scholarly journals Study of the Instruction Effect using Force Plates and EMG in Straight Punching

2014 ◽  
Vol 29 (4) ◽  
pp. 577-582
Author(s):  
Naoya IWAMOTO ◽  
Satoshi IMAI ◽  
Takafumi SAITO
Keyword(s):  
1999 ◽  
Vol 3 (2) ◽  
pp. 115-129 ◽  
Author(s):  
Han X. Lin ◽  
Gavriel Salvendy

2003 ◽  
Vol 93 (3_suppl) ◽  
pp. 1080-1082
Author(s):  
Richard A. Charter ◽  
Michael N. Lopez

Knight's 2003 analysis of the effect of the WAIS–III instructions on the Matrix Reasoning subtest was based on multiple t tests, which is a violation of conventional statistical procedures. Using this procedure significant differences were found between the group who know the subtest was untimed versus the group which did not know if the subtest was timed or untimed. Reanalysis of the data used three statistical alternatives: (a) Bonferroni correction for all possible t tests, (b) one-way analysis of variance, and (c) selected t tests with the Bonferroni correction. All three analyses yielded nonsignificant differences between means, thereby changing the conclusions of Knight's study.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Teodóra Vékony ◽  
Hanna Marossy ◽  
Anita Must ◽  
László Vécsei ◽  
Karolina Janacsek ◽  
...  

Abstract A crucial question in skill learning research is how instruction affects the performance or the underlying representations. Little is known about the effects of instructions on one critical aspect of skill learning, namely, picking-up statistical regularities. More specifically, the present study tests how prelearning speed or accuracy instructions affect the acquisition of non-adjacent second-order dependencies. We trained 2 groups of participants on an implicit probabilistic sequence learning task: one group focused on being fast and the other on being accurate. As expected, we detected a strong instruction effect: accuracy instruction resulted in a nearly errorless performance, and speed instruction caused short reaction times (RTs). Despite the differences in the average RTs and accuracy scores, we found a similar level of statistical learning performance in the training phase. After the training phase, we tested the 2 groups under the same instruction (focusing on both speed and accuracy), and they showed comparable performance, suggesting a similar level of underlying statistical representations. Our findings support that skill learning can result in robust representations, and they highlight that this form of knowledge may appear with almost errorless performance. Moreover, multiple sessions with different instructions enabled the separation of competence from performance.


2011 ◽  
Vol 271-273 ◽  
pp. 423-427
Author(s):  
Dong Zhu

Hard to learn and easy to forget are real problems in Wushu practice. Digital Wushu instruction court as the computer assisted technology increases alternative teaching method in Wushu teaching activities. Digital Wushu instruction court includes hardware system and software system. Hard ware is mainly composed by digital floor, digital periphery, digital terminal and communication platform. Software includes picture, video, music, text, motion analysis system and so on. The purpose of digital Wushu instruction court is to cultivate students’ interests to Wushu, increase Wushu instruction effect, and develop their self-learning ability.


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