The Impact of Activity Based Learning, a New Instructional Method, in an Existing Mechanical Engineering Curriculum for Fluid Mechanics

2020 ◽  
Author(s):  
Lynn Albers ◽  
Laura Bottomley
Author(s):  
Jeffrey G. Marchetta ◽  
John I. Hochstein ◽  
Teong E. Tan

Direct Competency Testing (DCT) was developed and implemented to measure the ability of mechanical engineering students to correctly solve problems in the fundamental areas for each course in the mechanical engineering curriculum. Almost 10 years since the inception of DCT, an effort is made to assess the efficacy of DCT as a measure of student ability. Qualitative and quantitative assessments are conducted to evaluate the impact of administration, documentation, and evaluation of DCT on students and faculty. Student surveys focus on the perception of competency testing as a component of coursework and whether DCT is a reasonable measure of learning. Faculty survey results yield historical data of student DCT and provide perceptions of the effectiveness of DCT in mechanical engineering coursework. The impact of DCT on program accreditation and the connection to EC2000 criteria are examined. Evidence is provided that competency testing helps instructors assess a minimum threshold above which to evaluate the success of their students and that the majority of students believed DCT was a valuable component of an engineering curriculum. Results are presented to support the merit of continuing and further refining the methods for DCT.


1999 ◽  
Author(s):  
J. M. Ochterbeck ◽  
J. L. Gaddis

Abstract Pursuant to implementation of a new mechanical engineering curriculum at Clemson University, results of the new introductory course in thermal-fluid science are presented. This course is situated in the second semester of the sophomore year for mechanical engineering majors, and is a prerequisite for the subsequent courses in thermodynamics and fluid mechanics. In addition to introducing thermodynamic property analysis, the course develops conservation laws for mass, momentum, and energy and provides an emphasis in design. Discussion is presented of the motivation, placement in the overall curriculum, interaction with other curriculum elements, and the selection of textbooks.


2018 ◽  
Vol 3 (2) ◽  
pp. 18-28
Author(s):  
Najim Ussiph ◽  
Hamidu Kwame Seidu

A quasi experiment with interview was adopted to study the aptness of using 3D animations as an instructional method to introduce programming concepts to students at the Senior High School level. This research work was conducted with 100 students of Akroso Senior High School in the Birim central municipality of the eastern region of Ghana who were generally programming novice. Programming concepts considered included programming environments, loops, functions sequential and conditional execution of programs. A paired t-test carried out on the results of the performance test presents a p-value of 0.008 indicative of a numerically significant difference between the mean marks of participants during the experiments that used 3D animation method as against the experiments that used the text base method. Results from the interview showed that the instructional method used had impact on the performance of the learners. The use of 3D animation method presented programming concepts in a form that the learners can understand, motivates them to pursue programming related courses at a higher level and also impacts positively on their performance.


2014 ◽  
Vol 915-916 ◽  
pp. 459-463
Author(s):  
He Quan Zhang

In order to deal with the impact on traffic flow of the rule, we compare the influence factors of traffic flow (passing, etc.) into viscous resistance of fluid mechanics, and establish a traffic model based on fluid mechanics. First, in heavy and light traffic, we respectively use this model to simulate the actual segment of the road and find that when the traffic is heavy, the rule hinder the further increase in traffic. For this reason, we make further improvements to the model to obtain a fluid traffic model based on no passing and find that the improved model makes traffic flow increase significantly. Then, the improved model is applied to the light traffic, we find there are no significant changes in traffic flow .In this regard we propose a new rule: when the traffic is light, passing is allowed, but when the traffic is heavy, passing is not allowed.


Author(s):  
Ian Yellowley ◽  
Peihua Gu

The authors examine the changes and opportunities in the educational environment that will occur as packaged courseware and virtual access to laboratories are assimilated into the engineering curriculum worldwide. The impact on Universities and in turn on Canadian industry will be major unless there is a coordinated effort that can turn the challenge into an opportunity. The opportunity, the authors believe, is to use this new material to allow innovative approaches to education that use Design to direct student learning. The major benefits would be a greater appreciation of technology and practice and significantly improved communication skills, (both of which are regarded as essential by industrial employers). The authors believe that the engineering science background would be enhanced rather than weakened by the approach suggested.


2007 ◽  
Vol 129 (7) ◽  
pp. 682-691 ◽  
Author(s):  
Jennifer Kadlowec ◽  
Krishnan Bhatia ◽  
Tirupathi R. Chandrupatla ◽  
John C. Chen ◽  
Eric Constans ◽  
...  

