Digital dojo: a serious gaming approach for supplementing martial arts education using kinect motion capture analysis
2009 ◽
Vol 11
(1)
◽
pp. 239-249
2021 ◽
Keyword(s):
2014 ◽
Vol 16
(2)
◽
pp. 13-22
1978 ◽
Vol 23
(3)
◽
pp. 201-214