GRAPHIC EXPRESSION IN INDUSTRIAL DESIGN AND PRODUCT DEVELOPMENT: DIFFERENCES IN A COMMON FRAMEWORK OF HIGHER EDUCATION

Author(s):  
Darío Ramiro-Aparicio ◽  
Vicente López-Pena ◽  
Vicente López-Chao
2014 ◽  
Vol 16 (3) ◽  
pp. 18-32
Author(s):  
Eduardo Manchado-Perez ◽  
Luis Berges-Muro ◽  
Ignacio López-Forniés

Project Based Learning (PBL) is a powerful tool for teaching that helps students to get the best out of their effort in terms of the learning results obtained, even more in studies like university degree studies in engineering. A way of getting even more of this is by means of the adaptation of methodologies from different knowledge areas, because this allows the launch of innovative ways of working with certain guarantees of success from the very first moment, and at the same time to integrate skills from different fields within a shared context. Besides, it helps to put to practice some transversal competences. Here a case is shown of the successful adaptation of the methodology of Systems of Layouts, as used in Graphic Design, to a University Degree of Engineering in Industrial Design and Product Development.


Author(s):  
Elina Mäkelä ◽  
Petra Auvinen ◽  
Tero Juuti

AbstractThe paper concerns the Finnish product development teacherś perceptions on their pedagogical content knowledge in higher education settings. The aim is to describe and analyse what kind of pedagogical content knowledge the teachers have and, therefore, to provide a better understanding of the type of knowledge unique to product development teaching. The model of pedagogical content knowledge used here includes the components of product development content knowledge, pedagogical knowledge and pedagogical content knowledge. Based on seven teacher interviews, the main content knowledge concerns the process of product development, its different phases and methods as well as the usage of different software programs. The teachers use diverse teaching methods and their attitude towards educational technology is mostly positive. Course learning outcomes and working life are acknowledged when planning teaching, but only a few teachers take curriculum into account and participate in curriculum design. Even though the teachers use different evaluation methods in teaching, new ways of evaluation are needed. This may be something that innovative educational technology tools can make possible.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Sue Noy ◽  
Teresa Capetola ◽  
Rebecca Patrick

Purpose Education for Sustainability in Higher Education (ESHE) sits within and across disciplinary settings that share the need for a framework that provides a basis for pedagogy, assessment and learning outcomes (Kalsoom, 2019). ESHE strives to create transformative learning spaces that help students gain the knowledge and skills they need to understand and contribute to shaping a world based on communities living within the limits of earth’s resources. This paper aims to offer a novel solution to the challenge of teaching students from different disciplines struggling with the complexity of sustainability. Design/methodology/approach The paper explores the development of an interdisciplinary subject designed for undergraduate students from four faculties. It presents a case study of pedagogy that moves away from three pillars/concentric circles approaches towards practices based in systems thinking and interactive transformative learning. It describes the iterative process of developing and implementing an infographic: the “Sustainability Wheel of Fortune” (Wheel), to support constructive alignment of content, assessment tasks and learning outcomes. Findings The Wheel provides a holistic, interconnected and dynamic focus for framing content and teaching. The pedagogy aligns with sustainability competencies, builds in flexibility in response to changing times and student experiences and provides teachers and students with a common framework for interrogating the possibilities for sustainable futures. Originality/value The Wheel is a novel learning tool for contemporary sustainability education. It captures key elements of approaches to and concepts about sustainability, visually reinforces the idea of a holistic interconnected approach and provides a framework that supports the constructive pedagogy of an interdisciplinary sustainability subject.


2020 ◽  
Vol 1 (3) ◽  
pp. 19-28
Author(s):  
A. V. Strizhak ◽  
◽  
N. U. Kazakova ◽  

Nowadays design, as a discipline, is still in the process of evolving. The consequences of this process can be seen in changes of classical forms of teaching design in higher education. One of the most popular methods of obtaining new ideas of shaping in design is experiment. The authors of the article also consider it to be one of the most effective forms of design education for students. In order to prove it and obtain new forms and methods of design training at the Industrial Design Department of the Institute of Design of the RSU named after A. N. Kosygin а pedagogical experiment was conducted. The experiment in design education was considered as a way to get new ideas in shaping of industrial products. In the course of the pedagogical experiment students used artistic images of wildlife for the formation of design objects based on associative-shaped modeling. According to the results of the pedagogical experiment, a new methodology of educational design in the direction of "Design" was developed, based on the principles of bionic shaping of objects of graphic and industrial design — by the method of associative-shaped modeling. The use of the developed methods resulted in the increase of the level of term and graduation projects of students of the Industrial Design Department, what was repeatedly noted by specialists in the field of design.


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