scholarly journals The Impact of Potential Crowd Behaviours on Emergency Evacuation: An Evolutionary Game-Theoretic Approach

Author(s):  
Azhar Mohd Ibrahim ◽  
Ibrahim Venkat ◽  
De Wilde Philippe
2012 ◽  
Vol 433-440 ◽  
pp. 3944-3948
Author(s):  
Prasenjit Choudhury ◽  
Anita Pal ◽  
Anjali Gupchup ◽  
Krati Budholiya ◽  
Alokparna Banerjee

Ad-hoc networks are attractive, since they can provide a high level of connectivity without the need of a fixed infrastructure. Nodes that are not within the same transmission range communicate through multi-hops, where intermediate nodes act as relays. Mutual cooperation of all the participating nodes is necessary for proper operation of MANET. However, nodes in MANET being battery-constrained, they tend to behave selfishly while forwarding packets. In this paper, we have investigated the security of MANET AODV routing protocol by identifying the impact of selfish nodes on it. It was observed that due to the presence of selfish nodes, packet loss in the network increases and the performance of MANET degrades significantly. Finally a game theoretic approach is used to mitigate the selfishness attack. All the nodes in MANET should cooperate among themselves to thwart the selfish behavior of attacker nodes.


Author(s):  
Nick Zangwill

Abstract I give an informal presentation of the evolutionary game theoretic approach to the conventions that constitute linguistic meaning. The aim is to give a philosophical interpretation of the project, which accounts for the role of game theoretic mathematics in explaining linguistic phenomena. I articulate the main virtue of this sort of account, which is its psychological economy, and I point to the casual mechanisms that are the ground of the application of evolutionary game theory to linguistic phenomena. Lastly, I consider the objection that the account cannot explain predication, logic, and compositionality.


2020 ◽  
Vol 4 (4) ◽  
pp. 37
Author(s):  
Khaled Fawagreh ◽  
Mohamed Medhat Gaber

To make healthcare available and easily accessible, the Internet of Things (IoT), which paved the way to the construction of smart cities, marked the birth of many smart applications in numerous areas, including healthcare. As a result, smart healthcare applications have been and are being developed to provide, using mobile and electronic technology, higher diagnosis quality of the diseases, better treatment of the patients, and improved quality of lives. Since smart healthcare applications that are mainly concerned with the prediction of healthcare data (like diseases for example) rely on predictive healthcare data analytics, it is imperative for such predictive healthcare data analytics to be as accurate as possible. In this paper, we will exploit supervised machine learning methods in classification and regression to improve the performance of the traditional Random Forest on healthcare datasets, both in terms of accuracy and classification/regression speed, in order to produce an effective and efficient smart healthcare application, which we have termed eGAP. eGAP uses the evolutionary game theoretic approach replicator dynamics to evolve a Random Forest ensemble. Trees of high resemblance in an initial Random Forest are clustered, and then clusters grow and shrink by adding and removing trees using replicator dynamics, according to the predictive accuracy of each subforest represented by a cluster of trees. All clusters have an initial number of trees that is equal to the number of trees in the smallest cluster. Cluster growth is performed using trees that are not initially sampled. The speed and accuracy of the proposed method have been demonstrated by an experimental study on 10 classification and 10 regression medical datasets.


Author(s):  
Tomonori Honda ◽  
Francesco Ciucci ◽  
Kemper Lewis ◽  
Maria C. Yang

Frameworks for modeling the communication and coordination of subsystem stakeholders are valuable for the synthesis of large engineering systems. However, these frameworks can be resource intensive and challenging to implement. This paper compares three frameworks, Multidisciplinary Design Optimization (MDO), traditional Game Theory, and a Modified Game Theoretic approach on the form and flow of information passed between subsystems. This paper considers the impact of “complete” information sharing by determining the effect of merging subsystems. Comparisons are made of convergence time and robustness in a case study of the design of a satellite. Results comparing MDO in two- and three-player scenarios indicate that, when the information passed between subsystems is sufficiently linear, the two scenarios converge in statistically indifferent number of iterations, but additional “complete” information does reduce variability in the number of iterations. The Modified Game Theoretic approach converges to a smaller region of the Pareto set compared to MDO, but does so without a system facilitator. Finally, a traditional Game Theoretic approach converges to a limit cycle rather than a fixed point for the given initial design. There may also be a region of attraction for convergence for a traditional Game Theoretic approach.


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