Utilization of an Embodied Conversational Agent in an Integrative Medical Group Visit for Patients with Chronic Pain and Depression

Iproceedings ◽  
2016 ◽  
Vol 2 (1) ◽  
pp. e6
Author(s):  
Paula Gardiner ◽  
N Lily Negash ◽  
Ameneh Shamekhi ◽  
Timothy Bickmore ◽  
Katherine Gergen-Barnett ◽  
...  
2017 ◽  
Vol 35 ◽  
pp. 33-38 ◽  
Author(s):  
Anna Sophia Lestoquoy ◽  
Lance D. Laird ◽  
Suzanne Mitchell ◽  
Katherine Gergen-Barnett ◽  
N. Lily Negash ◽  
...  

Author(s):  
Sara Santini ◽  
Vera Stara ◽  
Flavia Galassi ◽  
Alessandra Merizzi ◽  
Cornelia Schneider ◽  
...  

Background: Retirement is recognized as a factor influencing the ageing process. Today, virtual health coaching systems can play a pivotal role in supporting older adults’ active and healthy ageing. This study wants to answer two research questions: (1) What are the user requirements of a virtual coach (VC) based on an Embodied Conversational Agent (ECA) for motivating older adults in transition to retirement to adopt a healthy lifestyle? (2) How could a VC address the active and healthy ageing dimensions, even during COVID-19 times? Methods: Two-wave focus-groups with 60 end-users aged 55 and over and 27 follow-up telephone interviews were carried out in Austria, Italy and the Netherlands in 2019–2020. Qualitative data were analysed by way of framework analysis. Results: End-users suggest the VC should motivate older workers and retirees to practice physical activity, maintain social contacts and emotional well-being. The ECA should be reactive, customizable, expressive, sympathetic, not directive nor patronizing, with a pleasant and motivating language. The COVID-19 outbreak increased the users’ need for functions boosting community relationships and promoting emotional well-being. Conclusions: the VC can address the active and healthy ageing paradigm by increasing the chances of doing low-cost healthy activities at any time and in any place.


Author(s):  
Judith Hocking ◽  
Anthony Maeder

The design and development of a motivational embodied conversational agent for brain injury rehabilitation is discussed. Results for initial prototype design and implementation, and alpha and beta testing phases are presented. Key aspects identified during development included supporting user engagement via personalization and choice-making; integrating behaviour change principles into dialogues; addressing clinical needs of cognitive fatigue and memory loss within conversation structure; and optimizing feasibility of use in a real-life clinical setting.


Author(s):  
Hung-Hsuan Huang ◽  
Taku Inoue ◽  
Aleksandra Cerekovic ◽  
Igor S. Pandzic ◽  
Yukiko Nakano ◽  
...  

Author(s):  
Aleksandra Čereković ◽  
Hsuan-Hung Huang ◽  
Takuya Furukawa ◽  
Yuji Yamaoka ◽  
Igor S. Pandžić ◽  
...  

Author(s):  
Hung-Hsuan Huang ◽  
Tsuyoshi Masuda ◽  
Aleksandra Cerekovic ◽  
Kateryna Tarasenko ◽  
Igor S. Pandzic ◽  
...  

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