At Rowan University, design has been infused into the curriculum through an eight-semester course sequence called the Engineering Clinics. Through this experience, students learn the art and science of design in a multidisciplinary team environment and hone their design skills throughout their 4-year career. This paper describes the objectives of the clinics, types of projects, and how the clinics complement traditional core courses in the curriculum. Impacts and benefits of the clinics on students and faculty are discussed, including retention and graduate study rates comparing Rowan University mechanical engineering students to their peers nationally. An assessment of the clinics is presented based on survey data and accreditation objectives and outcomes. Survey data from students were assessed to determine levels of students’ satisfaction and confidence based on the clinics. Results of alumni and employer surveys also provide valuable feedback for assessing and improving the clinics as well as confirmation of the impact of clinics after graduation. Survey data are discussed along with challenges of the clinics at Rowan and adaptability of them at other institutions. Overall, the clinics are a positive and integrated design experience in the curriculum and assist students in achieving the program objectives.


2022 ◽  
Vol 2 (2) ◽  
pp. 83-89
Author(s):  
Partonduhan aritonang Partonduhan aritonang ◽  
Parsaoran Tamba ◽  
Jemmy Charles Kewas

PENGARUH GAME ONLINE TERHADAP CARA BELAJAR MAHASISWA JURUSAN PENDIDIKAN TEKNIK MESIN UNIVERSITAS NEGERI MANADO Partonduhan Aritonang1, I. P. Tamba2, Jemmy Charles Kelas3 1,2,3Jurusan Pendidikan Teknik Mesin, Universitas Negeri Manado, Kab. Minahasa e-mail: [email protected], [email protected], [email protected]   ABSTRAK Mahasiswa Pendidikan Teknik Mesin Universitas Negeri Manado yang merupakan anak-anak perantau kini telah mendapatkan dampak yang sangat nyata dari permainan game online. Terbukti dari banyaknya mahasiswa yang ikut ambil bagian dalam permainan ini, dari hasil pengamatan peneliti selaku mahasiswa yang aktif mendapatkan banyak data bahwa mahasiswa Pendidikan Teknik Mesin Universitas Negeri Manado yang aktif bermain memiliki kemampuan cara belajar yang kurang aktif dalam pembelajaran. Penelitian ini menggunakan metode penelitian deskriptif kuantitatif. Metode pengumpulan data yang digunakan yakni kuisioner atau angket. Teknik analisi data yang digunakan dalam penelitian ini yaitu analisis statistik deskriptif, Teknik Analisis Regresi dan pengujian hipotesis.Hasil dari penelitian ini yakni : bahwa pengaruh game online (X) terhadap cara belajar mahasiswa (Y) pada taraf t hitung > t tabel dan hasil uji korelasi rxy 0849. Game online berpengaruh signifikan terhadap cara belajar. Ini dapat dibuktikan dari hasil nilai Fhitung sebesar 4.113 dan nilai signifikansi Ftabel 0.00 < 0.05. Besarnya koefisien determinasi sebesar 0.79 atau 79%. Hal ini berarti 79% pengaruh game online terhadap cara belajar mahasiswa sedangkan untuk selebihnya 21% dipengaruhi oleh variabel lain yang tidak diteliti oleh penelitian ini.   Kata kunci : Game Online, Cara Belajar Mahasiswa THE INFLUENCE OF ONLINE GAMES ON HOW STUDENTS STUDYING MECHANICAL ENGINEERING AT MANADO STATE UNIVERSITY ABSTRACT Manado university's advanced mechanical engineering student who is a migrant child has now had a very real impact on online gaming. It is evident from the many students participating in the game that researchers as active university students have received a wealth of data that students studying engineering at manado state university who actively play have a learning ability that is less active in learning. The study USES a quantitative descriptive study method. The data collection method used was "questionnaire or angket." The data analysis used in the study are descriptive statistical analysis, regression analysis and hypothetical testing. The results of this study are: that how online games affect students' learning (y) at a level of t count > t tables and rxy 0849 cordating results. Online games significantly affect how to learn. This can be verified from the results of the ftable value of 4,113 and the significance of ftable 0.00. Critical coefficiencies by 0.79 or 79%. This means 79% of the impact online games have on student learning while for the rest 21% are affected by other variables not examined by this study. Key words : Game Online, student learning


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