scholarly journals Expanding the Game Design Space – Teaching Computer Game Design in Higher Education

2016 ◽  
Vol 8 (1) ◽  
pp. 13-22 ◽  
Author(s):  
Seth Andrew Hudson

This chapter argues that the study of game design in higher education has the power to directly impact changes in the current culture of the computer game industry, doing so through the incorporation of reflective practice in coursework and teacher practice. Highlighting the unique challenges faced by computer game design faculty and programs, along with challenges students face when seeking employment post-graduation, the author frames questions of student culture and identity as they relate to discipline-specific traditions and the games industry. The discussion calls for the leveraging of the prior knowledge students have as players and many faculty have through industry experience, and concludes with recommendations for adopting reflective practice across computer game design in higher education.


2007 ◽  
Vol 24 (3) ◽  
pp. 359-368 ◽  
Author(s):  
M. J. Taylor ◽  
M. Baskett ◽  
G. D. Hughes ◽  
S. J. Wade

Author(s):  
Seth Andrew Hudson

This paper discusses the importance of, and presents a possible framework for, phenomenological research of game industry practice to enhance pedagogy in computer game design (CGD) education. Built around examples from one such study on the practices of game industry writers, the author provides background for the study in question, outlines the theoretical framework of the research design, and presents an overview of the findings. A discussion of possible impacts and further applications in other subdisciplines of game development follows.


2019 ◽  
Vol 19 (3) ◽  
pp. 1-35 ◽  
Author(s):  
Jill Denner ◽  
Shannon Campe ◽  
Linda Werner

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