A line follower robot implementation using Lego's Mindstorms Kit and Q-Learning
Keyword(s):
A common problem working with mobile robots is that programming phase could be a long, expensive and heavy process for programmers. The reinforcement learning algorithms offer one of the most general frameworks in learning subjects. This work presents an approach using the Q-Learning algorithm on a Lego robot in order for it to learn by itself how to follow a blackline drawn down on a white surface, using Matlab [5] as programming environment.
2020 ◽
Vol 8
(6)
◽
pp. 4333-4338
2021 ◽
Vol 2131
(3)
◽
pp. 032103
2012 ◽
Vol 19
(Special)
◽
pp. 31-36
◽
2012 ◽
Vol 588-589
◽
pp. 1515-1518
Keyword(s):
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