Real-time High-Level Pain Quantification using a Smartphone and a Wrist-worn Electrodermal Activity Sensor (Preprint)

2020 ◽  
Author(s):  
Youngsun Kong ◽  
Hugo Posada-Quintero ◽  
Ki Chon

BACKGROUND The subjectiveness of pain leads to inaccurate pain management, which can exacerbate drug addiction and overdose. The consequence is tremendous cost to society and individuals as the opioid crisis grows. Given that pain is often experienced in patients’ homes, there is an urgent need for ambulatory devices that can quantify pain in real time. OBJECTIVE We developed a smartphone-based system for real-time objective pain measurement and assessment using a wrist-worn electrodermal activity (EDA) device. METHODS Our smartphone application collects EDA signals from a wrist-worn device and evaluates pain based on the computation of three pain-sensitive EDA indices: the time-varying index of EDA (TVSymp); modified TVSymp (MTVSymp), and the derivative of phasic EDA (dPhEDA). For testing of our computational algorithms that were embedded in a smartphone application, ten subjects underwent heat pain using a thermal grill, which delivered a level of pain that was calibrated for each subject to be 8 out of 10 on a visual analog scale (VAS). The thermal grill induces heat pain perception without tissue injury using the temperature difference between warm and cold water. All of the wearable-collected EDA signal processing was performed using a smartphone application. Furthermore, another group of fifteen subjects underwent pain stimulation using electrical pulses (EP), which elicited a VAS pain score level 7 out of 10. For EP data collection, EDA signals were collected using a non-wearable device but the same smartphone application was used to calculate the EDA-derived pain indices. We set 5-second segments before and after each pain stimulus to be painless and pain segments, respectively, and trained eight machine-learning classifiers to test the feasibility of our smartphone and EDA-based system to detect pain in real-time. Parameters of the classifiers were optimized using the grid search cross-validation technique. We trained and tested the classifiers on both datasets with leave-one-subject-out cross-validation approach to prevent over-fitting of the models. RESULTS We obtained up to 82.1% accuracy in detecting pain. We also trained using only one dataset at a time and tested with other datasets (and vice versa) and achieved up to 83.1% accuracy. CONCLUSIONS Our results show the potential of a smartphone application to provide near real-time objective pain detection. This approach can potentially enable pain quantification for both acute and chronic pain and it is especially suited for subjects with communication disorders as well as infants.

Sensors ◽  
2021 ◽  
Vol 21 (12) ◽  
pp. 3956
Author(s):  
Youngsun Kong ◽  
Hugo F. Posada-Quintero ◽  
Ki H. Chon

The subjectiveness of pain can lead to inaccurate prescribing of pain medication, which can exacerbate drug addiction and overdose. Given that pain is often experienced in patients’ homes, there is an urgent need for ambulatory devices that can quantify pain in real-time. We implemented three time- and frequency-domain electrodermal activity (EDA) indices in our smartphone application that collects EDA signals using a wrist-worn device. We then evaluated our computational algorithms using thermal grill data from ten subjects. The thermal grill delivered a level of pain that was calibrated for each subject to be 8 out of 10 on a visual analog scale (VAS). Furthermore, we simulated the real-time processing of the smartphone application using a dataset pre-collected from another group of fifteen subjects who underwent pain stimulation using electrical pulses, which elicited a VAS pain score level 7 out of 10. All EDA features showed significant difference between painless and pain segments, termed for the 5-s segments before and after each pain stimulus. Random forest showed the highest accuracy in detecting pain, 81.5%, with 78.9% sensitivity and 84.2% specificity with leave-one-subject-out cross-validation approach. Our results show the potential of a smartphone application to provide near real-time objective pain detection.


Sensors ◽  
2020 ◽  
Vol 20 (7) ◽  
pp. 2026 ◽  
Author(s):  
Antonio Affanni

This paper describes the design of a two channels electrodermal activity (EDA) sensor and two channels electrocardiogram (ECG) sensor. The EDA sensors acquire data on the hands and transmit them to the ECG sensor with wireless WiFi communication for increased wearability. The sensors system acquires two EDA channels to improve the removal of motion artifacts that take place if EDA is measured on individuals who need to move their hands in their activities. The ECG channels are acquired on the chest and the ECG sensor is responsible for aligning the two ECG traces with the received packets from EDA sensors; the ECG sensor sends via WiFi the aligned packets to a laptop for real time plot and data storage. The metrological characterization showed high-level performances in terms of linearity and jitter; the delays introduced by the wireless transmission from EDA to ECG sensor have been proved to be negligible for the present application.


