scholarly journals Seizure Detection Based on Adaptive Feature Extraction by Applying Extreme Learning Machines

2021 ◽  
Vol 38 (2) ◽  
pp. 331-340
Author(s):  
Muhammet Baykara ◽  
Awf Abdulrahman

Epilepsy is one of the most common chronic disorder which negatively affects the patients' life. The functionality of the brain can be obtained from brain signals and it is vital to analyze and examine the brain signals in seizure detection processes. In this study, we performed machine learning-based and signal processing methods to detect epileptic signals. To do that, we examined three different EEG signals (healthy, ictal, and interictal) with two different classes (healthy ones and epileptic ones). Our proposed method consists of three stages which are preprocessing, feature extraction, and classification. In the preprocessing phase, EEG signals normalized to scale all samples into [0,1] range. After Stockwell Transform was applied and chaotic features and Parseval's Energy collected from each EEG signal. In the last part, EEG signals were classified with ELM (Extreme Learning Machines) with different parameters. Our study shows the best classification accuracy obtained from the Sigmoid activation function with the number of 100 hidden neurons. The highlights of this study are: Stockwell Transform is used; Entropy values are selected based on the adaptive process. Threshold values are determined according to the error rates; ELM classifier algorithm is applied.

Author(s):  
Selma Büyükgöze

Brain Computer Interface consists of hardware and software that convert brain signals into action. It changes the nerves, muscles, and movements they produce with electro-physiological signs. The BCI cannot read the brain and decipher the thought in general. The BCI can only identify and classify specific patterns of activity in ongoing brain signals associated with specific tasks or events. EEG is the most commonly used non-invasive BCI method as it can be obtained easily compared to other methods. In this study; It will be given how EEG signals are obtained from the scalp, with which waves these frequencies are named and in which brain states these waves occur. 10-20 electrode placement plan for EEG to be placed on the scalp will be shown.


2007 ◽  
Vol 2007 ◽  
pp. 1-12 ◽  
Author(s):  
Gerolf Vanacker ◽  
José del R. Millán ◽  
Eileen Lew ◽  
Pierre W. Ferrez ◽  
Ferran Galán Moles ◽  
...  

Controlling a robotic device by using human brain signals is an interesting and challenging task. The device may be complicated to control and the nonstationary nature of the brain signals provides for a rather unstable input. With the use of intelligent processing algorithms adapted to the task at hand, however, the performance can be increased. This paper introduces a shared control system that helps the subject in driving an intelligent wheelchair with a noninvasive brain interface. The subject's steering intentions are estimated from electroencephalogram (EEG) signals and passed through to the shared control system before being sent to the wheelchair motors. Experimental results show a possibility for significant improvement in the overall driving performance when using the shared control system compared to driving without it. These results have been obtained with 2 healthy subjects during their first day of training with the brain-actuated wheelchair.


2021 ◽  
pp. 2150048
Author(s):  
Hamidreza Namazi ◽  
Avinash Menon ◽  
Ondrej Krejcar

Our eyes are always in search of exploring our surrounding environment. The brain controls our eyes’ activities through the nervous system. Hence, analyzing the correlation between the activities of the eyes and brain is an important area of research in vision science. This paper evaluates the coupling between the reactions of the eyes and the brain in response to different moving visual stimuli. Since both eye movements and EEG signals (as the indicator of brain activity) contain information, we employed Shannon entropy to decode the coupling between them. Ten subjects looked at four moving objects (dynamic visual stimuli) with different information contents while we recorded their EEG signals and eye movements. The results demonstrated that the changes in the information contents of eye movements and EEG signals are strongly correlated ([Formula: see text]), which indicates a strong correlation between brain and eye activities. This analysis could be extended to evaluate the correlation between the activities of other organs versus the brain.


Author(s):  
Pradeep Singh ◽  
Sujith Kumar Appikatla

Seizures are caused by irregular electrical pulses in the brain. Epileptic seizure detection on EEG signals is a long process, which is done manually by epileptologists. The aim of the study is automatically detecting the seizures of the brain, given the electroencephalogram signals by feature extraction and processing through different machine learning algorithms. Machines can be trained to do this type of observation and predict the output with high accuracy. In this chapter, the classification study of individual and ensemble classifier is performed for epileptic seizure detection. The proposed method consists of two phases: extraction of data from EEG signals and development of an individual and ensemble models. Bagging ensemble is developed to achieve better results. The development of the ensemble using various classification algorithms contributes towards increasing the diversity of the ensemble. An extensive comparative study with existing benchmark algorithm is performed for epileptic seizure detection.


