Manned Engineering Flight Simulation Validation. Part I. Simulation Requirements and Simulator Motion System Performance.

Author(s):  
L. G. Hofmann ◽  
Susan A. Riedel
2005 ◽  
Vol 127 (1) ◽  
pp. 8-17 ◽  
Author(s):  
Milt Davis ◽  
Peter Montgomery

Testing of a gas turbine engine for aircraft propulsion applications may be conducted in the actual aircraft or in a ground-test environment. Ground test facilities simulate flight conditions by providing airflow at pressures and temperatures experienced during flight. Flight-testing of the full aircraft system provides the best means of obtaining the exact environment that the propulsion system must operate in but must deal with limitations in the amount and type of instrumentation that can be put on-board the aircraft. Due to this limitation, engine performance may not be fully characterized. On the other hand, ground-test simulation provides the ability to enhance the instrumentation set such that engine performance can be fully quantified. However, the current ground-test methodology only simulates the flight environment thus placing limitations on obtaining system performance in the real environment. Generally, a combination of ground and flight tests is necessary to quantify the propulsion system performance over the entire envelop of aircraft operation. To alleviate some of the dependence on flight-testing to obtain engine performance during maneuvers or transients that are not currently done during ground testing, a planned enhancement to ground-test facilities was investigated and reported in this paper that will allow certain categories of flight maneuvers to be conducted. Ground-test facility performance is simulated via a numerical model that duplicates the current facility capabilities and with proper modifications represents planned improvements that allow certain aircraft maneuvers. The vision presented in this paper includes using an aircraft simulator that uses pilot inputs to maneuver the aircraft engine. The aircraft simulator then drives the facility to provide the correct engine environmental conditions represented by the flight maneuver.


2011 ◽  
Vol 460-461 ◽  
pp. 704-709
Author(s):  
Shu Tao Zheng ◽  
Zheng Mao Ye ◽  
Jun Jin ◽  
Jun Wei Han

Vehicle driving simulators are widely employed in training and entertainment utilities because of its safe, economic and efficient. Amphibious vehicle driving simulator was used to simulate amphibious vehicle on land and in water. Because of the motion difference between aircraft and amphibious vehicle, it is necessary to design a reasonable 6-DOF motion system according to the flight simulator motion system standard and vehicle motion parameter. FFT of DSP and PSD were used to analysis the relationship between them. Finally according to the result analysis, a set of reasonable 6-DOF motion system motion parameter was given to realize the driving simulator motion cueing used to reproduce vehicle acceleration.


Author(s):  
Peter Grant ◽  
Jeffrey S. Freeman ◽  
Rob Vail ◽  
Frank Huck

Abstract A multi-phased evaluation of the Iowa Driving Simulator as a virtual proving ground for construction equipment simulation is presented. In Phase I the Iowa Driving Simulator was evaluated in an “open-loop” mode to assess its capability to simulate a typical maneuver common to wheel loader operation, and its viability as a test platform for human subject evaluation of those maneuvers. A typical wheel loader truck loading cycle involves numerous directional shifts. Cycle productivity is increased if these shifts are executed at full engine throttle. Jerk and acceleration levels associated with full throttle shifts, however, can cause both operator discomfort and spillage of loaded material. Electronically controlled transmissions have the potential to both minimize directional shift times and material loss while optimizing operator comfort. This optimization will require an understanding of the factors which affect operator comfort during shifts. A study was therefore devised to determine those aspects of the motion generated by a directional shift which affect operator comfort. The Iowa Driving Simulator motion system was used to present operators with a series of acceleration time histories which are representative of various shift strategies. The operators rated the relative comfort of each strategy during paired comparison tests. Limitations of the simulator motion system prevented definitive results from being drawn; however, results did confirm shift comfort criteria previously established by the machine manufacturer. Success of the Phase I effort was sufficient to warrant a more in-depth study. In Phase II a complete VPG environment for wheel loader operation on the IDS was developed and qualitatively evaluated. This VPG environment included a visual model of a mine pit, developed for Caterpillar, Inc. by engineers at its National Center for Supercomputing Applications office, combined with the immersive motion capability of the Iowa Driving Simulator. A real-time dynamics model of a generic wheel loader along with a menu driven interface to the data set used to simulate a particular wheel loader were developed at Center for Computer Aided Design. This combination of programs allows changes to the design of a loader to be rapidly evaluated within a virtual proving ground environment or off-line at an engineering workstation. The machine model was then combined with an implement/soil interaction model, also developed at Caterpillar’s National Center for Supercomputing Applications office. The resulting machine model can be evaluated either off-line at a workstation or driven in response to operator input within the Iowa Driving Simulator virtual proving ground environment. A comparison of the offline model’s predictions of machine response to swept-sinewave steering input is shown to compare favorably with measured performance of the actual machine.


