scholarly journals Data Exploration for Generative Design Research

Author(s):  
Peter Kun ◽  
◽  
Ingrid Mulder ◽  
Gerd Kortuem
2019 ◽  
Vol 2019.29 (0) ◽  
pp. 3403
Author(s):  
Koichiro SATO ◽  
Kazumasa KIYAMA ◽  
Koyu KOBAYASHI ◽  
Fumio TERAUCHI

2003 ◽  
Vol 7 (1) ◽  
pp. 6-6
Author(s):  
THE EDITORS

Sarah Wigglesworth and Jane Wernick's article, ‘Clear Water Garden; A Study In Design Research and Collaboration’ (arq 6/2, pp214–229) contained (p216) the following passage:‘There was a very productive equality in our working relationship. Partly because the power structure between different genders and knowledges was almost entirely absent.’


Author(s):  
Claire Tatro ◽  
Jack Fleming

Generative design research is a collection of methodologies centered around the creation of ideas and designs from the needs and values of the users as opposed to the usability of the system. In this paper, you learn how we utilized collaging activity to understand patient’s views of trust and healthcare. Specifically, we will discuss the utility of generative design research as it applies to managing complex discussions, gathering multiple feedback resources, and using your role as the researcher to enable the team.


Author(s):  
Hao Wu ◽  
Jonathan Corney ◽  
Michael Grant

Today there are numerous examples of collaborative online communities effectively creating innovative products (e.g., RepRap, Linux). But the potential of anonymous crowds to also engage in generative design, through the aggregation of many small contributions, is less clear. Although in recent years the “power of the crowd” has been repeatedly demonstrated in areas that range from image labelling to linguistic translation. The application of crowdsourcing in the fields of design research and creative innovation has been much slower to emerge. As a result, although there have been reports of systems and researchers using Internet crowdsourcing to carry out generative design, there are still many gaps in knowledge about the capability and limitations of the technology. For example on commercial crowdsourcing platforms, the relationship between remuneration and the final quality of designs has not been established, so it is unclear how much payment should be offered in order to ensure a particular standard of result. Key to investigating the relationship between the crowd’s remuneration and the value of their innovation is a robust method for quantifying the quality of the designs produced. This paper reports how payment for a design task (a 2D layout problem) was systematically varied and the quality of the output assessed through a separate crowdsourcing process. The work provides some interesting and valuable insight into how Crowdsourcing can be most effectively employed in design tasks.


2020 ◽  
Vol 32 (4) ◽  
pp. 1413-1448
Author(s):  
Doug Arbogast ◽  
Peter Butler ◽  
Eve Faulkes ◽  
Daniel Eades ◽  
Jinyang Deng ◽  
...  

Purpose This paper aims to describe the transdisciplinary, multiphase, mixed methods, generative design research, participatory planning and social design activities developed and implemented by the West Virginia University Rural Tourism Design Team and associated outcomes. Design/methodology/approach The multiphase methodology included quantitative and qualitative research in initial stages of the study (key informant interviews, resident attitudes toward tourism survey, visitor preferences survey, economic impact analysis) which informed social design activities at latter stages (asset mapping, landscape design/visualization of opportunities and sites targeted for development and cultural identity design) using generative design tools facilitating co-design with the communities and helping the destination take sequential steps toward achieving their goals and objectives. Findings Opportunities and challenges identified through multiple methods were triangulated and pointed to the same conclusions including the need for long term planning and managed growth; protecting community values; underutilized natural, cultural and historic assets; the opportunity to develop nature-based, cultural and historical attractions; and the need for a common vision and collective identity. Research limitations/implications This study makes a unique contribution to literature on sustainable tourism planning by incorporating social design activities to visualize findings of more traditional planning methods and provide tangible, visible outcomes of planning activities which can guide local stakeholders in rural destinations more directly to funding for planning recommendations and project implementation. Practical implications The transdisciplinary and social/generative/participatory approach provided a scaffolding of outputs to the community with citizen control and active involvement throughout the planning and design process. The incorporation of social design provided tangible outcomes including site designs and a cultural identity. Generative design research gives people a language with which they can imagine and express their ideas and dreams for future experiences. Originality/value This paper investigates the role of social design in a transdisciplinary, multiphase project to support sustainable tourism planning.


Author(s):  
Virginia TASSINARI ◽  
Ezio MANZINI ◽  
Maurizio TELI ◽  
Liesbeth HUYBRECHTS

The issue of design and democracy is an urgent and rather controversial one. Democracy has always been a core theme in design research, but in the past years it has shifted in meaning. The current discourse in design research that has been working in a participatory way on common issues in given local contexts, has developed an enhanced focus on rethinking democracy. This is the topic of some recent design conferences, such PDC2018, Nordes2017 and DRS2018, and of the DESIS Philosophy Talk #6 “Regenerating Democracy?” (www.desis-philosophytalks.org), from which this track originates. To reflect on the role and responsibility of designers in a time where democracy in its various forms is often put at risk seems an urgent matter to us. The concern for the ways in which the democratic discourse is put at risk in many different parts of the word is registered outside the design community (for instance by philosophers such as Noam Chomsky), as well as within (see for instance Manzini’s and Margolin’s call Design Stand Up (http://www.democracy-design.org). Therefore, the need to articulate a discussion on this difficult matter, and to find a common vocabulary we can share to talk about it. One of the difficulties encountered for instance when discussing this issue, is that the word “democracy” is understood in different ways, in relation to the traditions and contexts in which it is framed. Philosophically speaking, there are diverse discourses on democracy that currently inspire design researchers and theorists, such as Arendt, Dewey, Negri and Hardt, Schmitt, Mouffe, Rancière, Agamben, Rawls, Habermas, Latour, Gramsci, whose positions on this topic are very diverse. How can these authors guide us to further articulate this discussion? In which ways can these philosophers support and enrich design’s innovation discourses on design and democracy, and guide our thinking in addressing sensitive and yet timely questions, such as what design can do in what seems to be dark times for democracy, and whether design can possibly contribute to enrich the current democratic ecosystems, making them more strong and resilient?


Sign in / Sign up

Export Citation Format

Share Document