and Exploration for Excel (NodeXL Basic) and provide an overview of the process. The network graph artwork presented here were all built from datasets extracted from popular social media platforms (Twitter, Flickr, YouTube, Wikipedia, and others). This chapter proposes some early aesthetics for this type of electronic artwork.


2019 ◽  
Vol 116 (2) ◽  
pp. 183-192 ◽  
Author(s):  
Brian Kaylor

A key part of today’s polarized society is the polarized and polarizing world of social media. Although social media platforms bring the potential of more democratic involvement, greater public dialogue, and faster flow of news and information, the dark side of such Web 2.0 platforms also should concern church leaders and theologians. Already-existing polarization in society leads to a polarized use of social media as individuals seek like-minded online communities. Social media, however, also adds to that polarization by providing echo chambers, and features of social media encourage speed over accuracy and more aggressive communication. Three ways in which social media both represents and adds to polarization in politics, society, and churches are balkanization, as people separate into homogenous, polarized communities, the speeding nature of communication that allows inaccurate and overly emotional information to spread, and the flaming that occurs as anonymity and depersonalization of these communication platforms encourage aggressive and even violent rhetoric.


2014 ◽  
Vol 151 (1) ◽  
pp. 89-96 ◽  
Author(s):  
Philip Bagust

In May 2013, Flickr – one of the first great social media platforms and a pioneer in the use of the digital image as ‘social glue’ – launched a new platform design, unannounced, to its 80 million-plus user community. The changes brought Flickr more into line with newer mobile-focused Web 2.0 competitors, and were arguably inevitable if Flickr's owner, Yahoo, was to persist with the platform. However, the changes elicited a storm of protest from existing Flickr users. The author followed the progress of this ‘revolt’ for a month on Flickr's own user forums, and uses the insights gained to ask questions about current theorising of Web 2.0 platform typologies, their corporate governance and business models, and the apparent quietism of their massive immaterial labour ‘workforces’. The article concludes by asking whether we need to think beyond current Web 2.0 governance models that seem so welded to dichotomies of public and private ownership.


2013 ◽  
Vol 4 (2) ◽  
pp. 16-26 ◽  
Author(s):  
John Wang ◽  
Qiannong Gu ◽  
Gang Wang

Sentiment mining research has experienced an explosive growth in awareness and demand as Web 2.0 technologies have paved the way for a surge of social media platforms that have significantly and rapidly increased the availability of user generated opinioned text. The power of opinions has long been known and is beginning to be tapped to a fuller potential through sentiment mining research. Social media sites have become a paradise for sentiment providing endless streams of opinioned text encompassing an infinite array of topics. With the potential to predict outcomes with a relative degree of accuracy, sentiment mining has become a hot topic not only to researchers, but to corporations as well. As the social media user base continues to expand and as researchers compete to fulfill the demand for sentiment analytic tools to sift through the endless stream of user generated content, the growth of sentiment mining of social media will continue well into the future with an emphasis on improved reliability, accuracy, and automation.


Author(s):  
Kyle Gibson ◽  
Greg Gomer

This chapter examines the effects that Web 2.0 technologies have had on traditional news organizations and how those organizations have been forced to adapt their content style, speed of production, and distribution models. It specifically focuses on real-time analytics and how news organizations can utilize new opportunities presented by social media platforms and web usage mining to analyze their audience, the competition, and popular opinions. The chapter will explain in detail how a news organization can compile data from social media and web usage, gain insights from that data, and act upon those insights. To further examine real-time analytics, the chapter presents real examples from BostInno, an online news source, where real-time analytics affected content and distribution. To conclude, the authors will reflect on the impact real-time analytics has on the news industry and how it might affect it in the near future.


