scholarly journals 3D immersive learning in architecture and construction areas = Aprendizaje inmersivo 3D en el campo de la arquitectura y construcción

2020 ◽  
Vol 4 (2) ◽  
pp. 9
Author(s):  
Gabriel Pérez ◽  
Xavier F. Rodríguez ◽  
Josep María Burgués ◽  
Marc Solé ◽  
Julià Coma

Beyond of BIM technology consolidation, the incorporation of virtual reality in the field of architecture and construction implies a new breakthrough which implies several advantages both at professional and academic levels. With the aim to measure the potential of this technology, a set of immersive activities were performed at the University of Lleida in the degree of Technical Architecture and Buildings. From the results, it could be observed the great ease of students in learning the use of virtual reality tools and the great potential of these solutions not only in learning architecture and construction but also as a professional working tool, especially for the design phases.ResumenMás allá de la consolidación de la tecnología BIM, la incorporación de la realidad virtual en el campo de la arquitectura y la construcción implica un nuevo avance que conlleva varias ventajas tanto a nivel profesional como académico. Con el objetivo de medir el potencial de esta tecnología, se realizaron un conjunto de actividades inmersivas en el grado de Arquitectura Técnica y Edificación de la Universidad de Lleida. A partir de los resultados, se pudo observar la gran facilidad de los estudiantes para aprender el uso de herramientas de realidad virtual y el gran potencial de estas soluciones no solo en el aprendizaje de arquitectura y construcción, sino también como una herramienta de trabajo profesional, especialmente para las fases de diseño.

Author(s):  
Alessia Plutino ◽  
Tiziana Cervi-Wilson ◽  
Billy Brick

This paper reports on the rationale for the implementation of a pilot project using a scenario-based Virtual Reality (VR) resource, originally developed by Health Sciences at Coventry University and now being repurposed for Italian language learning as a collaborative project with Modern Languages and Linguistics at the University of Southampton. The original aim of the resource was to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-player Character (NPC). The authors will discuss how they are planning to repurpose the resource for Italian language learning and teaching and will analyse the potential pedagogical uses within the modern language curriculum, including emotional language, employability skills, and the year abroad.


Author(s):  
Zuzana Palkova ◽  
Maria Fragkaki ◽  
Faiz Abdelhafid ◽  
Sameh R. Al-Qubaj ◽  
Nidal Aburajab ◽  
...  

Author(s):  
Vicente Galiano ◽  
Victoria Herranz

In this chapter, the authors describe the project of a virtual world that they developed in their university and with their students. In this work, they joined concepts like social networks and virtual reality, creating a virtual model of the University Miguel Hernandez (UMH), where students are able to walk around the campus, inside the buildings, chat with other students, and moreover, use videoconferencing rooms where students talk and see other students in the same virtual world. The authors describe this project, called UMHvirtual (available in http://virtual.umh.es), which has been supervised by the authors, implemented by a group of students, and focused on all the university students.


2011 ◽  
pp. 724-735
Author(s):  
Maxim Kolesnikov ◽  
Arnold D. Steinberg ◽  
Miloš Žefran

This chapter describes the haptic dental simulator developed at the University of Illinois at Chicago. It explores its use and advantages as an educational tool in dentistry and examines the structure of the simulator, its hardware and software components, the simulator’s functionality, reality assessment, and the users’ experiences with this technology. The authors hope that the dental haptic simulation program should provide significant benefits over traditional dental training techniques. It should facilitate students’ development of necessary tactile skills, provide unlimited practice time and require less student/instructor interaction while helping students learn basic clinical skills more quickly and effectively.


Author(s):  
Maxim Kolesnikov ◽  
Arnold D. Steinberg ◽  
Milos Zefran

This chapter describes the haptic dental simulator developed at the University of Illinois at Chicago. It explores its use and advantages as an educational tool in dentistry and examines the structure of the simulator, its hardware and software components, the simulator’s functionality, reality assessment, and the users’ experiences with this technology. The authors hope that the dental haptic simulation program should provide significant benefits over traditional dental training techniques. It should facilitate students’ development of necessary tactile skills, provide unlimited practice time and require less student/instructor interaction while helping students learn basic clinical skills more quickly and effectively.


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