2019 ◽  
Vol 63 (3) ◽  
pp. 425-434 ◽  
Author(s):  
Negin Manshouri ◽  
Temel Kayikcioglu

Abstract Despite the development of two- and three-dimensional (2D&3D) technology, it has attracted the attention of researchers in recent years. This research is done to reveal the detailed effects of 2D in comparison with 3D technology on the human brain waves. The impact of 2D&3D video watching using electroencephalography (EEG) brain signals is studied. A group of eight healthy volunteers with the average age of 31 ± 3.06 years old participated in this three-stage test. EEG signal recording consisted of three stages: After a bit of relaxation (a), a 2D video was displayed (b), the recording of the signal continued for a short period of time as rest (c), and finally the trial ended. Exactly the same steps were repeated for the 3D video. Power spectrum density (PSD) based on short time Fourier transform (STFT) was used to analyze the brain signals of 2D&3D video viewers. After testing all the EEG frequency bands, delta and theta were extracted as the features. Partial least squares regression (PLSR) and Support vector machine (SVM) classification algorithms were considered in order to classify EEG signals obtained as the result of 2D&3D video watching. Successful classification results were obtained by selecting the correct combinations of effective channels representing the brain regions.


2021 ◽  
Vol 2071 (1) ◽  
pp. 012041
Author(s):  
I Amalina ◽  
A Saidatul ◽  
C Y Fook ◽  
R F Navea

Abstract The brain signals recorded by EEG devices are largely developed in for biometric authentication purposes. Those signals are very informative and reliable to be classified using signal processing. In this paper, the feature extraction and feature fusion are further studied to observe their performance towards the typing tasks. The signals are pre-processed to eliminate the unwanted noise present in the signals. The feature extraction method such as Welch’s method, Burg’s method and Yule Walk’s method are applied to extract the mean, median, standard deviation and variance in the data. Nonlinear feature such as fuzzy entropy is also been extracted. The extracted features are further classified by using k-Nearest Neighbour (k-NN), Random Forest (RF) and Ensemble Bagged Tree (EBT). The performance of feature extraction and feature fusion through concatenation are recorded and compared. For comparison, the feature fusion shows a better performance accuracy rather than feature extraction. The highest percentage accuracy was produced by Burg’s method for frontal-parietal lobes feature fusion which is 95.94% using Ensemble Bagged Tree (EBT).


2020 ◽  
Vol 2020 ◽  
pp. 1-11
Author(s):  
Narusci S. Bastos ◽  
Bianca P. Marques ◽  
Diana F. Adamatti ◽  
Cleo Z. Billa

An electroencephalogram (EEG) is a test that records electrical activity of the brain using electrodes attached to the scalp, and it has recently been used in conjunction with BMI (Brain-Machine Interface). Currently, the analysis of the EEG is visual, using graphic tools such as topographic maps. However, this analysis can be very difficult, so in this work, we apply a methodology of EEG analysis through data mining to analyze two different band frequencies of the brain signals (full band and Beta band) during an experiment where visually impaired and sighted individuals recognize spatial objects through the sense of touch. In this paper, we present details of the proposed methodology and a case study using decision trees to analyze EEG signals from visually impaired and sighted individuals during the execution of a spatial ability activity. In our experiment, the hypothesis was that sighted individuals, even if they are blindfolded, use vision to identify objects and that visually impaired people use the sense of touch to identify the same objects.


2015 ◽  
Vol 75 (4) ◽  
Author(s):  
Faris Amin M. Abuhashish ◽  
Hoshang Kolivand ◽  
Mohd Shahrizal Sunar ◽  
Dzulkifli Mohamad

A Brain-Computer Interface (BCI) is the device that can read and acquire the brain activities. A human body is controlled by Brain-Signals, which considered as a main controller. Furthermore, the human emotions and thoughts will be translated by brain through brain signals and expressed as human mood. This controlling process mainly performed through brain signals, the brain signals is a key component in electroencephalogram (EEG). Based on signal processing the features representing human mood (behavior) could be extracted with emotion as a major feature. This paper proposes a new framework in order to recognize the human inner emotions that have been conducted on the basis of EEG signals using a BCI device controller. This framework go through five steps starting by classifying the brain signal after reading it in order to obtain the emotion, then map the emotion, synchronize the animation of the 3D virtual human, test and evaluate the work. Based on our best knowledge there is no framework for controlling the 3D virtual human. As a result for implementing our framework will enhance the game field of enhancing and controlling the 3D virtual humans’ emotion walking in order to enhance and bring more realistic as well. Commercial games and Augmented Reality systems are possible beneficiaries of this technique.


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