scholarly journals Automating The Process Of Assigning Students To Cooperative Learning Teams

Author(s):  
Ryan Cavanaugh ◽  
Matt Ellis ◽  
Mark Ardis ◽  
Richard Layton
2020 ◽  
Vol 5 (12) ◽  
pp. 1777
Author(s):  
Ady Saputra ◽  
Sri Untari ◽  
Alif Mudiono

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p><strong>Abstract:</strong> This study aimed to describe the application of cooperative learning Teams Games Tournament to enhance the critical thinking skills of students in class V SDN Tlekung 1 Batu. This research is a classroom action research are conducted in two cycles. Each cycle consists of two meetings. Data was collected through observation implementation learning and critical thinking skills of students. The results showed that an increase in the average percentage implementation Teams Games Tournaments learning model by teachers from the first cycle to the second cycle is from 77% to 88% and the average percentage implementation result of learning by students from 77% to 90%. Then the critical thinking skills of students also increased from the first cycle to cycle 2 is equal to 37.1 (critical) to 4,2 (very critical).</p><p class="Abstract"><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan untuk mendeskripsikan penerapan pembelajaran kooperatif tipe <em>Teams Games Tournament</em> untuk meningkatkan kemampuan berpikir kritis siswa kelas V SDN Tlekung 1 Kota Batu. Penelitian ini merupakan Penelitian Tindakan Kelas yang dilaksanakan dalam dua siklus. Masing-masing siklus terdiri atas dua pertemuan. Data dikumpulkan melalui hasil observasi keterlaksanaan pembelajaran dan kemampuan berpikir kritis siswa. Hasil penelitian menunjukkan bahwa terjadi peningkatan rata-rata persentase keterlaksanaan pembelajaran dengan model <em>Teams Games Tournaments</em> oleh guru dari siklus I ke II yaitu dari 77% menjadi 88% dan persentase rata-rata hasil keterlaksanaan pembelajaran oleh siswa dari 77% menjadi 90%. Kemudian kemampuan berpikir kritis siswa juga mengalami peningkatan dari siklus I ke siklus II yaitu sebesar 37,1 (kritis) menjadi 4,2 (sangat kritis).</p></td></tr></tbody></table></div>


2012 ◽  
Vol 6 (1) ◽  
pp. 149-154
Author(s):  
Katryna Johnson

Educators can provide opportunities for active learning for the students by engaging them in client-based projects with the community, which enhances application of theory and provides students with the relevance demanded from the business community. Experiential learning opportunities through client-based projects provide for such an experience. Students in a graduate research methods class worked in teams to conduct a SWOT analysis for a local non-profit organization. This paper discusses the use of cooperative learning teams to engage in experiential learning with a non-profit.


Author(s):  
Andi Karman

Abstract: Software Development Learning Indonesian (Short Story) Model Cooperative Learning Teams Games Tornaments (TGT) in Class X SMAN 11 Makassar. This research aims to develop learning tools with cooperative learning model type Teams Games Tournaments (TGT) in class X SMA Negeri 11 Makassar and expected an increase learning achievement of learners. Design test product designs in development using quantitative research, namely quantitative descriptive. This research was conducted in SMA Negeri 11 Makassar. The trial results is known that the learning device TGT learning model is effective and practical, the test results showed that the average score obtained by the students on achievement test is 87.68 of the ideal score of 100 with a standard deviation of 4.91. Number 39 of 41 students or 92.6% meet the individual mastery. These data show that the classical completeness is reached. In general, the students responded positively to the learning device that digunakan.Tingkat teacher's ability to manage the process of cooperative learning teams tournamens games (TGT) are included in the category of very high, meaning that the teacher performance can be maintained.


2015 ◽  
Vol 1 (1) ◽  
pp. 103-112
Author(s):  
Mariah Ulfah

Writing this article is to describe the concept model of Cooperative Learning Type Teams Games Tournament (TGT) and describe its relationship with the increase in the development of students' communicative character. Model of Cooperative Learning Teams Type Game Tournament (TGT) is learning that utilizes small heterogeneous groups and allow students to work together to maximize their learning, involving the activities of all students without any differences in status, involving the role of students as peer tutors, and contains elements of the game in the tournament with using numbered cards and progress of individual scoring system, where students compete with other team members with the same level of academic ability in the tournament table, besides that there is reinforcement (reinforcement) at each end of the lesson in the form of an appreciation of the improvement results achieved by the students. In Cooperative Learning Type Teams Game Tournament comunity are learning concepts that will encourage students to work together and interact with each other. Elements of the game will create a fun learning environment, so that social interaction are good.


1985 ◽  
Vol 32 (8) ◽  
pp. 39
Author(s):  
Marilyn N. Suydam

From a recent study comes the conclusion that individualization of mathematics instruction using programmed materials with individuals or cooperative learning teams can be effective and manageable by a single teacher without an aide (Slavin, Leavy, and Madden 1984).


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Asmidi Asmidi

This study is aimed to describe cooperative learning assisted by teaching aids that can improve mathematical understanding of 8th grade students of SMP Negeri 1 Sukadana on cube and beam material. This type of research is classroom action research. The steps of cooperative learning assistedby teaching aids that can improve students' mathematical understanding of cube and beam material are: 1) Conveying goals and preparing students, in this phase the teacher gives apperception and conveys the learning objectives, 2) Presenting information, in this phase the teacher explores students'initial abilities and delivering lesson material 3) Organizing students into learning teams, in this phase the teacher organizes students into heterogeneous learning groups based on student grades and sexes 4) Helping teamwork and learning, in this phase the teacher guides students who have difficulty in completing their group assignments.5) Evaluating, in this phase the teacher gives an individual quiz question. 6) Giving recognition or appreciation, in this phase the teacher gives awards to the group that successfully completes the group task well. Students' understanding of cube and beam material after the application of cooperative learning assisted by teaching aids in this study increased from the"good" category to the "very good" category. 


2009 ◽  
Vol 13 (1) ◽  
pp. 23
Author(s):  
Mr Sutarto

Metode pembelajaran yang mengedepankan eksperimen sebagai bagian penting kegiatan pembelajaran di tingkat SLTP masih banyak menemui kendala. Terlebih jika eksperimen diseting sebagai pembelajaran yang bersifat konstruktivistik belum banyak dilakukan. Dalam pembelajaran yang bersifat konstruktivis siswa membangun pengetahuannya sendiri. Aktivitas itu akan semakin bermakna jika dilakukan secara bersama-sama dalam pembelajaran kooperatif. Melalui kegiatan lesson study guru secara bersama-sama mengembangkan pembelajaran berbasis konstruktivisme dengan menggunakan pembelajaran kooperatif pada topik klasifikasi hewan Arthropoda di SMPN 1 Paseh. Kegiatan pembelajaran dilangsungkan dengan cooperative learning, tipe Teams Game Tournament (TGT). Kegiatan yang dilaksanakan siswa dalam pembelajarani ini adalah melakukan pengamatan ciri-ciri hewan Arthropoda dan berdasarkan ciri-ciri yang teramati, siswa mengelompokkan hewan Arthropoda ke dalam lima kelas. Selama kegiatan belajar 98% siswa terpacu semangat dan aktivitasnya. Uji dengan TGT umumnya memberikan penguatan yang baik bagi hasil belajar siswa pada topik tersebut. Sedangkan kegiatan lesson study memberikan pengalaman baru bagi guru model dan guru observer.Kata kunci : konstruktivisme, cooperative learning, Teams Game Tournament


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