scholarly journals Augmented Reality–Based Rehabilitation of Gait Impairments: Case Report (Preprint)

2020 ◽  
Author(s):  
Jeremia Philipp Oskar Held ◽  
Kevin Yu ◽  
Connor Pyles ◽  
Janne Marieke Veerbeek ◽  
Felix Bork ◽  
...  

BACKGROUND Gait and balance impairments are common in neurological diseases, including stroke, and negatively affect patients’ quality of life. Improving balance and gait are among the main goals of rehabilitation. Rehabilitation is mainly performed in clinics, which lack context specificity; therefore, training in the patient’s home environment is preferable. In the last decade, developed rehabilitation technologies such as virtual reality and augmented reality (AR) have enabled gait and balance training outside clinics. Here, we propose a new method for gait rehabilitation in persons who have had a stroke in which mobile AR technology and a sensor-based motion capture system are combined to provide fine-grained feedback on gait performance in real time. OBJECTIVE The aims of this study were (1) to investigate manipulation of the gait pattern of persons who have had a stroke based on virtual augmentation during overground walking compared to walking without AR performance feedback and (2) to investigate the usability of the AR system. METHODS We developed the ARISE (Augmented Reality for gait Impairments after StrokE) system, in which we combined a development version of HoloLens 2 smart glasses (Microsoft Corporation) with a sensor-based motion capture system. One patient with chronic minor gait impairment poststroke completed clinical gait assessments and an AR parkour course with patient-centered performance gait feedback. The movement kinematics during gait as well as the usability and safety of the system were evaluated. RESULTS The patient changed his gait pattern during AR parkour compared to the pattern observed during the clinical gait assessments. He recognized the virtual objects and ranked the usability of the ARISE system as excellent. In addition, the patient stated that the system would complement his standard gait therapy. Except for the symptom of exhilaration, no adverse events occurred. CONCLUSIONS This project provided the first evidence of gait adaptation during overground walking based on real-time feedback through visual and auditory augmentation. The system has potential to provide gait and balance rehabilitation outside the clinic. This initial investigation of AR rehabilitation may aid the development and investigation of new gait and balance therapies.

10.2196/17804 ◽  
2020 ◽  
Vol 8 (5) ◽  
pp. e17804
Author(s):  
Jeremia Philipp Oskar Held ◽  
Kevin Yu ◽  
Connor Pyles ◽  
Janne Marieke Veerbeek ◽  
Felix Bork ◽  
...  

Background Gait and balance impairments are common in neurological diseases, including stroke, and negatively affect patients’ quality of life. Improving balance and gait are among the main goals of rehabilitation. Rehabilitation is mainly performed in clinics, which lack context specificity; therefore, training in the patient’s home environment is preferable. In the last decade, developed rehabilitation technologies such as virtual reality and augmented reality (AR) have enabled gait and balance training outside clinics. Here, we propose a new method for gait rehabilitation in persons who have had a stroke in which mobile AR technology and a sensor-based motion capture system are combined to provide fine-grained feedback on gait performance in real time. Objective The aims of this study were (1) to investigate manipulation of the gait pattern of persons who have had a stroke based on virtual augmentation during overground walking compared to walking without AR performance feedback and (2) to investigate the usability of the AR system. Methods We developed the ARISE (Augmented Reality for gait Impairments after StrokE) system, in which we combined a development version of HoloLens 2 smart glasses (Microsoft Corporation) with a sensor-based motion capture system. One patient with chronic minor gait impairment poststroke completed clinical gait assessments and an AR parkour course with patient-centered performance gait feedback. The movement kinematics during gait as well as the usability and safety of the system were evaluated. Results The patient changed his gait pattern during AR parkour compared to the pattern observed during the clinical gait assessments. He recognized the virtual objects and ranked the usability of the ARISE system as excellent. In addition, the patient stated that the system would complement his standard gait therapy. Except for the symptom of exhilaration, no adverse events occurred. Conclusions This project provided the first evidence of gait adaptation during overground walking based on real-time feedback through visual and auditory augmentation. The system has potential to provide gait and balance rehabilitation outside the clinic. This initial investigation of AR rehabilitation may aid the development and investigation of new gait and balance therapies.


2013 ◽  
Vol 12 (1) ◽  
Author(s):  
Daniel Antônio Furtado ◽  
Adriano Alves Pereira ◽  
Adriano de Oliveira Andrade ◽  
Douglas Peres Bellomo ◽  
Marlete Ribeiro da Silva

Author(s):  
Zhang Nan ◽  
Shunyan Sun ◽  
Jiankang Wu ◽  
Xiaoli Meng ◽  
Guanhong Tao

Author(s):  
Xiangyang Li ◽  
Zhili Zhang ◽  
Feng Liang ◽  
Qinhe Gao ◽  
Lilong Tan

Aiming at the human–computer interaction control (HCIC) requirements of multi operators in collaborative virtual maintenance (CVM), real-time motion capture and simulation drive of multi operators with optical human motion capture system (HMCS) is proposed. The detailed realization process of real-time motion capture and data drive for virtual operators in CVM environment is presented to actualize the natural and online interactive operations. In order to ensure the cooperative and orderly interactions of virtual operators with the input operations of actual operators, collaborative HCIC model is established according to specific planning, allocating and decision-making of different maintenance tasks as well as the human–computer interaction features and collaborative maintenance operation features among multi maintenance trainees in CVM process. Finally, results of the experimental implementation validate the effectiveness and practicability of proposed methods, models, strategies and mechanisms.


2013 ◽  
Vol 650 ◽  
pp. 518-522
Author(s):  
Juan Xiao

Main characteristics of recent human motion capture systems are analyzed in the paper firstly. Based on that, a new multi-user aerobics wireless human motion capture system based on MEMS is proposed. Design of its framework and core technology solutions including large-scale data obtain, multi-hop wireless sensor and high-frequency real-time transmission are put forward. Finally, three-dimensional real-time reconstructions of the multi-user aerobics wireless motion capture system are showed in the paper.


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