scholarly journals WIP: Introducing Active Learning in a Software Engineering Course

Author(s):  
Bruce Maxim ◽  
Sushil Acharya ◽  
Stein Brunvand ◽  
Marouane Kessentini
2015 ◽  
Author(s):  
Sushil Acharya ◽  
Priya Manohar ◽  
Peter Wu ◽  
Ali Ansari ◽  
Walter Schilling

2020 ◽  
Vol 28 (2) ◽  
pp. 165-193
Author(s):  
Marcel Wever ◽  
Lorijn van Rooijen ◽  
Heiko Hamann

In software engineering, the imprecise requirements of a user are transformed to a formal requirements specification during the requirements elicitation process. This process is usually guided by requirements engineers interviewing the user. We want to partially automate this first step of the software engineering process in order to enable users to specify a desired software system on their own. With our approach, users are only asked to provide exemplary behavioral descriptions. The problem of synthesizing a requirements specification from examples can partially be reduced to the problem of grammatical inference, to which we apply an active coevolutionary learning approach. However, this approach would usually require many feedback queries to be sent to the user. In this work, we extend and generalize our active learning approach to receive knowledge from multiple oracles, also known as proactive learning. The ``user oracle'' represents input received from the user and the “knowledge oracle” represents available, formalized domain knowledge. We call our two-oracle approach the “first apply knowledge then query” (FAKT/Q) algorithm. We compare FAKT/Q to the active learning approach and provide an extensive benchmark evaluation. As result we find that the number of required user queries is reduced and the inference process is sped up significantly. Finally, with so-called On-The-Fly Markets, we present a motivation and an application of our approach where such knowledge is available.


2014 ◽  
Vol 513-517 ◽  
pp. 2174-2177
Author(s):  
Wei Zhang ◽  
Shao Sheng Guo

According to the problem that the students learning is passive and less interest in class study, a new scheme of merging life scene and project implement is presented in C programming. This method can motivate students interest in C programming learning, changing passive learning into active learning. Three years experiments of about 600 students in computer science and software engineering show that this method can activate students helping them to deeply understand abstract theory and rigid syntax rules, build up programming literacy, thus promote their technical knowledge grasp ability, programming ability and professional ability.


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