scholarly journals Study on the Basic Pattern of Man's Trousers in Southwest Area Based on 3D Scanning Data

Author(s):  
Qin LI ◽  
Xu LI ◽  
Longlin ZHANG
Keyword(s):  
2017 ◽  
Vol 68 (02) ◽  
pp. 95-102 ◽  
Author(s):  
POPESCU GEORGETA ◽  
NICULESCU CLAUDIA ◽  
OLARU SABINA

The paper presents the design stages of children’s clothing products and is based on new anthropometric data obtained by 3D scanning of anthropometric standard developed by INCDTP. The design technology is innovative, enabling the development of patterns for all age groups of children, using a single basic pattern of a type of clothing product. The large number of existing 3D standard anthropometric data allows their inclusion in the design algorithms, parameterization of the virtual dummy, 3D simulation, verification of body-product correspondence, automatic change of patterns until the fulfilment of compliance for the product designed. The paper presents the 3D simulation methodology of representative clothing products for children.


2001 ◽  
Vol 209 (2) ◽  
pp. 105-117 ◽  
Author(s):  
Thomas Kleinsorge ◽  
Herbert Heuer ◽  
Volker Schmidtke

Summary. When participants have to shift between four tasks that result from a factorial combination of the task dimensions judgment (numerical vs. spatial) and mapping (compatible vs. incompatible), a characteristic profile of shift costs can be observed that is suggestive of a hierarchical switching mechanism that operates upon a dimensionally ordered task representation, with judgment on the top and the response on the bottom of the task hierarchy ( Kleinsorge & Heuer, 1999 ). This switching mechanism results in unintentional shifts on lower levels of the task hierarchy whenever a shift on a higher level has to be performed, leading to non-shift costs on the lower levels. We investigated whether this profile depends on the way in which the individual task dimensions are cued. When the cues for the task dimensions were exchanged, the basic pattern of shift costs was replicated with only minor modifications. This indicates that the postulated hierarchical switching mechanism operates independently of the specifics of task cueing.


Author(s):  
Willeke Wendrich

This chapter outlines the advantages of digital epigraphy in the context of the original monuments. It analyzes the perception of epigraphic publication of monuments, taking into account new technologies. 3DVR models can be created using architectural drawings and measurements (CAD and 3D modeling), 3D scanning, and Structure for Motion (SfM). These systems present different advantages and challenges, which are discussed. Current options for publication include VSim, 3D GIS, and Unity 3D platforms. The issues of peer review of publications and long-term preservation of data are addressed. The chapter concludes with a consideration of the issue of potentially misleading impressions given by 3DVR representations.


IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Kristijan Bartol ◽  
David Bojanic ◽  
Tomislav Petkovic ◽  
Tomislav Pribanic
Keyword(s):  

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