scholarly journals Le réel entre mimesis et transgression dans Jérémie ! Jérémie ! de Dominique Fernandez

Author(s):  
Michel Magniez

Jérémie ! Jérémie ! est l’un des ouvrages les plus récents de Dominique Fernandez. Cette fiction évoque le séjour d’un jeune étudiant sur l’île d’Haïti, sa découverte du pays et les émois amoureux qu’il y ressentira. La description d’Haïti, par le prisme du héros romanesque, permet un jeu habile avec la géographie politique du lieu : mêlant réflexion historique, descriptions détaillées et aventures fictives, l’auteur parvient à créer un espace riche de vérité et de sens, où le réel acquiert de nouvelles perspectives par le double biais de la fiction romanesque et de l’observation précise. La transgression du réel, opérée par l’auteur, symbolise alors d’autres formes de subversion (politique, sociale, morale, sexuelle ou affective), observées ou effectuées par le héros, notamment par le biais de l’art et de l’écriture.AbstractJérémie ! Jérémie ! is one of the latest works of the contemporary French author Dominique Fernandez. This novel is about the journey of a young student to Haiti, his discovery of the country and the new feelings he will experience there. Depicting Haiti through the eyes of Fabrice, the hero of the book, the novel provides us with a description of the local geography and politics. By blending historical reflections on history, detailed descriptions and fictional adventures, the author succeeds in creating a truthful and meaningful fictional world, in which reality is endowed with new prospects through fiction and observation. By going beyond reality, the author also points out to other forms of subversion, whether political, social, moral, sexual or affective. The hero will be able to witness and experience such forms of subversion on the island, mainly through art and writing.

2014 ◽  
pp. 111-119
Author(s):  
Aleksandra Komandera

The paper discusses the theme of wandering in the novel by French author André Dhôtel. The protagonist of Le Mont Damion, Fabien Gort, is not a typical vagrant, as he is a member of an intellectual and quite rich family. However, because of his strong absent-mindedness and strangeness, Fabien is unable to find a place in social structures. People’s hostility leads him to many wanderings and unexpected encounters which influence his existence. The novel seems to be also a generic wandering, as it possesses some features of picaresque novel, adventure novel, initiation story and fairytale fantasy.


Text Matters ◽  
2018 ◽  
pp. 386-410
Author(s):  
Abdolali Yazdizadeh

Hyperreality is a key term in Jean Baudrillard’s cultural theory, designating a phase in the development of image where it “masks the absence of a profound reality.” The ambiance of Joseph Heller’s Catch-22 (1961) closely corresponds to Baudrillard’s notion of the hyperreal as images persist to precede reality in the fictional world of the novel. Since for Baudrillard each order of simulacra produces a certain mode of ideological discourse that impacts the perception of reality, it is plausible that the characters of this fictional context should be ideologically impacted by the hyperreal discourse. From this vantage point it is possible to have a new critical assessment of Yossarian’s (protagonist) antiheroic stance and study the role of the “business of illusion,” whose ideological edifice is based on the discourse of the hyperreal, on his antiheroic stance and actions. By drawing on Baudrillard’s cultural theory this paper aims to read Heller’s novel as a postmodern allegory of rebellion against the hyperreality of the twentieth-century American life and trace its relevance to modern-day U.S.


Author(s):  
David J. Galloway

The Vereshchagin episode, describing the execution of a young student during the fall of Moscow in 1812, occupies Chapters 24 and 25 of Part 3, Book 3 of Lev Tolstoi's Voina i mir (War and Peace). This dramatic scene, in which Mikhail Vereshchagin is cut down by a dragoon on the order of Count Fedor Rastopchin, has received little critical attention given the breadth of work on the novel as a whole. This is understandable on the grounds that the text does not constitute a large portion of Voina i mir and its characters are far from principal players. Yet investigating the episode reveals how Tolstoi deliberately added psychological, ideological, and theological subtexts to the early drafts, marking such subtexts by changes in narration, language, and direct allusions. Episodes such as this one are intricately structured to produce emotions, raise questions, and initiate a philosophical inquiry into the actions and thoughts of the characters concerned.


Author(s):  
Laura E. Tanner

By locating the reader uncomfortably within its circumscribed fictional world, Home highlights the confining cultural and narrative structures through which the everyday dynamics of family are often experienced and represented. In its refusal to provide mechanisms of imaginative transcendence that would transport the reader out of the Boughtons’ oppressive dwelling or make it more hospitable, the novel renders domestic and narrative space equally uncomfortable. Using narrative theory, cultural studies explorations of family and memory, and feminist theories of gender and space, this chapter explores how Home unsettles the culturally sanctioned idea of home as an escape from the contesting ideologies of the larger world even as it reveals the force of our investment in a domestic ideal that legislates, sanctions, and naturalizes scripted performances of the ordinary.


Author(s):  
Clara Fernandez-Vara

The video game adaptation of Blade Runner (1997) exemplifies the challenges of adapting narrative from traditional media into digital games. The key to the process of adaptation is the fictional world, which it borrows both from Philip K. Dick's novel Do Androids Dream of Electric Sheep? (1968) and Ridley Scott's film Blade Runner (1982). Each of these works provides different access points to the world, creating an intertextual relationship that can be qualified as transmedia storytelling, as defined by Jenkins (2006). The game utilizes the properties of digital environments (Murray, 2001) in order to create a world that the player can explore and participate in; for this world to have the sort of complexity and richness that gives way to engaging interactions, the game resorts to the film to create a visual representation, and to the themes of the novel. Thus the game is inescapably intertextual, since it needs of both source materials in order to make the best of the medium of the video game.


