scholarly journals Engineering Design In Computer Systems: An Interdisciplinary Approach In The Department Of Electrical And Computer Engineering At The University Of Auckland

2020 ◽  
Author(s):  
Stephan Hussmann ◽  
Nitish Patel ◽  
Julainne Sumich ◽  
Bruce MacDonald ◽  
Abbas Bigdeli
Author(s):  
Anne Parker ◽  
Gary Wang ◽  
Kim Hewlett

In this paper, we will describe how we integrated communication into two capstone design courses in the Faculty of Engineering at the University of Manitoba. We will first look briefly at how the stand-alone technical communication course (offered early in the curriculum) serves as a cornerstone because it introduces students to the various genres of engineering communication and emphasizes the importance of communication within the practice of engineering. Integrating communication into courses like the Mechanical and Manufacturing Engineering design course (MECH 4860) and the Electrical and Computer Engineering design course (ENG 4600) means that technical and communications specialists work together toward helping senior engineering design students achieve their goal: designing a solution to an industry-based problem and then presenting their design in written, graphical and oral form. To do so, communications specialists become partners in the delivery of the course and in the assessment process. At the same time, the technical specialists can focus on assessing the design itself. Together, we can then evaluate a design according to what engineers must do on the job: solve problems and communicate solutions. The rubrics used to assess written communications are also intended as ways to help students see how each design element (like “project specifications”) is important to the “deliverable,” the report to the client. Finally, we will conclude with some observations about this past year and indicate what we would like to do next year.


Author(s):  
Steven J. R. Ellis

Tabernae were ubiquitous among all Roman cities, lining the busiest streets and dominating their most crowded intersections, and in numbers not known by any other form of building. That they played a vital role in the operation of the city—indeed in the very definition of urbanization—is a point too often under-appreciated in Roman studies, or at best assumed. The Roman Retail Revolution is a thorough investigation into the social and economic worlds of the Roman shop. With a focus on food and drink outlets, and with a critical analysis of both archaeological material and textual sources, Ellis challenges many of the conventional ideas about the place of retailing in the Roman city. A new framework is forwarded, for example, to understand the motivations behind urban investment in tabernae. Their historical development is also unraveled to identify three major waves—or, revolutions—in the shaping of retail landscapes. Two new bodies of evidence underpin the volume. The first is generated from the University of Cincinnati’s recent archaeological excavations into a Pompeian neighborhood of close to twenty shop-fronts. The second comes from a field survey of the retail landscapes of more than a hundred cities from across the Roman world. The richness of this information, combined with an interdisciplinary approach to the lives of the Roman sub-elite, results in a refreshingly original look at the history of retailing and urbanism in the Roman world.


2017 ◽  
Author(s):  
Devin R. Berg ◽  
Matthew Wigdahl ◽  
Charis D. Collins

This Work in Progress paper presents on the design of project-based learning approach focused on assistive technology as applied in a freshmen level engineering course which also integrates outreach with the local K12 system. The university course targets general education topics as well as an introductory engineering design experience and includes content on the engineering design process, societal implications of engineering design, and a participatory lab-based design project. A partnering class of 5th graders from a local elementary school made use of a daily block of time set aside for academic interventions and individual project-based work to collaborate with the university class. A qualitative assessment was conducted and has thus far has revealed that the university students found the assistive technology theme of the semester-long design project to be meaningful. For the K12 students, the survey results and anecdotal observations suggest that we were only moderately successful in constructing a meaningful and purposeful design experience, from their perspective.


Author(s):  
Peiman A. Sarvari ◽  
Fatma Betül Yeni ◽  
Emre Çevikcan

The Hub Location-Allocation Problem is one of the most important topics in industrial engineering and operations research, which aims to find a form of distribution strategy for goods, services, and information. There are plenty of applications for hub location problem, such as Transportation Management, Urban Management, locating service centers, Instrumentation Engineering, design of sensor networks, Computer Engineering, design of computer networks, Communication Networks Design, Power Engineering, localization of repair centers, maintenance and monitoring power lines, and Design of Manufacturing Systems. In order to define the hub location problem, the present chapter offers two different metaheuristic algorithms, namely Particle Swarm Optimization or PSO and Differential Evolution. The presented algorithms, then, are applied to one of the hub location problems. Finally, the performances of the given algorithms are compared in term of benchmarking.


Author(s):  
Patrick Dumond ◽  
Eric Lanteigne

Traditionally, mechanical engineering capstone courses focused on teaching students the application of fundamental engineering theory to complex mechanical designs. Recently, there has been a transition towards experiential learning initiatives, such as prototyping, in engineering design. This paper looks at the relationship between the mechanical engineering design capstone course and a course in product design and development, which provides students with the opportunity to build prototypes of their designs, at the University of Ottawa. The importance of the traditional capstone course is considered and the implications of implementing these designs are examined. Many capstone design projects would require extensive work so that they could be implemented. A large hurdle appears to exist between analytical design and design implementation, and the term time constraints limit the complexity of designs intended for prototyping. In fact, students require many design iterations before they can build full-scale functional prototypes of their design. Therefore, we have observed that simple products work best for teaching design implementation.


Author(s):  
Nathan L. Eng ◽  
Rob H. Bracewell ◽  
P. John Clarkson

Engineering design thinking combines concepts from heterogeneous sources like personal experience, colleagues, digital and hardcopy media. Despite this challenge, modes of thinking across levels of abstraction through multi-dimensional (spatial) representations are widely neglected in digital support systems. This paper aims to summarize lessons learned through years of experience with software tools that augment this visio-spatial conceptual thinking. This work cuts across disciplines to provide a needed, coherent starting point for other researchers to examine complex outstanding issues on a class of promising support tools which have yet to gain widespread popularity. Three studies are used to provide specific examples across design phases, from conceptual design to embodiment. Each study also focuses on an exemplar of diagrammatic software: the University of Cambridge Design Rationale editor (DRed), the Institute for Human Machine Cognition’s (IHMC) CmapTools and the Open University’s Compendium hypermedia tool. This synthesis reiterates how hypermedia diagrams provide many unique, valuable functions while indicating important practical boundaries and limitations. Future research proposed includes: a need to build more diagrammatic literacy into engineering practice, the need for more detailed studies with experts in industry and specific directions for refining the hypermedia diagram software interfaces.


Author(s):  
Alan W. Eberhardt ◽  
Richard J. Lesley ◽  
Tina G. Oliver ◽  
Rosalia N. Scripa

EGR 200, Introduction to Engineering Design, provides transfer students at the University of Alabama at Birmingham an introductory engineering experience, including a 5-week design project. This year, the authors led a project that involved the design of crutches for use in a developing nation that featured the use of “appropriate technology” regarding materials and construction techniques. The target country was Zambia, Africa, which is one of the poorest countries in the world. In Zambia, the majority of the population lives on less than $2 USD per day [1]. Lack of medical facilities and doctors leads to many serious health issues. Infection often leads to amputation, creating a need for low cost crutches.


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