scholarly journals Effectiveness of Simulation versus Hands-on Labs: A Case Study for Teaching an Electronics Course

2015 ◽  
Author(s):  
Mohammed Taher ◽  
Ahmed Khan
Keyword(s):  
Public Voices ◽  
2017 ◽  
Vol 2 (3) ◽  
pp. 61
Author(s):  
Nolan J. Argyle ◽  
Lee M. Allen

Pre-service and in-service MPA students share a common desire for hands-on, real world instruction related to their professional career goals, leading to a pedagogic discounting of fiction as an appropriate tool for analyzing and "solving" problems. However, several factors weigh heavily in favor of using science fiction short stories and novellas in the MPA classroom setting. These include the need for interesting case scenarios exploring various administrative issues; leveling the playing field between the two types of students by de-emphasizing the use of "contemporary" cases; access to literature that explores the future shock of increasing organizational complexity; and the desirability of Rorschach type materials that facilitate discussion of. values and administrative truths. The discussion proceeds by tracing the development of the case study technique, its advantages and disadvantages in the classroom, addressing the utility of "fiction" as an educational resource, and showing how the science fiction literature has matured to the point where it can be applied in all of the major sub-fields of public administration. Several outstanding examples are detailed, and a thorough bibliography is provided.


2020 ◽  
Vol 8 (1) ◽  
pp. 418-429
Author(s):  
Caswita

[FORUM GUMEULIS: EFFORTS TO IMPROVE TEACHER COMPETENCE IN WRITING SCIENTIFIC PAPERS IN TASIKMALAYA CITY]. The purpose of this study is to describe efforts to improve teacher competency in writing scientific papers through the activities of the Gumeulis forum in the City of Tasikmalaya, through training, guidance, mentoring and hands-on practice. The research method used is qualitative research with a type of case study. Data collection techniques through interviews, observation, and study of documentation. The results showed: (1) improvement of teacher competency in the city of Tasikmalaya in making the scientific paper more effectively carried out through teacher writing forums. (2) the development of teacher professional competence in making scientific papers through the Gumeulis forum activities shows an increase in teacher competency. (3) through the Gumeulis forum, there is mutual interaction together to learn to make Eastern Indonesia. (4), the Gumeulis Forum can create a conducive academic climate in improving teacher competency in creating scientific papers. The conclusion of the research shows that by learning together in the community will be able to improve the competence of teachers in writing scientific papers. This is because among members can discuss and learn together. Under the guidance of senior teachers in the community.


Author(s):  
Li Chao

In this case study, you will encounter some of the issues of lab development for delivering lab-based information systems courses online. Many small campuses have very limited budget or no budget at all for the computer lab specifically designed for information systems majors. Sometimes, even with new computers purchased, very few people know how to set them up for lab-based information systems (IS) courses. What are the software and hardware requirements for getting the lab online? How much will it cost? Where can you find resources for the lab development? To ensure quality teaching on IS-related topics, you have to deal with these issues. This case study will discuss how to create a lab that allows students to get hands-on practice for courses such as network management or database processing online with a shoestring budget.


E-Marketing ◽  
2012 ◽  
pp. 1289-1308
Author(s):  
Sven Tuzovic ◽  
Lyle Wetsch ◽  
Jamie Murphy

In 2008, a collaborative partnership between Google and academia launched the Google Online Marketing Challenge (hereinafter Google Challenge), perhaps the world’s largest in-class competition for higher education students. In just two years, almost 20,000 students from 58 countries participated in the Google Challenge. The Challenge gives undergraduate and graduate students hands-on experience with the world’s fastest growing advertising mechanism, search engine advertising. Funded by Google, students develop an advertising campaign for a small to medium sized enterprise and manage the campaign over three consecutive weeks using the Google AdWords platform. This article explores the Challenge as an innovative pedagogical tool for marketing educators. Based on the experiences of three instructors in Australia, Canada and the United States, this case study discusses the opportunities and challenges of integrating this dynamic problem-based learning approach into the classroom.


