scholarly journals MAKER: Applying 3D Printing to Model Rocketry to Enhance Learning in Undergraduate Engineering Design Projects

Author(s):  
Sven Bilen ◽  
Timothy Wheeler ◽  
Randall Bock
Author(s):  
Mahmoud Dinar ◽  
Yong-Seok Park ◽  
Jami J. Shah

Conventional syllabi of engineering design courses either do not pay enough attention to conceptual design skills, or they lack an objective assessment of those skills to show students’ progress. During a semester-long course of advanced engineering product design, we assigned three major design projects to twenty five students. For each project we asked them to formulate the problems in the Problem Formulator web-based testbed. In addition, we collected sketches for all three design problems, feasibility analyses for the last two, and a working prototype for the final project. We report the students’ problem formulation and ideation in terms of a set of nine problem formulation characteristics and ASU’s ideation effectiveness metrics respectively. We discuss the limitations that the choice of the design problems caused, and how the progress of a class of students during a semester-long design course resulted in a convergence in sets of metrics that we have defined to characterize problem formulation and ideation. We also review the results of students of a similar course which we reported last year in order to find common trends.


Author(s):  
Mikael Wiberg

Computing is increasingly intertwined with our physical world. From smart watches to connected cars, to the Internet of Things and 3D-printing, the trend towards combining digital and analogue materials in design is no longer an exception, but a hallmark for where interaction design is going in general. Computational processing increasingly involves physical materials, computing is increasingly manifested and expressed in physical form, and interaction with these new forms of computing is increasingly mediated via physical materials. Interaction Design is therefore increasingly a material concern. – Welcome to a book on the materiality of interaction, welcome to a book on material-centered interaction design! In this introduction to this book, “The Materiality of Interaction – Notes on the Materials of Interaction Design”, I describe the contemporary trend in interaction design towards material interactions, I describe how interaction design is increasingly about materials, and I propose “Material-centered interaction design” as a method for working with materials in interaction design projects.


Author(s):  
Fernando Abreu Gonçalves ◽  
José Figueiredo

Research involved with Actor-Network Theory (ANT) application in engineering domains often crosses through its fundamentals. In fact, exploring trends that envisage ANT as a paradigm that can prove valid in the engineering design field, researchers sometimes enrol in discussions that drive them to its roots. Obligatory Passage Points (OPP) and Immutable Mobiles (IM) are two of the fundamental concepts that need to be revisited. These concepts are critical to understanding innovation in Actor-Networks, especially for the part of IMs. In the pursuit of that understanding, the authors opt to entangle ANT and engineering design and explore a framework based on Programs of Action where actors are represented as taxonomies of competences. These actors are hybrids but, when human, they are mainly engineers engaged in the scope planning and resource management in engineering design projects or processes. This article exercises and develops a constructive process towards a methodology to approach innovation in engineering design. This research is useful for the first stages of the project design process and, in a broader way, to the full cycle of the engineering design process.


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