Serious games as a tool for physical impairment rehabilitation: a review (Preprint)
BACKGROUND Videogames is an integral part of contemporary culture. Like music, television and smartphones, videogames are ubiquitous. Consequently, their use as tools in the context of healthcare is not only desirable, but also, unavoidable. OBJECTIVE To review the use of serious games as a tool for physical rehabilitation. METHODS Systematic literature review of Google Scholar and Cochrane databases. RESULTS 26 related articles were found, from which 12 that presented actual results were analyzed. CONCLUSIONS The use of serious games shows better patient adherence and compliance in therapy sessions. The use of custom developed games, versus commercial off-the-shelf games tends to give better medical results even though commercial games are more motivating and engaging.