2005 ◽  
Vol 13 (1) ◽  
pp. 103-113
Author(s):  
SILVIA ALBERTAZZI

The Postcolonial representation of European culture can alter our (European) perspectives on Western arts. The case of the novel An Equal Music by the Indian writer Vikram Seth is particularly interesting. Although set in Europe (between London, Vienna and Venice) and dealing with European characters, situations, landscapes, and cultural myths, the book offers a peculiarly Postcolonial reading of our classical music. Therefore, by applying Said's contrapuntal analysis to Postcolonial writing, I deal with ‘What the Postcolonial means for us’, taking into account, besides European Literature and Postcolonialism, also the relationship between European music and the Postcolonial sensibility, using Said's and Kundera's essays as keys to Seth's musical and fictional world.


1997 ◽  
Vol 56 (1) ◽  
pp. 61-84
Author(s):  
Laura Chernaik

This article analyses an anti-essentialist SF novel, focusing on the extent to which anti-foundationalism enables a more accurate as well as a more productive representation of postmodernity. My argument stresses the ways in which Pat Cadigan's novel Synners, mostly because of its remarkable narrative form, challenges some of the most dangerous norms and normativity of American thought and culture. I argue, that, in order to understand this complex novel correctly, we must approach technoscience and transnational capitalism as separate, interacting discourses and material practices. The representations of technoscience, in the novel, are definitely not ‘figures’ for late capitalism: they are representations of a discourse which interacts with capitalism in the fictional world as in the real world. Contrary to what has been suggested by a number of critics writing about Foucault, use of this notion of discourse does not preclude use of notions of agency. As the queer theorists who have drawn on Foucault's work show, agency can be theorized in terms compatible with the notions of discourses, material practices and technologies. My discussion of Synners thus focuses on questions of agency, showing how Cadigan uses a deconstruction of Judeo-Christian religious tropes to argue for a responsible, and knowledgable, ‘incurably informed’ approach to technology.


2000 ◽  
Vol 9 (3) ◽  
pp. 215-239 ◽  
Author(s):  
Laura Hidalgo-Downing

This article presents a discourse-based approach to negation by applying text world theory to the analysis of negation in the novel Catch-22, by Joseph Heller (1986 [1961]), The model developed for the analysis of negation is based on Werth’s (1999) notion of negation as a subworld which modifies information which is present in the common ground of the discourse. By so doing, negation contributes to the general discourse function of updating information in the text world. Additionally, negation may form part of contradictory structures which, being self-contained units, do not contribute to the updating discourse function but, rather, seem to block the flow of information. The analysis of the functions of negation is framed within a broader framework of stylistic analysis, where the objective is to discuss how the foregrounded nature of negation as a recursive feature in Catch-22 may have a defamiliarizing effect. The argument put forward in this article is that negation plays a crucial role in the expression of a conflict between what is presented as real and what is presented as not real in the fictional world; this conflict, in its turn, has important consequences for the way the story develops and the way major themes of the novel are treated.


2017 ◽  
Vol 58 (2) ◽  
pp. 177-197
Author(s):  
Eliza Hetka

Summary This article is an attempt at reopening the discussion about the art of psychotic artists. It revisits the problem of schizophrenic art creation, which tends to be neglected or marginalized, by focusing on Jerzy Krzysztoń’s Obłęd (Insanity). The novel, treated as an example of schizophrenic narrative, a subset of trauma narratives, is examined here in two aspects, its language and the structure of its fictional world. This is an interdisciplinary, comparative study which makes use of the analytical tools of psychology, psycholinguistics and psychiatry.


2020 ◽  
Vol 8 (2) ◽  
pp. 14
Author(s):  
Gora Chand Das

V.S.Naipaul expertly exhibited a great craftsmanship in literary pieces like fiction, travel and journalistic writing. His fictional world reveals a critical look on the world and also utilizes its traditions, customs and cultures. Naipaul’s writing express the ambivalence of the exile, a feature of his own experience as an Indian in the West Indies, a West Indies in England, and a nomadic intellectual in a post colonial world. Naipaul adhered to the form of the traditional narrative, and by doing away with the technical devices of the stream of consciousness; he exhibits his power of writing by making his readers share the inevitable irony and paradox of modern life form by its quintessential self-division and inner conflict. The protagonist of Naipaul’s fiction may be different persons but there may be sensed a thread of continuity in their fate and there “limbotic” status. He has described the theme of a quest for identity, a sense of displacement, alienation, exile of an individual in the backdrop of colonial and postcolonial period. The act of displacement, his trying efforts to organize his experience, and his gazing back to know about his roots and his continuing search for the desirable self can be clearly stated in his novel Half A Life (2001). In the novel Half A Life, Willie Chandran is a migrant from one place to another and then to another. And he keeps on doing that through both Half A Life, and its sequel Magic Seeds (2004).  


Sign in / Sign up

Export Citation Format

Share Document