scholarly journals Joined-up Library and Information Services in the University of the 21st Century

2001 ◽  
Vol 2 (1) ◽  
pp. 20-36
Author(s):  
Alan Hopkinson

Universities in the UK at the start of the 21st century are in transition. Different trends are emerging in the subjects they teach and the way they are organized and student numbers are increasing. New and more powertul computer networks are being established. In this environment economies have to be made and administrative reorganisation can be seen to assist this. Libraries and computing services are increasingly overlapping in their coverage and are formally merging. Librarians are taking more part in training and the electronic library is changing much. Electronic journals, books and secondary services are changing the ways in which libraries work. The concept of the hybrid library has emerged and the virtual learning environment means that the traditional boundaries between classroom and library are blurring. A recent SCONUL report made some predictions about library economics, technological developments and student numbers.

Author(s):  
Stephen Tang ◽  
Martin Hanneghan ◽  
Abdennour El Rhalibi

Games-based learning takes advantage of gaming technologies to create a fun, motivating, and interactive virtual learning environment that promotes situated experiential learning. Many researchers now believe that this approach can better motivate present day entertainment-driven learners to more thoroughly engage in learning through meaningful activities defined in the game context as opposed to those offered using more traditional didactic approaches. This chapter describes games-based learning, the related terms and scope, current approaches, embedded pedagogies and challenges for providing high-quality education in the 21st Century.


Author(s):  
Jintavee Khlaisang ◽  
Kemmanat Mingsiritham

The study aims to design and develop a Virtual Learning Environment (VLE) system to enhance the communication and collaboration skills of higher education learners in the ASEAN cultural community. The system was developed based on a literature review of ASEAN to identity its educational goals for 2015, as well as the subjects of open learning, VLE, active learning, activity based learning, ASEAN cultural community, and collaboration and communication skills in 21st century. The results of the literature review were developed into a questionnaire for 400 higher education instructors. The survey results were then tabulated using G* Power and were analyzed using Exploratory Factor Analysis (EFA) to find the core elements to be developed to be an appropriate VLE system. The resulting system was tested using a sample group of 30 volunteer undergraduate students from 5 ASEAN member countries. Data analysis using t-test dependent indicated that there was statistical difference between pre and post self-assessment scores of the 21st century skills in communication and collaboration at a 0.05 level of significance. The result was consistent with the results of behavior and trace observations and the quality of project assignments produced using the system. The system developed consisted of four elements was approved by experts in the education field.


2018 ◽  
Vol 11 (2) ◽  
Author(s):  
Emmanuel Mogaji

The role of technology in enhancing teaching and learning cannot be over-emphasised. Often, tutors use innovative tools from the virtual learning environment (VLE) provided by the university. In this piece, I reflect on the prospects of VLE, as tutors and students have begun to find other tools more engaging and interactive.


2020 ◽  
Vol 2 (1) ◽  
pp. 86-94
Author(s):  
A. V. Fomenko ◽  
◽  
D. O. Tarasov ◽  

One of the hallmarks of the learning process is its manageability, which provides for the possibility of planning and designing the educational process. The article deals with practical issues related to the administration of the University Virtual Learning Environment in terms of organization and differentiation of access rights of different categories of users. The authors discuss the principles of administering a virtual learning environment in terms of distinguishing levels of access to individual elements of the system for different roles of different categories of users. In LMS Moodle, the list of hierarchical contexts is as follows: System (no parent context); Website – homepage (parent context – system); Course category (parent context – system); Course (parental context – course category or system); Course element (parent context – course); Block (parent context – system or course); User (parent context – system). In the Lviv Polytechnic University, only Super Administrator, Global Group Management, Methodist, and Library have global roles. Role assignments are performed to determine the role in context. The site (homepage) and course are examples of two different contexts. While the role assignment process is the same for different contexts, the path to the assignment page may be different. The article gives examples of how to organize a system of administration with a description of the processes of creating different types of roles and the logic of implementation of each role and the need for certain approaches. There are five types of roles in the article, namely: managerial, supervisory, training, informational, temporary, providing justification and practical advice on setting up each role for each type. The article describes a common responsibility matrix for each user role. The roles of management roles are different aspects of course administration at the level of course categories of different types of nesting. This type includes administrators. The role of the controlling role is, by name, to investigate the various aspects of educational and training activities within the VNS system. The objectives of the learning roles are to ensure and carry out the learning process itself. These roles include, first of all, the system role by default – the student, the main participant in the process of acquiring knowledge, passing checkpoints and other components of the educational process. The tasks of information roles are to create information messages for both students and teachers at different levels of the information system. Temporary role tasks are to involve third parties in the system. Of course, the guest is first and foremost, but in our case guest entry is forbidden, so the roles of Conference Participant and Olympiad Participant were created to provide access to individual system resources. The article describes a common responsibility matrix for each user role.


2012 ◽  
pp. 985-1004
Author(s):  
Julian Buchanan ◽  
Steve Wilson ◽  
Nirmala Gopal

This chapter explores the use of a Virtual Learning Environment (VLE) to bring together students in criminology and social work from three universities across the globe (the University of KwaZulu-Natal in South Africa; the University of Washington in the United States of America; and Glyndwr University in Wales, United Kingdom), to examine the issue of racism and hate crime. The chapter provides a detailed case study of an online learning environment constructed to facilitate a four week international student conference. The chapter draws strongly upon the student experience and voice, extracted from the anonymous completion of online questionnaires at the end of the conference. The student narrative is supplemented by the experiences of the three authors who facilitated and managed the online learning process. The chapter explores the educational opportunities and limitations in respect of: online learning generally; the cross cultural shared experience; and in terms of engaging students in investigating global social issues.


Author(s):  
Julian Buchanan ◽  
Steve Wilson ◽  
Nirmala Gopal

This chapter explores the use of a Virtual Learning Environment (VLE) to bring together students in criminology and social work from three universities across the globe (the University of KwaZulu-Natal in South Africa; the University of Washington in the United States of America; and Glyndwr University in Wales, United Kingdom), to examine the issue of racism and hate crime. The chapter provides a detailed case study of an online learning environment constructed to facilitate a four week international student conference. The chapter draws strongly upon the student experience and voice, extracted from the anonymous completion of online questionnaires at the end of the conference. The student narrative is supplemented by the experiences of the three authors who facilitated and managed the online learning process. The chapter explores the educational opportunities and limitations in respect of: online learning generally; the cross cultural shared experience; and in terms of engaging students in investigating global social issues.


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