2019 ◽  
Vol 11 (5) ◽  
pp. 102
Author(s):  
Gaël Vila ◽  
Christelle Godin ◽  
Oumayma Sakri ◽  
Etienne Labyt ◽  
Audrey Vidal ◽  
...  

This article addresses the question of passengers’ experience through different transport modes. It presents the main results of a pilot study, for which stress levels experienced by a traveller were assessed and predicted over two long journeys. Accelerometer measures and several physiological signals (electrodermal activity, blood volume pulse and skin temperature) were recorded using a smart wristband while travelling from Grenoble to Bilbao. Based on user’s feedback, three events of high stress and one period of moderate activity with low stress were identified offline. Over these periods, feature extraction and machine learning were performed from the collected sensor data to build a personalized regressive model, with user’s stress levels as output. A smartphone application has been developed on its basis, in order to record and visualize a timely estimated stress level using traveler’s physiological signals. This setting was put on test during another travel from Grenoble to Brussels, where the same user’s stress levels were predicted in real time by the smartphone application. The number of correctly classified stress-less time windows ranged from 92.6% to 100%, depending on participant’s level of activity. By design, this study represents a first step for real-life, ambulatory monitoring of passenger’s stress while travelling.


2017 ◽  
Vol 2 (11) ◽  
pp. 79-90
Author(s):  
Courtney G. Scott ◽  
Trina M. Becker ◽  
Kenneth O. Simpson

The use of computer monitors to provide technology-based written feedback during clinical sessions, referred to as “bug-in-the-eye” (BITi) feedback, recently emerged in the literature with preliminary evidence to support its effectiveness (Carmel, Villatte, Rosenthal, Chalker & Comtois, 2015; Weck et al., 2016). This investigation employed a single-subject, sequential A-B design with two participants to observe the effects of implementing BITi feedback using a smartwatch on the clinical behavior of student clinicians (SCs). Baseline and treatment data on the stimulus-response-consequence (S-R-C) contingency completion rates of SCs were collected using 10 minute segments of recorded therapy sessions. All participants were students enrolled in a clinical practicum experience in a communication disorders and sciences (CDS) program. A celeration line, descriptive statistics, and stability band were used to analyze the data by slope, trend, and variability. Results demonstrated a significant correlative relationship between BITi feedback with a smartwatch and an increase in positive clinical behaviors. Based on qualitative interviews and exit rating scales, SCs reported BITi feedback was noninvasive and minimally distracting. Preliminary evidence suggests BITi feedback with a smartwatch may be an effective tool for providing real-time clinical feedback.


Buildings ◽  
2019 ◽  
Vol 9 (3) ◽  
pp. 68
Author(s):  
Mankyu Sung

This paper proposes a graph-based algorithm for constructing 3D Korean traditional houses automatically using a computer graphics technique. In particular, we target designing the most popular traditional house type, a giwa house, whose roof is covered with a set of Korean traditional roof tiles called giwa. In our approach, we divided the whole design processes into two different parts. At a high level, we propose a special data structure called ‘modeling graphs’. A modeling graph consists of a set of nodes and edges. A node represents a particular component of the house and an edge represents the connection between two components with all associated parameters, including an offset vector between components. Users can easily add/ delete nodes and make them connect by an edge through a few mouse clicks. Once a modeling graph is built, then it is interpreted and rendered on a component-by-component basis by traversing nodes in a procedural way. At a low level, we came up with all the required parameters for constructing the components. Among all the components, the most beautiful but complicated part is the gently curved roof structures. In order to represent the sophisticated roof style, we introduce a spline curve-based modeling technique that is able to create curvy silhouettes of three different roof styles. In this process, rather than just applying a simple texture image onto the roof, which is widely used in commercial software, we actually laid out 3D giwa tiles on the roof seamlessly, which generated more realistic looks. Through many experiments, we verified that the proposed algorithm can model and render the giwa house at a real time rate.


Author(s):  
Valérie Godefroy ◽  
Richard Levy ◽  
Arabella Bouzigues ◽  
Armelle Rametti-Lacroux ◽  
Raffaella Migliaccio ◽  
...  

