Smart Combination of Technology Tools Resulted in Successful Rigless Stimulation on a Tri-Lateral Well, Case Study

2011 ◽  
Author(s):  
Ahmed Al-Zain ◽  
Abdulwafi Al-Gamber ◽  
Rifat Said
Keyword(s):  
Author(s):  
Maria-Iuliana Dascalu ◽  
Constanta-Nicoleta Bodea ◽  
Melania Nitu ◽  
Gabriel Alecu ◽  
Iuliana Marin ◽  
...  

2019 ◽  
Vol 9 (4) ◽  
pp. 18-30
Author(s):  
Virginia Tucker

This case study compares technology tools and communication practices of two virtual groups to understand how these vary between academia and the workplace. A group of professionals working virtually is compared to a group of distance learning graduate students, and conclusions are drawn regarding how to better prepare students like these for the future of virtual work. Task-based conversations within the groups are examined. Results may help distance educators understand what tools students should have access to depending on the tasks required in an assignment. It may also help determine what kinds of transferable technology skills our students need prior to entering the workforce. Findings include suggestions for educators regarding how to approach group work in online educational environments, such as making considerations for multiple technologies that serve various purposes and support collective collaboration. A technology matrix is provided for determining which collaboration technology tools to use along with guidelines for making such decisions.


Author(s):  
Enda Donlon ◽  
Eamon Costello ◽  
Mark Brown

This paper reports on a distinctive one-year online open crowdsourcing initiative which originated in the Republic of Ireland with a view to compiling an A–Z directory of educational technology tools for teaching and learning. Through analysis of multiple sources of data, the paper presents an intrinsic case study which outlines the design and implementation of the initiative and offers critical insights into engagement and participation in the project. The study found that participants from across the spectrum of educational sectors contributed to this project from a range of geographical locations, with significantly greater numbers engaging with the directory of educational technology tools that resulted from the crowdsourcing activity. It concludes that the creative project design, combined with a novel crowdsourcing methodology encompassing elements of collaboration, competition, and gamification, were strong motivational factors for participation. The case study provides a valuable context for considering the wider potential of this particular crowdsourcing format (and crowdsourcing applications in general) for teaching and learning purposes.


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