scholarly journals The Impact On Students Of Freshman Design Projects Supporting Advanced Courses

2020 ◽  
Author(s):  
Cecelia Wigal ◽  
Ignatius Fomunung ◽  
Edwin Foster ◽  
Ronald Goulet
Author(s):  
James Righter ◽  
Andy Blanton ◽  
Hallie Stidham ◽  
Doug Chickarello ◽  
Joshua D. Summers

This paper describes exploratory research regarding leadership and communication within undergraduate engineering design teams. The case study was performed on student design projects of one and two semester duration to begin to assess the impact of project length on leadership and communication within the design teams. Data was collected using a survey that was given to the participants in three capstone design projects in Clemson University’s senior design course. The survey was administered within one month of course and project completion. While there were differences in the communication and leadership patterns between the teams, there were other possible influences beyond the project length such as team size and organization, organizational and geographic distribution, and the nature of the product. As a result, further research is proposed to study leadership and communication structures within undergraduate teams and multi-team systems (MTS).


Author(s):  
Sainath Varikuti ◽  
Jitesh H. Panchal ◽  
John M. Starkey

A well formed senior design project is known to have significant benefits in terms of project outcome, student motivation, team cohesiveness, engagement, and student learning. Defining a good problem statement, forming a team of compatible and appropriately skilled students, and selecting an appropriate faculty mentor are critical aspects of project formation. Therefore, students in Mechanical Engineering at Purdue University are encouraged to suggest project ideas, form teams, and have them approved by the course coordinator before the semester starts. While there is significant literature on senior design projects, most of the existing work is focused on activities after the problem is defined and the teams are formed. There is a lack of mechanisms and tools to guide the project formation phase in senior design projects, which makes it challenging for students and faculty to collaboratively develop and refine project ideas and to establish appropriate teams. To address this challenge, we have implemented an online collaboration tool to share, discuss and obtain feedback on project ideas, and to facilitate collaboration among students and faculty prior to the start of the semester. Through an online survey and questionnaire to students, we are exploring the impact of the collaboration tool on the senior design project formation process. In this paper we present the design of the tool and the results from our ongoing study in the senior design class at Purdue Mechanical Engineering.


Author(s):  
Keilah Bias ◽  
Daniel Larsen ◽  
Libby Osgood

Various engineering programs in North America enable students to immerse in international projects. Some students travel with NGOs and perform engineering work as part of their curriculum, and some design projects for hypothetical clients in other parts of the world. The authors designed a charcoal press for Kenyan farmers as part of their 2nd year design class. Due to the success of the design, the project was brought to Kenya, and was modified to be built to the materials and equipment that were available in the rural communities. One of the authors travelled to deliver the design, participated in building the device, as well as trained the clients to perform the process. The second author stayed in Canada.The authors present their experience on this two-stage design process, where the students were exposed in both designing from a distance and being immersed in the international setting of the project. Writing from students’ perspective, different points on how the project was effective on engraving design principles to students were shared. Students also reflected on their experience and developed recommendations on how the experience can be improved for future students who will take similar programs


Author(s):  
Ruba Abu Hasna

Art exhibitions promote learning by shaping knowledge through communication media. Saudi Arabia 2030 vision considers art and design and its development. This study aims to investigate the learning experience and practices in art exhibition visits of graphic design students in Jeddah International College. Moreover, the study examines the impact of visiting art exhibitions on the development of graphic design projects with adequate guidance during the students' visits to art exhibitions. Jeddah International graphic design students participated in the data collection using an online survey. The results revealed that visiting art exhibitions have a significant impact on the development of graphic design projects. However, graphic design student’s practice inappropriate processes to work independently during these visits. Thus, the study proposes a set of guidelines for graphic design students to enhance students' learning during art exhibitions visits.


Author(s):  
Brian A. Mitchell ◽  
Daniel A. McAdams ◽  
Robert B. Stone ◽  
Irem Y. Tumer

Component selection can be a difficult task for designers, and the components they choose can have a large impact on the robustness of the design. Using previous methods to predict and identify potential failure modes, known as the function-failure design method (FFDM), the impact on failure of selecting a particular component over another can be explored based on failure results from previous design endeavors using the same component. This assists designers in selecting the component that is best suited for the application. Since the predicted distribution of failure modes changes depending on the selected component, failure reduction is possible through component selection. Through this method of component selection, risk can be decreases and potential failures can be eliminated. Experiments based on undergraduate student competition design projects are presented to illustrate this method’s ability to predict failure modes. Initial results indicate that the predictions are accurate and meaningful to designers. The experiment also serves as initial validation previous work in the area of failure prediction.


1999 ◽  
Author(s):  
Mohamed Samir Hefzy ◽  
Gregory Nemunaitis ◽  
Nagi Naganathan ◽  
Christine Smallman

Abstract This paper describes the community involvement and the impact that the Department of Mechanical, Industrial and Manufacturing Engineering (MIME) at the University of Toledo (UT) has accomplished during the past six years with its senior students in developing custom devices for physically disabled individuals within the Toledo community. These projects assist disabled individuals to better enjoy life and realize their maximum potential. These projects significantly enhance the education of student engineers through the experience of designing and building devices to meet a real need with feedback on how well the device satisfies that need.


Author(s):  
Eli Burke ◽  
Harrison Orr ◽  
Carissa DiCindio

This chapter focuses on the experiences of participants in an intergenerational art program for LGBTQIA+ audiences, which takes place at the Museum of Contemporary Art, Tucson (MOCA). In this chapter, the authors outline the impetus and purpose of this program. They consider the impact that it has had on LGBTQIA+ individuals and the formation of an intergenerational community. From combating loneliness to creating connections across generations, this program invites individuals into the museum space who identify as LBTQIA+ but rarely have the opportunity to connect with one another. Facilitators and participants design projects and gallery activities that promote engagement through dialogue and art-making. As such, art provides connections that give participants opportunities to share and learn from one another. Contemporary art and the museum become sites for engagement. Gallery activities and art-making allow participants to experiment with a range of materials and learn new skills through humor, play, creative inquiry, and collaboration.


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