Design Research and Design Participation

Author(s):  
Robert Aish ◽  
2011 ◽  
Vol 403-408 ◽  
pp. 2388-2391
Author(s):  
Zhi Liang Xia

Electronic information products based on ergonomics, on the basis of the research in the form in human research and design. From the electronic information products shape colour, modelling, material texture and interface aspects are studied, that "People-Oriented" design idea was fully manifested in person to use electronic devices, functional principle in operating mode, physiological, psychological, product semantics of human concern gives products, electronic equipment, more comfortable and pleasant that the external form of electronic information equipment development direction.


2020 ◽  
Vol 1 ◽  
pp. 51-60
Author(s):  
S. Kolarić ◽  
J. Beck ◽  
E. Stolterman

AbstractHierarchies of knowledge represent a popular formalism for conceptualizing beliefs, justifications, and truth statements. To capitalize on the opportunity for formulating effective maps of design knowledge, this article introduces the hierarchical context–design development–high-level (CDH) model that stratifies different bodies of design-specific knowledge into ranked levels. We compare it with existing hierarchical models of knowledge, and describe its unique uses and benefits for both design research and design practice.


1970 ◽  
pp. 15
Author(s):  
Luigina Ciolfi ◽  
Marc McLoughlin

This paper reports research and design work focused on enhancing visitor experience of an open-air museum, Bunratty Folk Park in County Clare (Ireland). We will discuss how existing work in the domain of museum technologies has so far dealt little with open-air sites. Our approach aimed at developing themes of participation and visitor contribution at a site that differs from indoor exhibitions on the grounds of size, structure and material on display. We will describe the background research and design research towards an interactive multi-device installation entitled “Reminisce” for Bunratty Folk Park, informed by a focus centred on visitor activities and their experience of place. We will then provide examples of visitors’ interactions with Reminisce in order to show how this approach can lead to successful design interventions. 


Author(s):  
Mark Bilandzic ◽  
John Venable

This paper proposes a new research method, Participatory Action Design Research (PADR), for studies in the Urban Informatics (UI) domain. PADR supports UI research in developing new technological means (e.g. using mobile and ubiquitous computing) to resolve contemporary issues or support everyday life in urban environments. Situated in a socio-technical context, UI requires a close dialogue between social and design-oriented fields of research as well as their methods. PADR combines Action Research and Design Science Research, both of which are used in Information Systems, another field with a strong socio-technical emphasis, and further adapts them to the cross-disciplinary needs and research context of UI.


2012 ◽  
Vol 32 (4) ◽  
Author(s):  
Aimi Hamraie

<p>In Disability Studies, Universal Design (UD) is a concept that is often borrowed from an architectural or design context to mean an ideology of inclusion and flexibility with a range of applications in education, technology, and other milieus. This paper returns to UD as a design phenomenon, considering knowledge production practices as conditions of possibility for inclusive design. UD appropriates and redefines normalizing research methods, namely anthropometry, that were developed in the 19th century for uses that are contrary to disability rights and justice, such as eugenics, colonialism, and scientific racism. The paper argues that critical disability theory should understand work in UD research and design practice in order to formulate a nuanced, new materialist and historical disability epistemology, particularly in engagements with scientific knowledge.</p><p>&nbsp;</p><p><strong>Keywords</strong>: Universal Design, accessibility, anthropometry, normate, misfit, 19<sup>th</sup> century science, eugenics, new materialism</p>


10.28945/3467 ◽  
2016 ◽  
Author(s):  
Dale C MacKrell

[The final form of this paper was published in the journal Issues in Informing Science and Information Technology.] This paper reports on the educational aspects of an information systems work-integrated learning (WIL) capstone project for an organization which operates to alleviate homelessness in the Australian non-profit sector. The methodology adopted for the study is Action Design Research (ADR) which draws on action research and design research as a means for framing a project's progress. Reflective insights by the project stakeholders, namely, students, academics, and the non-profit client, reveal a curriculum at work through internal features of the organization; personal features of the participants and features of the external environment. Preliminary findings suggest that students in a WIL project for a non-profit are highly engaged, especially when they become aware of the project’s social value. As well, the improvement of professional skills and emotional intelligence by students is more likely in real-life practice settings than in other less authentic WIL activities, equipping graduates for the workforce with both strong disciplinary and generic skills. Win-win-win synergies through project collaboration represent worthwhile outcomes to education, industry and research.


Author(s):  
Lisa Haskel

Participatory Design (PD) is an extremely productive field of practice with great benefits to communities and individuals. It is a stimulating and exciting way of working that brings new relationships and experiences to all concerned. However, as a collaborative and situated practice it brings with it a number of challenges for the early-stage academic researcher. This paper reflects on some of the challenges of defining participation in the dual areas of production and research from the point of view of a practice-based doctoral researcher in PD. The contributions of some research methods in addressing these challenges, notably Action Research and Design Research, are discussed. In response, it is suggested that researchers might benefit from differentiating the roles of participants in production and research. It is further suggested that this two-fold definition of participation may be possible without compromising projects' ethical integrity.


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