scholarly journals Anthropometrical Measurements for Three-Dimensional Clothing Design

Author(s):  
Inga Dabolina ◽  
Ausma Vilumsone ◽  
Janis Dabolins
Author(s):  
Oleg Kardash

Theory of objective shaping in the design of garments. Modern methods of designing garments are considered. It is determined that the current areas are: particular features of modeling, which take into account the dynamics of dimensional features; methods of two- and three-dimensional design with an attempt to take into account anthropometric features and features of sewing materials. The disadvantages of the subjective approach according to the methods of approximate design are pointed out The new scientific direction of objective shaping in clothing design with the corresponding theory with criterion complex dependences which allow to carry out objective controllability of process of shaping and the forecast of qualitative indicators is proved. An example of shells with pre-deformed and bent section and their criterion dependence is given.


2011 ◽  
Vol 331 ◽  
pp. 670-674
Author(s):  
Chin Mei Lin ◽  
Ching Hui Lin ◽  
Pei Chen Hsiao ◽  
Yi Chang Yang

The design of geometric form is widely used in daily life, such as Product Design, Communication Design and Digital Animation. In fact, it is an indispensable element of artistic creation. However, there is still a large possibility to explore for clothing design. This study discusses the relationship between the features of geometric form and clothing patterns. Through the works of fashion designers analyse the techniques used and the possibility of development. In order to break the traditional concepts of pattern making and to dismantle the patterns, the geometric form was used as the basic structure to create a three-dimensional silhouette. As a result, the clothing would produce visual effects with the movement of body. The overall design process and creative outcomes contribute researchers different design thinking for further study and development.


2012 ◽  
Vol 479-481 ◽  
pp. 2148-2151
Author(s):  
Nan Lin ◽  
Jing Lin ◽  
Ni Lin

Reverse Engineering technology has became a widely applied technology, but it has never been used in the field of Clothing Design Engineering .This paper aims to explore how to constructing the three-dimensional entity model of clothing by Geomagic software, then introduce the files into Freeform software in order to redesign clothing. The matters need attention during the Point cloud select, t data processing and model reconstruction are described in detail. In addition, the paper discusses the best solution of importing into Freeform software in different situation, also discusses the processing procedure after importing.


2014 ◽  
Vol 687-691 ◽  
pp. 4898-4901
Author(s):  
Xue Hua Leng

With the development of computer technology and network technology, people want to design clothing which meets the aesthetic personal requirements through more convenient and more efficient computer technology. At the beginning of 21st century, customized electronic system came into being, it organically combined the human modeling in clothing production, body analysis, all aspects of the anthropometric fashion design, style selection, ordering clothing, apparel production by using the modern three-dimensional body scanning technology, computer technology and network technology to achieve effective and efficient digital garment production.


2021 ◽  
Vol 2021 ◽  
pp. 1-16
Author(s):  
Jiali Qiu ◽  
Lianghua Ma

With the upgrading of intelligent manufacturing, industrial robots will play an important role in the garment industry. The purpose of this article was to study the pattern and style based on the integration of artificial intelligence and clothing design. In this article, the digital modeling of clothing design and the case analysis of intelligent clothing design are described using the method of comparative experiment. The experimental results are obtained from the analysis of fuzzy number of clothing design language evaluation, three-dimensional human body construction clothing size, clothing design elements and auxiliary functions, and the analysis of the advantages and disadvantages of clothing design system. The popular clothing sample is D4 (0.4862), which is 20% higher than other products. It can be concluded that the model proposed in this article can grasp the needs of consumers and select the right one according to the market positioning. The fabric mass production fashion brand can significantly improve the efficiency and satisfaction of the fabric selection decision-making process. It provides enough technical support and style model for intelligent clothing design.


2021 ◽  
Vol 2066 (1) ◽  
pp. 012015
Author(s):  
Yuli Hu

Abstract In today’s society, people’s demand for personalized clothing is increasing, and they are increasingly pursuing traditional elements. Therefore, many fashion designers will incorporate folk elements into the traditional clothing design concepts to meet this demand. Sc a kind of computer technology Personalized auxiliary design software is produced. The function of this software is to use the MVC architecture to create system function modules, and then use the Kinect-based three-dimensional scanning system to model the human body, so as to clearly understand and obtain human body models with different characteristics. Take the folk art elements of opera as an example, integrate the opera elements into the costume design and save it in the database of the system. Under the action of the virtual algorithm, the personalized costume is matched with the human body model, which completes the costume design. Personalized design, and better design results can be obtained through this auxiliary design software.


Author(s):  
Eva Lapkovska ◽  
Inga Dabolina

Achievement of desired garment form is essential in the development of clothing design, which depends on properties of its raw material - mainly fabric. Virtual prototyping can serve as a tool for assessing the form and fit of garments before real production and deciding whether to make changes in ease values, pattern cut or fabric parameters. The aim of the study is investigation of reliability of virtual prototyping results using Modaris 3D (Lectra) due to influences of changeable fabric parameters on garment drape effects, as well as verifiability with three-dimensional (3D) scanning (Vitus Smart XXL®) of real products. For the research half-circle cut skirt designed in appropriate size for standard figure dummy. Skirt virtually simulated on mannequin which previously scanned and imported into the system. Properties of three different types of fabrics examined in a material testing laboratory according to requirements of relevant standards. Skirt virtually tried-on defining fabric properties by gained testing results and afterwards made from real fabrics, put on the dummy and scanned. Drape effects of the various virtual prototypes and real product scans compared, both in the CAD system and the scanning system (Anthroscan) using cross-sections and their measurements (depths and diameters of folds, circumferences). Fabric parameters has an influence on the reliability of virtual prototyping results in terms of accuracy of parameters determined and put into the system. Cross-sections with measurements reveal differences between virtually sewn and real skirt drape configurations.


2021 ◽  
Vol 16 ◽  
pp. 155892502199050
Author(s):  
Weirong Wang ◽  
Honglian Cong ◽  
Zhijia Dong ◽  
Zhe Gao

The study analyzed the skin deformation of women’s limbs under yoga, and established a digital design model of weft-knitted seamless yoga pants based on skin deformation. Five representative yoga moves were selected. Eight female participants were selected to perform a standard standing posture and yoga postures. Three-dimensional scanning technology was used to measure the participants’ lower limbs, and skin data on different parts of the lower limbs were analyzed. The prototype of seamless pant was partitioned based on the skin deformation data, and it was establish a partition design model of weft knitted seamless yoga pant. By creating an fabric structure library and classifying it according to the tensile properties of the fabric structure, establishing the correspondence between the model partition and the fabric structure classification, which realized the digital design of the seamless yoga pants structure. The research results can provide a basis for the structure and style design of yoga pants, and realize the rationality and efficiency of clothing design.


1966 ◽  
Vol 25 ◽  
pp. 227-229 ◽  
Author(s):  
D. Brouwer

The paper presents a summary of the results obtained by C. J. Cohen and E. C. Hubbard, who established by numerical integration that a resonance relation exists between the orbits of Neptune and Pluto. The problem may be explored further by approximating the motion of Pluto by that of a particle with negligible mass in the three-dimensional (circular) restricted problem. The mass of Pluto and the eccentricity of Neptune's orbit are ignored in this approximation. Significant features of the problem appear to be the presence of two critical arguments and the possibility that the orbit may be related to a periodic orbit of the third kind.


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