scholarly journals Artifex Ex-Machina

2021 ◽  
Vol 3 (4) ◽  
pp. 145-166
Author(s):  
Renato Roque
Keyword(s):  

A fotografia desempenhou no século XIX um papel crucial nas rupturas das práticas artísticas, em particular na pintura, tendo sido fundamental no aparecimento e desenvolvimento daquilo a que chamamos modernismo, ou, talvez melhor, modernismos, pela multiplicidade de propostas que caracterizará a primeira metade do século XX. Voltou a ser central no rompimento conceptualista das décadas de 60/70. E a fotografia parece poder estar a desempenhar novamente um papel relevante na emergência de novas formas de prática artística, que poderemos designar como arte computacional, o que pode sugerir algumas novas interrogações. Poderão computadores criar literatura, obras de arte? Fotografar? Este artigo pretende discutir algumas destas questões, tomando como ponto de partida um conhecido artigo de Alan Turing e dois projectos fotográficos contemporâneos: Arquivo de Babel do autor e Orogenesis do fotógrafo catalão Joan Fontcuberta.

Temática ◽  
2018 ◽  
Vol 14 (11) ◽  
Author(s):  
Marcos Nicolau ◽  
Lucas Pimentel
Keyword(s):  

Os jogos de tabuleiro existem há mais de 5 mil anos (Senet, Egito Antigo); sua longa existência têm sido co-participe na construção da linguagem computacional, com Charles Babbage, no século XVII, e com Alan Turing e Edward Thorp, no século XX. Eles permitem uma representação operacional que serve de analogia ao pensamento computacional. Se o sistema educacional brasileiro não fornece, nas Escolas Públicas, acesso satisfatório à informática aos seus alunos a partir dos conhecimentos de computação, por que não utilizar os jogos de tabuleiro em seus processos de criação, elaboração e jogabilidade, como forma de desenvolvimento do pensamento computacional a ser desenvolvido em sala de aula?Palavras-chave: Jogos de tabuleiro. Pensamento Comunicacional. Sala de aula.


ACM Inroads ◽  
2012 ◽  
Vol 3 (3) ◽  
pp. 32-33
Author(s):  
Peter B. Henderson
Keyword(s):  

2021 ◽  
Vol 44 (1) ◽  
pp. 11-18
Author(s):  
Toni Bernhart ◽  
Sandra Richter

ZusammenfassungDie Idee, Poesie maschinell zu generieren, ist so alt wie die Maschinen selbst. Sie lässt sich seit dem Mittelalter beobachten und setzt sich fort bis in die Gegenwart, in der Storytelling-Experimente Algorithmen zur natürlichsprachigen Textgenerierung (NLG) nutzen. Die weltweit ersten Versuche, Poesie digital herzustellen, gelangen in den 1950er Jahren den Mathematikern Christopher Strachey (1916–1975) in Manchester und Theo Lutz (1932–2010) in Stuttgart. Durch zufallsmäßige Auswahl passfähiger Wörter und Sätze erzeugte Strachey 1952 auf einer Ferranti Mark I kurze Liebesbriefe. Dazu verwendete er das Programmierhandbuch von Alan Turing (1912–1954). Daneben schrieb Strachey Programme für das Dame-Spiel und zur computationellen Erzeugung von Musik. Lutz stellte 1959 mithilfe eines Programms im Freiburger Code auf einer Zuse Z 22 seine Stochastischen Texte her, wofür er Wortmaterial aus Franz Kafkas Roman Das Schloss (1926) verwendete und wobei er mit dem Philosophen Max Bense (1910–1990) und dem späteren Informatik-Pionier Rul Gunzenhäuser (1933–2018) kooperierte. Weil Lutz’ Arbeitsunterlagen nahezu vollständig erhalten und im Deutschen Literaturarchiv Marbach für die Forschung zugänglich sind, gilt Lutz als ein literatur- und informatikgeschichtlich bedeutsamer Vertreter früher digitaler Poesie, die lange Zeit fast nur in avantgardistischen Zirkeln diskutiert wurde und kaum den Weg in eine breitere Öffentlichkeit fand. Erst aktuelle Debatten um sogenannte Künstliche Intelligenz (KI) lenken wieder die Aufmerksamkeit auf diese frühen Experimente, die ein faszinierender Mosaikstein der Technik‑, Kultur- und Literaturgeschichte sind.


2015 ◽  
Vol 10 (11) ◽  
pp. 90-91
Author(s):  
N. Smith
Keyword(s):  
The Real ◽  

Author(s):  
Carl Mitcham

Classic European philosophy of technology is the original effort to think critically rather than promotionally about the historically unique mutation that is anchored in the Industrial Revolution and has since progressively transformed the world and itself. Three representative contributions to this pivotal philosophical project can be found in texts by Alan Turing, Jacques Ellul, and Martin Heidegger. Despite having initiated analytic, sociological, and phenomenological approaches to philosophy of technology, respectively, all three are often treated today in a somewhat patronizing manner. The present chapter seeks to revisit and reconsider their contributions, arguing that, especially in the case of Ellul and Heidegger, what is commonly dismissed as their overgeneralizations about modern technology as a whole might reasonably be of continuing relevance to contemporary students in the philosophy of technology.


2013 ◽  
pp. 251-257
Author(s):  
Gerard O’Regan
Keyword(s):  

2018 ◽  
Vol 2 (3) ◽  
pp. 60 ◽  
Author(s):  
Mario Neururer ◽  
Stephan Schlögl ◽  
Luisa Brinkschulte ◽  
Aleksander Groth

In 1950, Alan Turing proposed his concept of universal machines, emphasizing their abilities to learn, think, and behave in a human-like manner. Today, the existence of intelligent agents imitating human characteristics is more relevant than ever. They have expanded to numerous aspects of daily life. Yet, while they are often seen as work simplifiers, their interactions usually lack social competence. In particular, they miss what one may call authenticity. In the study presented in this paper, we explore how characteristics of social intelligence may enhance future agent implementations. Interviews and an open question survey with experts from different fields have led to a shared understanding of what it would take to make intelligent virtual agents, in particular messaging agents (i.e., chat bots), more authentic. Results suggest that showcasing a transparent purpose, learning from experience, anthropomorphizing, human-like conversational behavior, and coherence, are guiding characteristics for agent authenticity and should consequently allow for and support a better coexistence of artificial intelligence technology with its respective users.


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