2019 ◽  
Vol 35 (64) ◽  
pp. 52-77 ◽  
Author(s):  
Manuela Gutierrez-Leefmans ◽  
Christopher Patrick Holland

The dramatic rise of social media platforms for individuals has attracted a lot of attention in the academic and business literature. Web 2.0 and social media technology has also been used to develop platforms for entrepreneurs and Small and Medium sized Enterprises (SMEs), which offer relevant information content and networking opportunities. Although there has been considerable growth and use in SME platforms there is a dearth of research into their strategy and operations. We take Zott and Amit’s activity-system approach, to analyse a theoretical sample of four leading UK SME platforms and develop causal maps of their business models. The theoretical contribution is to propose a general framework that features the dynamic nature of business models by describing and explaining the complex interactions and influences between the business model elements of business strategy, value proposition, end-user and Web 2.0. The paper also makes an empirical contribution by testing the activity-system approach and demonstrating its utility and validity in a new organisational context. Results show that user acquisition and retention strategies (part of the business strategy) enable both the platform´s value proposition and the revenue model, where partnerships and Web 2.0 technology play a key role in most cases. This has important implications for Marketing managers and for strategy theorists.


2021 ◽  
Vol 4 (2) ◽  
pp. 81-98
Author(s):  
Joshua Ebere Chukwuere ◽  
◽  
Goodness Chinazor Joshua Chukwuere

This paper analysed the effect of social media news on human psychology during pandemic outbreaks by applying narrative literature review procedures. Social media is an online platform whereby people interact and share vital information, including human health issues. Health organisations, workers, and individuals use social media platforms on Websites 2.0 such as WhatsApp, Skype, Twitter, Facebook, YouTube, Instagram, and many others to communicate and share health information with the public. Web 2.0 intensified user-generated content over the Internet, while 3.0 revolutionised information sharing in making the world information-oriented. Social media platforms such as Web 2.0 and 3.0 continually nourish the human mind and thoughts with positive and negative news during pandemic outbreaks. The absorbed nourishments affect human psychology positively or negatively. To achieve the aim of this paper, a narrative literature review (NLR) was deployed in evaluating some academic literature documents in seeking to understand the effects of social media news on human psychosocial well-being. This paper revealed an insightful positive effect of social media news on human psychology during pandemic outbreaks, in stimulating the human mind and creating a positive action and feeling. At the same time, the negative effects of social media news create fears, anxiety, tension, panic, and many others in the users‘ minds during the health crisis period.


Religions ◽  
2020 ◽  
Vol 11 (9) ◽  
pp. 456
Author(s):  
Varuni Bhatia

What do god posters circulating online tell us about the practice of popular Hinduism in the age of digital mediatization? The article seeks to address the question by exploring images and god posters dedicated to the planetary deity Shani on Web 2.0. The article tracks Shani’s presence on a range of online platforms—from the religion and culture pages of newspapers to YouTube videos and social media platforms. Using Shani’s presence on the Web as a case study, the article argues that content drawn from popular Hinduism, dealing with astrology, ritual, religious vows and observances, form a significant and substantial aspect of online Hinduism. The article draws attention to the specific affordances of Web 2.0 to radically rethink what engaging with the sacred object in a virtual realm may entail. In doing so, it indicates what the future of Hindu religiosity may look like.


2012 ◽  
Vol 8 (3) ◽  
pp. 78-97 ◽  
Author(s):  
Yannis Charalabidis ◽  
Euripidis Loukis

Described is the research concerning the systematic, intensive and centralized web 2.0 social media exploitation by government agencies for widening and enhancing participative public policy making, which is conducted as part of the research project PADGETS (‘Policy Gadgets Mashing Underlying Group Knowledge in Web 2.0 Media’) partially funded by the European Commission. The proposed approach is based on a central system, which publishes various types of policy-related content (e.g., short text long text, images, video) and micro-applications in multiple social media simultaneously, and also collects from them and processes data on citizens’ interactions (e.g., views, comments, ratings, votes, etc.). Posing difficult research questions and challenges, both technical (analysis and exploitation of social media application programming interfaces (APIs), appropriate design of the central system architecture, processing and integrating the large amounts of collected citizens’ interaction data) and also non-technical (investigation of the value generated by this approach, preconditions for its effective application by government agencies), which are researched in the above project. Some first findings on them are presented and discussed.


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