scholarly journals Forward-Reserve Storage Strategies with Order Picking: When Do They Pay O ff?

2018 ◽  
Author(s):  
Wan Wu ◽  
M.B.M. René de Koster ◽  
Yugang Yu
2020 ◽  
Vol 52 (9) ◽  
pp. 961-976
Author(s):  
Wan Wu ◽  
René B.M. de Koster ◽  
Yugang Yu

2021 ◽  
pp. 107511
Author(s):  
Sven Winkelhaus ◽  
Eric H. Grosse ◽  
Stefan Morana
Keyword(s):  

2020 ◽  
Vol 67 (1) ◽  
pp. 3-20 ◽  
Author(s):  
Nils Boysen ◽  
David Füßler ◽  
Konrad Stephan

2009 ◽  
Vol 25 (5-7) ◽  
pp. 461-467 ◽  
Author(s):  
Rupert Reif ◽  
Willibald A. Günthner

Author(s):  
Georgianna Lin ◽  
Malcolm Haynes ◽  
Sarthak Srinivas ◽  
Pramod Kotipalli ◽  
Thad Starner

Where should a HWD be placed in a user's visual field? We present two studies that compare comfort, preference, task efficiency and accuracy for various HWD positions. The first study offsets a 9.2° horizontal field-of-view (FOV) display temporally (toward the ear) from 0° to 30° in 10° steps. 30° proves too uncomfortable while 10° is the most preferred position for a simple button-pushing game, corroborating results from previous single-task reading experiments. The second experiment uses a Magic Leap One to compare 10° x 10° FOV interfaces centered at line-of-sight, temporally offset 15° (center-right), inferiorly offset 15° (bottom-center), and offset in both directions (bottom-right) for an order picking task. The bottom-right position proved worst in terms of accuracy and several subjective metrics when compared to the line-of-sight position.


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