Author(s):  
Ray Gallon

The challenges of teaching Content Strategy and Information Architecture in a professional Master’s program are daunting because in these two disciplines the source of quality is hidden, and methodology can provide little useful guidance. The solution was to provide the cultural, epistemological, structural, and strategic principles behind these disciplines in classroom sessions, employing traditional lecture methods plus interactive exercises. All practical, hands-on experience comes through group research projects where students are expected to apply the principles that have been discussed in class. Students are evaluated solely on the group research projects. This case study suggests classroom methodology adjustment to make it more interactive and bring it into line with the informational environment students live in every day.


Author(s):  
Kin Wai Michael Siu ◽  
Yi Lin Wong

The current project management literature seldom addresses the leadership and management strategies used in educational project. The knowledge specialized for workshop-based educational project is even more limited. As one of the most complicated educational projects, this chapter aims to define what workshop-based educational project and its uniqueness is, examine the concerns in such workshop and analyze possible roles of project manager through the case study of the environmental sustainability project. The parties involved and their relationship in work are also clearly revealed. Six unique concerns which specifically exist in such kind of project and five roles of its project managers are identified are discussed and explained by using the case study. It is hoped that the discussion in this chapter is able to give references for educators or administrators who plan to hold projects which involve hands-on workshops as the core of educational activities.


Author(s):  
Mardie Townsend ◽  
Claire Henderson-Wilson ◽  
Haywantee Ramkissoon ◽  
Rona Weerasuriya

Evidence of declining well-being and increasing rates of depression and other mental illnesses has been linked with modern humans’ separation from nature. Landscapes become therapeutic when physical and built environments, social conditions, and human perceptions combine. Highlighting the contextual factors underpinning this separation from nature, this chapter outlines three Australian case studies to illustrate the links between therapeutic landscapes, restorative environments, place attachment, and well-being. Case study 1, a quantitative study of 452 park users near Melbourne, Victoria, focuses on place attachment and explored the links between pro-environmental behaviour and psychological well-being. Case study 2, a small pilot mixed-methods study in a rural area of Victoria, explores the restorative potential of hands-on nature-based activities for people suffering depression, anxiety, and social isolation. Case study 3, a qualitative study of users’ experiences of accessing hospital gardens in Melbourne, highlights improved emotional states and social connections.


Author(s):  
Jeffrey Harris ◽  
Charles Park

This paper explores a case study of implementing blended learning in a third-year engineering course. In “Mechanical and Thermal Energy Conversion Processes”, blended learning was implemented by flipping the classroom (i.e. reversing the roles of lectures and homework) for selected units of the course. While flipping an entire course can be a significant undertaking, it can be much easier to take a blended approach and only flip lectures on selected topics. Many studies on flipped classroom learning have focused on the production of online lectures and active learning methods; often these case studies have overlooked the mechanisms to bring homework into the classroom. In this case study, homework was adapted into a variety of in-class activities, composed of hands-on learning, problem solving, and classroom discussions. In addition, a variety of classroom space types were used to conduct these activities. In this paper, the successes, challenges, and lessons learned for each type of activity and classroom space are discussed. Strategies for student engagement and acceptance of blended learning are also discussed.


Author(s):  
Salman Ahmed ◽  
H. Onan Demirel

Abstract Current prototyping frameworks are often prompt-based and heavily rely on designers’ experience. The lack of systematic guidelines in prototyping activities causes unwanted variation in the quality of the prototype. Notably, there is limited, or no prototyping framework exists that enables human factors engineering (HFE) guidelines be part of the early product development process. In this paper, a pre-prototyping framework is proposed to render human-centered design strategies to guide designers before the hands-on prototyping activity starts. The methodology consists of extracting key factors related to prototyping and human factors engineering principles based on an extensive literature review. The key elements are then combined to form the prototyping categories, dimensions (theory), and tools (practice). The resulting prototyping framework can be used to develop prototyping strategies consist of theoretical guidelines and practical tools that are needed during the prototyping of human-centered products. The framework provides systematic guidance to designers in the early stages of the design process so that designers, in particular novices in ergonomics and human factors, can have a head start in building the prototypes in the right direction. Finally, a case study is presented to demonstrate a walk-through and efficacy of the proposed pre-prototyping framework.


Sign in / Sign up

Export Citation Format

Share Document