2012 ◽  
Vol 25 (0) ◽  
pp. 91 ◽  
Author(s):  
Li Wong ◽  
Georg Meyer ◽  
Emma Timson ◽  
Philip Perfect ◽  
Mark White

There is interest in how pilots perceive simulator fidelity and rate self-performance in virtual reality flight training. Ten participants were trained to perform a target tracking task in a helicopter flight simulation. After training objective performance, the median tracking error, was compared to subjective self-evaluations in a number of flying conditions where the cues available to our pilots were manipulated in a factorial design: the simulator motion platform could be active or static, audio cues signalling the state of the turbine could be those used during training, non-informative, or an obviously different but informative ‘novel’ sound. We tested participants under hard and easy flying conditions. Upon completion of each test condition, participants completed a 12-statement Likert-scale with items concerning their performance and helicopter simulator fidelity. Objective performance measures show that flight performance improved during training and was affected by audio and motion cues. The subjective data shows that participants reliably self-evaluated their own performance and simulator fidelity. However, there were instances where subjective and objective measures of performance or fidelity did not correlate. For example, although participants rated the ‘novel’ turbine sound as having low fidelity, it behaviourally caused no difference with respect to the turbine sound used in training. They were also unable to self-evaluate outcome of learning. We conclude that whilst subjective measures are a good indicator of self-performance, objective data offers a valuable task-oriented perspective on simulator fidelity.


Author(s):  
Milt Davis ◽  
Peter Montgomery

Testing of a gas turbine engine for aircraft propulsion applications may be conducted in the actual aircraft or in a ground-test environment. Ground test facilities simulate flight conditions by providing airflow at pressures and temperatures experienced during flight. Flight-testing of the full aircraft system provides the best means of obtaining the exact environment that the propulsion system must operate in but must deal with limitations in the amount and type of instrumentation that can be put on-board the aircraft. Due to this limitation, engine performance may not be fully characterized. On the other hand, ground-test simulation provides the ability to enhance the instrumentation set such that engine performance can be fully quantified. However, the current ground-test methodology only simulates the flight environment thus placing limitations on obtaining system performance in the real environment. Generally, a combination of ground and flight tests is necessary to quantify the propulsion system performance over the entire envelop of aircraft operation. To alleviate some of the dependence on flight-testing to obtain engine performance during maneuvers or transients that are not currently done during ground testing, a planned enhancement to ground-test facilities was investigated and reported in this paper that will allow certain categories of flight maneuvers to be conducted. Ground-test facility performance is simulated via a numerical model that duplicates the current facility capabilities and with proper modifications represents planned improvements that allow certain aircraft maneuvers. The vision presented in this paper includes using an aircraft simulator that uses pilot inputs to maneuver the aircraft engine. The aircraft simulator then drives the facility to provide the correct engine environmental conditions represented by the flight maneuver.


Author(s):  
Andrew R. Plummer ◽  
Paulo Serena Guinzio

Valve-controlled electro-hydraulic actuators in a Stewart platform configuration have become established as a good way of meeting the performance required for flight simulator motion systems. However, valve-controlled actuators are very inefficient, and thus an electrohydrostatic motion system, controlled using servomotor driven pumps, has been developed by Thales, and is now in production. This paper presents a simulation study of a multi-axis controller which can improve the dynamic response of the new motion system. A modal control approach is used — i.e. the modes of vibration of the system are controlled individually. These modes are dependent on the inertial properties of the platform and the compliance of the actuators. The modes change as the motion system moves throughout its workspace, and so the controller has to adapt to the current operating point. Simulation results are presented based on a partially validated model of the motion system.


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