From 'Adequate' Systems Design to 'Smart' Systems Design: Evaluation Criteria and Risks

2007 ◽  
Author(s):  
L. F. Pau
2014 ◽  
Vol 644-650 ◽  
pp. 5904-5907
Author(s):  
Ming Hui Li ◽  
Xu Liu

Industrial design has been developed in China for decades, it is with the constant collision of traditional Chinese culture and learned a variety of nutrients. Increasingly focused on product design aspects of traditional culture. Meanwhile, the product experience has become the core of the product design evaluation criteria. Many aspects of traditional culture will affect the user experience on the use of the product.


Author(s):  
William W. Melek ◽  
Gordon D. Stubley

This paper presents the main findings of recent experience in teaching open-ended design workshops for 3rd year undergraduate students at the Department of Mechanical and Mechatronics Engineering of the University of Waterloo. The paper offers several observations gathered from teaching this course two consecutive years with different classroom lecture format and project(s) scope/expectations. Based on a comparative study between the two offerings, we identify several strategies that contributed to a more enhanced learning experience during the modified course offering. Keywords: open-ended design, evaluation criteria, design workshop


Author(s):  
Franco Fummi ◽  
Michele Lora ◽  
Francesco Stefanni ◽  
Dimitrios Trachanis ◽  
Jahn Vanhese ◽  
...  
Keyword(s):  

2013 ◽  
Vol 2013 ◽  
pp. 1-13 ◽  
Author(s):  
Chung-Ho Su ◽  
Ken T.-K. Chen ◽  
Kuo-Kuang Fan

This study presents a hybrid methodology for solving the serious game design evaluation in which evaluation criteria are based on meaningful learning, ARCS motivation, cognitive load, and flow theory (MACF) by rough set theory (RST) and experts’ selection. The purpose of this study tends to develop an evaluation model with RST based fuzzy Delphi-AHP-TOPSIS for MACF characteristics. Fuzzy Delphi method is utilized for selecting the evaluation criteria, Fuzzy AHP is used for analyzing the criteria structure and determining the evaluation weight of criteria, and Fuzzy TOPSIS is applied to determine the sequence of the evaluations. A real case is also used for evaluating the selection of MACF criteria design for four serious games, and both the practice and evaluation of the case could be explained. The results show that the playfulness (C24), skills (C22), attention (C11), and personalized (C35) are determined as the four most important criteria in the MACF selection process. And evaluation results of case study point out that Game 1 has the best score overall (Game 1 > Game 3 > Game 2 > Game 4). Finally, proposed evaluation framework tends to evaluate the effectiveness and the feasibility of the evaluation model and provide design criteria for relevant multimedia game design educators.


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