scholarly journals Support operational requirements document for NES Design Demonstration Test, Phase II. NTO-I-0223, Revision A. Final issue

1967 ◽  
Author(s):  
1994 ◽  
Vol 32 (10) ◽  
pp. 943-976 ◽  
Author(s):  
S.D. Gettings ◽  
L.C. Dipasquale ◽  
D.M. Bagley ◽  
P.L. Casterton ◽  
M. Chudkowski ◽  
...  

2020 ◽  
Vol 9 (1) ◽  
Author(s):  
Sutaryono Sutaryono ◽  
Fajar Awang Irawan ◽  
Dhias Fajar Widya Permana

Physical education is the component can unify the cultures, languages, and nations. One of the current issues in the physical activity can be shown in the adaptive student. The purpose of this study was to facilitate the deaf student to get correct information and motivation to attending and joining physical activity in their class. Multicolor Flag Game (MFG) was a Research and Development model. The physical fitness elements are running back and forth, zig zag running, and running past the obstacles. Total participants in the trial and test I was 8 students, 10 students in trial and test phase II, and total 15 students used in the final test.  The results of trial and test in phase I showed two of three aspects were Very Good, but one aspect needs attention for the perfection of the results. Cognitive aspect showed 93%, affective aspect 94%, and psychomotor 83%. The result of trial and test phase II significantly different, cognitive aspect in the trial and test phase II was 96%, affective 94%, and psychomotor 87%. The percentage of final test in cognitive was 98%, affective 96%, and psychomotor 90%, and all aspects were in Very Good category. These Multicolor Flag Game makes the atmosphere being excited and help the deaf student attending and participating in physical education class without any reason. MFG can improve student learning outcomes in cognitive, affective, and psychomotor aspects. MFG also can be one of the solutions for the teacher to select the alternative game and may be used as a reference in teaching physical education. 


1956 ◽  
Author(s):  
C.H. Gabbard
Keyword(s):  
Phase Ii ◽  

1987 ◽  
Vol 39 (1) ◽  
pp. 89-121 ◽  
Author(s):  
Mari Riess Jones ◽  
Lee Summerell ◽  
Elizabeth Marshburn

Two experiments explore hypotheses about rhythm and contour in recognition of simple pitch strings (melodies). Target melodies that differed with respect to pitch relationships (interval and contour pitch differences) and rhythm, were presented to ordinary listeners who were told to learn the melodies (Phase I). In a subsequent recognition test (Phase II), listeners had to recognize these same target melodies although they were transposed to a different musical key. In recognition, target melodies appeared in the original rhythm or in new rhythms that simulated some pause properties of the original rhythm. Target melodies were interspersed with decoy melodies that either preserved the pitch contour of targets or did not; all appeared in the original rhythm and in new rhythms. Results indicated that a new rhythmic context lowered recognizability of target melodies, and that decoys were most confusing when they possessed the same “dynamic shape” (contour-plus-rhythm) as targets (Experiment 1). Also, target recognition improved with Phase I familiarity (Experiment 2), although rhythmic shifts remained detrimental across levels of target familiarity. Confusions based on “dynamic shape” accounted for a relatively high proportion of errors where familiarity with targets is low. Findings were interpreted in terms of a theory of context-sensitive dynamic attending in which remembering is assumed to involve recapitulation of the original rhythmical activities involved in attending to melodies.


2001 ◽  
Vol 120 (5) ◽  
pp. A280-A280
Author(s):  
S HANAUER ◽  
P MINER ◽  
A KESHAVARZIAN ◽  
E MORRIS ◽  
B SALZBERG ◽  
...  

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