scholarly journals University of Dundee, School of Life Sciences: Public Engagement with Research Planning Guide

2020 ◽  
Author(s):  
Amy R. Cameron ◽  
◽  
Ali Floyd ◽  
Erin Hardee ◽  
Nicola Stanley-Wall
2020 ◽  
Author(s):  
Nicola Stanley-Wall ◽  
◽  
Amy Cameron ◽  
Erin Hardee ◽  
Morag Martin ◽  
...  

2019 ◽  
Author(s):  
Erin Hardee ◽  
◽  
Amy Cameron ◽  
Ali Floyd ◽  
Nicola Stanley-Wall ◽  
...  

1987 ◽  
Author(s):  
Gary R. Primeaux ◽  
Roger Michaud ◽  
Ladonna Miller ◽  
Jim Searcy ◽  
Bernistine Dickey

2016 ◽  
Vol 26 (5) ◽  
pp. 531-546 ◽  
Author(s):  
Olga Radchuk ◽  
Wolfgang Kerbe ◽  
Markus Schmidt

Public participation in science and gamification of science are two strong contemporary trends, especially in the area of emerging techno-sciences. Involvement of the public in research-related activities is an integral part of public engagement with science and technologies, which can be successfully achieved through a participatory game design. Focusing on the participatory dimension of educational games, we have reviewed a number of existing participation heuristics in light of their suitability to characterize available mobile and browser science games. We analyzed 87 games with respect to their participatory and motivational elements and demonstrated that the majority of mobile games have only basic participative features. This review of the landscape of participative science games in the domain of life sciences highlights a number of major challenges present in the design of such applications. At the same time, it reveals a number of opportunities to enhance public engagement using science games.


Author(s):  
Andreas Hofmann ◽  
Anne Simon ◽  
Tanja Grkovic ◽  
Malcolm Jones
Keyword(s):  

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