Understanding the Role of IS and Application Domain Knowledge on Conceptual Schema Problem Solving: A Verbal Protocol Study

2016 ◽  
Vol 17 (12) ◽  
pp. 759-803 ◽  
Author(s):  
Vijay Khatri ◽  
◽  
Iris Vessey ◽  
Author(s):  
Manjit Singh Sidhu

The Mechanical Engineering course is largely based on practical skills and requires the acquisition of basic skills and domain knowledge before applying them on real problems. In order to design and develop a technology assisted problem solving (TAPS) package particularly to guide students in learning and solving engineering problems, it is necessary to be acquainted with its development and its process of realization in practical terms in computer software. User interface design has been applied in learning environments as discussed in previous Chapter 3. Therefore it is informative to discover the extent to which they help engineering students in their learning and thereby be incorporated in TAPS packages. This examination includes an overview of good practice in the positioning and operation of navigational features, visual screen presentation, the nature of presentation, help and feedback and views on the role of the learner in using the TAPS packages. This Chapter discusses the need to learn practical Mechanical Engineering skills and reviews the tutorial and situational learning approaches. Additionally the Chapter provides an overview of TAPS packages and the approach adopted for problem solving and student learning.


Author(s):  
Hyunmin Cheong ◽  
Gregory M. Hallihan ◽  
L.H. Shu

AbstractBiomimetic design applies biological analogies to solve design problems and has been known to produce innovative solutions. However, when designers are asked to perform biomimetic design, they often have difficulty recognizing analogies between design problems and biological phenomena. Therefore, this research aims to investigate designer behaviors that either hinder or promote the use of analogies in biomimetic design. A verbal protocol study was conducted on 30 engineering students working in small teams while participating in biomimetic design sessions. A coding scheme was developed to analyze cognitive processes involved in biomimetic design. We observed that teams were less likely to apply overall biological analogies if they tended to recall existing solutions that could be easily associated with specific superficial or functional characteristics of biological phenomena. We also found that the tendency to evaluate ideas, which reflects critical thinking, correlates with the likelihood of identifying overall biological analogies. Insights from this paper may contribute toward developing generalized methods to facilitate biomimetic design.


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