One-Point Touch Input of Vector Information for Computer Displays

1978 ◽  
Author(s):  
Nicholas Negroponte ◽  
Christopher Herot ◽  
Guy Weinzapfel
1978 ◽  
Vol 12 (3) ◽  
pp. 210-216 ◽  
Author(s):  
Christopher F. Herot ◽  
Guy Weinzapfel

2021 ◽  
Vol 11 (11) ◽  
pp. 4834
Author(s):  
Kai Ren Teo ◽  
Balamurali B T ◽  
Jianying Zhou ◽  
Jer-Ming Chen

Many mobile electronics devices, including smartphones and tablets, require the user to interact physically with the device via tapping the touchscreen. Conveniently, these compact devices are also equipped with high-precision transducers such as accelerometers and microphones, integrated mechanically and designed on-board to support a range of user functionalities. However, unintended access to these transducer signals (bypassing normal on-board data access controls) may allow sensitive user interaction information to be detected and thereby exploited. In this study, we show that acoustic features extracted from the on-board microphone signals, supported with accelerometer and gyroscope signals, may be used together with machine learning techniques to successfully determine the user’s touch input location on a touchscreen: our ensemble model, namely the random forest model, predicts touch input location with up to 86% accuracy in a realistic scenario. Accordingly, we present the approach and techniques used, the performance of the model developed, and also discuss limitations and possible mitigation methods to thwart possible exploitation of such unintended signal channels.


2021 ◽  
Vol 47 (4) ◽  
Author(s):  
Ulrich Reif ◽  
Andreas Weinmann

AbstractWe consider geometric Hermite subdivision for planar curves, i.e., iteratively refining an input polygon with additional tangent or normal vector information sitting in the vertices. The building block for the (nonlinear) subdivision schemes we propose is based on clothoidal averaging, i.e., averaging w.r.t. locally interpolating clothoids, which are curves of linear curvature. To this end, we derive a new strategy to approximate Hermite interpolating clothoids. We employ the proposed approach to define the geometric Hermite analogues of the well-known Lane-Riesenfeld and four-point schemes. We present numerical results produced by the proposed schemes and discuss their features.


2021 ◽  
Vol 13 (1) ◽  
pp. 39-48
Author(s):  
Chao Luo ◽  
Ailin Jia ◽  
Jianlin Guo ◽  
Wei Liu ◽  
Nanxin Yin ◽  
...  

Abstract Although stochastic modeling methods can achieve multiple implementations of sedimentary microfacies model in dense well blocks, it is difficult to realize continuous convergence of well spacing. Taking the small high-sinuosity meandering river sediments of the third member of Quantou Formation in Songliao Basin as an example, a deterministic modeling method based on geological vector information was explored in this article. Quantitative geological characteristics of point bar sediments were analyzed by field outcrops, modern sediments, and dense well block anatomy. The lateral extension distance, length, and spacing parameters of the point bar were used to quantitatively characterize the thickness, dip angle, and frequency of the lateral layer. In addition, the three-dimensional architecture modeling of the point bar was carried out in the study. The established three-dimensional architecture model of well X24-1 had continuous convergence near all wells, which conformed to the geological knowledge of small high-sinuosity meandering river, and verified the reliability of this method in the process of geological modeling in dense well blocks.


Electronics ◽  
2021 ◽  
Vol 10 (12) ◽  
pp. 1475
Author(s):  
Masahiro Okamoto ◽  
Kazuya Murao

With the spread of devices equipped with touch panels, such as smartphones, tablets, and laptops, the opportunity for users to perform touch interaction has increased. In this paper, we constructed a device that generates multi-touch interactions to realize high-speed, continuous, or hands-free touch input on a touch panel. The proposed device consists of an electrode sheet printed with multiple electrodes using conductive ink and a voltage control board, and generates eight multi-touch interactions: tap, double-tap, long-press, press-and-tap, swipe, pinch-in, pinch-out, and rotation, by changing the capacitance of the touch panel in time and space. In preliminary experiments, we investigated the appropriate electrode size and spacing for generating multi-touch interactions, and then implemented the device. From the evaluation experiments, it was confirmed that the proposed device can generate multi-touch interactions with high accuracy. As a result, tap, press-and-tap, swipe, pinch-in, pinch-out, and rotation can be generated with a success rate of 100%. It was confirmed that all the multi-touch interactions evaluated by the proposed device could be generated with high accuracy and acceptable speed.


2012 ◽  
Vol 532-533 ◽  
pp. 1219-1224
Author(s):  
Hong Tao Deng

During video transmission over error prone network, compressed video bit-stream is sensitive to channel errors that may degrade the decoded pictures severely. In order to solve this problem, error concealment technique is a useful post-processing tool for recovering the lost information. In these methods, how to estimate the lost motion vector correctly is important for the quality of decoded picture. In order to recover the lost motion vector, an Decoder Motion Vector Estimation (DMVE) criterion was proposed and have well effect for recover the lost blocks. In this paper, we propose an improved error concealment method based on DMVE, which exploits the accurate motion vector by using redundant motion vector information. The experimental results with an H.264 codec show that our method improves both subjective and objective decoder reconstructed video quality, especially for sequences of drastic motion.


Author(s):  
V. Oliyarnik ◽  
V. Svitlyk ◽  
A. Bulatov ◽  
Yu. Borovik

The article substantiates the organization of the educational process of physical education of students of higher education institutions in the conditions of quarantine restrictions. The need for urgent adaptation of the process of physical education to the new challenges that accompany the "quarantine" training, requires solving the problems of pedagogical, methodological and organizational content of the educational process of higher education. The purpose of the study is to identify the main aspects of the organization of the educational process of physical education of students by means of remote technologies. The research is based on the use of a set of general scientific theoretical methods: analysis, synthesis, systematization, generalization. The views of researchers on this issue, set out in the latest scientific literature. The didactic potential of distance learning technologies in the formation of information educational environment of physical education of students is determined. It is established that the transition from traditionally used to multidimensional distance learning expands the use of vector information technology, opens new prospects for the development of physical education of students in higher education. The factors of organization of the educational process in the conditions of distance learning are singled out and ranked. The influence of the latter is multi-vector, which necessitates timely detection and prompt response to them to avoid them if possible. Among the advantages of organizing the educational process of physical education of students by means of distance technologies: the possibility of using leading educational technologies; increasing the efficiency of the educational process by intensifying the process of cognition and interpersonal interactive communication; development of a conscious and motivated approach to classes; the possibility of diversifying the educational process; increasing the efficiency of students' independent work; realization of the educational function of physical culture; development of the need for self-education through the mobility of knowledge and ideas; expanding and updating the role of the teacher, who must coordinate the process of physical development and improvement of students. It is proved that the introduction of new pedagogical technologies of distance learning will change the paradigm of physical education and creates the conditions for the most effective implementation of the opportunities inherent in such forms of physical education.


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