Apathy, a common neuropsychiatric symptom associated with dementia, has a strong impact on patients’ and caregivers’ quality of life. However, it is still poorly understood and hard to define. The main objective of the ECOCAPTURE programme is to define a behavioural signature of apathy using an ecological approach. Within this program, ECOCAPTURE@HOME is an observational study which aims to validate a method based on new technologies for the remote monitoring of apathy in real life. For this study, we plan to recruit 60 couples: 20 patient-caregiver dyads in which patients suffer from behavioral variant Fronto-Temporal Dementia, 20 patient-caregiver dyads in which patients suffer from Alzheimer Disease and 20 healthy control couples. These dyads will be followed for 28 consecutive days via multi-sensor bracelets collecting passive data (acceleration, electrodermal activity, blood volume pulse). Active data will also be collected by questionnaires on a smartphone application. Using a pool of metrics extracted from these passive and active data, we will validate a measurement model for three behavioural markers of apathy (i.e., daytime activity, quality of sleep, and emotional arousal). The final purpose is to facilitate the follow-up and precise diagnosis of apathy, towards a personalised treatment of this condition within everyday life.


Author(s):  
Aida Mekhoukhe ◽  
Nacer Mohellebi ◽  
Tayeb Mohellebi ◽  
Leila Deflaoui-Abdelfettah ◽  
Sonia Medouni-Adrar ◽  
...  

OBJECTIVE: the present work proposed to extract Locust Bean Gum (LBG) from Algerian carob fruits, evaluate physicochemical and rheological properties (solubility). It aimed also to develop different formulations of strawberry jams with a mixture of LBG and pectin in order to obtain a product with a high sensory acceptance. METHODS: the physicochemical characteristics of LBG were assessed. The impact of temperature on solubility was also studied. The physical and the sensory profile and acceptance of five Jams were evaluated. RESULTS: composition results revealed that LBG presented a high level of carbohydrate but low concentrations of fat and ash. The LBG was partially cold-water-soluble (∼62% at 25°C) and needed heating to reach a higher solubility value (∼89% at 80 °C). Overall, the sensorial acceptances decreased in jams J3 which was formulated with 100% pectin and commercial one (J5). The external preference map explained that most consumers were located to the right side of the map providing evidence that most samples appreciated were J4 and J2 (rate of 80–100%). CONCLUSION: In this investigation, the LBG was used successfully in the strawberry jam’s formulation.


2005 ◽  
Vol 101 (2) ◽  
pp. 440-444 ◽  
Author(s):  
Roberta Antonini Philippe ◽  
Roland Seiler

This study assessed whether men and women differed in using associative and dissociative cognitive strategies during athletic performance. Athletes (31 men, M age = 23.2 yr., SD = 3.9 and 29 women, M age = 22.9 yr., SD = 4.3) who practiced endurance activities (running, swimming, and cycling) were considered high-level performers because they participated in national or international competition. The athletes were interviewed, and Schomer's 1986 method of measurement was used to evaluate and quantify two cognitive strategies. Most specifically, categories of association concerned the way the athlete paid close attention to bodily signals, and categories of dissociation described how the athlete shunned sensory inputs. Analysis of variance and the t test showed that women tend to be more dissociative than men and men more associative than women. The results suggest that pain perception in these sports may be a function of sex.


Electronics ◽  
2021 ◽  
Vol 10 (5) ◽  
pp. 627
Author(s):  
David Marquez-Viloria ◽  
Luis Castano-Londono ◽  
Neil Guerrero-Gonzalez

A methodology for scalable and concurrent real-time implementation of highly recurrent algorithms is presented and experimentally validated using the AWS-FPGA. This paper presents a parallel implementation of a KNN algorithm focused on the m-QAM demodulators using high-level synthesis for fast prototyping, parameterization, and scalability of the design. The proposed design shows the successful implementation of the KNN algorithm for interchannel interference mitigation in a 3 × 16 Gbaud 16-QAM Nyquist WDM system. Additionally, we present a modified version of the KNN algorithm in which comparisons among data symbols are reduced by identifying the closest neighbor using the rule of the 8-connected clusters used for image processing. Real-time implementation of the modified KNN on a Xilinx Virtex UltraScale+ VU9P AWS-FPGA board was compared with the results obtained in previous work using the same data from the same experimental setup but offline DSP using Matlab. The results show that the difference is negligible below FEC limit. Additionally, the modified KNN shows a reduction of operations from 43 percent to 75 percent, depending on the symbol’s position in the constellation, achieving a reduction 47.25% reduction in total computational time for 100 K input symbols processed on 20 parallel cores compared to the KNN algorithm.


Sign in / Sign up

Export Citation Format

Share Document