Workspace design: a case study applying participatory design principles of healthy workplaces in an industrial setting

2010 ◽  
Vol 51 (1) ◽  
pp. 39 ◽  
Author(s):  
Ole Broberg
Author(s):  
Faith McCreary ◽  
Ray Reaux ◽  
Roger Ehrich ◽  
Susan Hood ◽  
Keith Rowland

Computers and network connectivity in the classroom raise new challenges in workspace design. Unlike corporate or dedicated laboratory facilities, a technology-rich classroom plays multiple roles throughout its working day. Classroom design demands flexible and robust construction, particularly when applied in an elementary school setting. Using the PCs for Families project as a case study, this paper discusses design issues of a technology-rich networked classroom from ergonomic design to system support.


Author(s):  
Konstantin Aal ◽  
Anne Weibert ◽  
Kai Schubert ◽  
Mary-Ann Sprenger ◽  
Thomas Von Rekowski

The case study presented in this chapter discusses the design and implementation of an online platform, “come_NET,” in the context of intercultural computer clubs in Germany. This tool was built in close cooperation with the children and adult computer club participants. It was designed to foster the sharing of ideas and experiences across distances, support collaboration, and make skills and expertise accessible to others in the local neighborhood contexts. In particular, the participatory-design process involving the children in the computer clubs fostered a profound understanding of the platform structure and functionalities. The study results show how younger children in particular were able to benefit, as the closed nature of the platform enabled them to gather experience as users of social media, but in a safe and controlled environment.


Author(s):  
Paden M. Troxell ◽  
Charles Kim

Researchers in the area of design for the developing world have synthesized knowledge from location-specific product case studies in the form of design guidance, which includes pitfalls, principles, and methods. Much of the design guidance relates to specific product classes and regions, while recent work is directed towards generalized principles. The aim of this paper is to fill gaps in product class-specific design guidance by creating larger groups of similar products, which share design characteristics. In this paper, we present a method for classifying products into such groups utilizing cluster analysis. We present a five-step method, which includes optional synthesis of design principles. The potential value of the method is demonstrated in a case study. The result included two distinct product groups, titled Products for Relief and Products for Development, and corresponding design principles for each group.


2016 ◽  
Vol 24 (01) ◽  
pp. 1-35 ◽  
Author(s):  
Hoe Chin Goi ◽  
Jiro Kokuryo

Design science methodology was used to develop and test a University-based Venture Gestation Program (UVGP), the model built after identifying key problems and reactions to them in student based gestation ventures. The model relied on a three-year longitudinal comparative case study of a successful and an unsuccessful student venture team. The teams came from the same university and were winners of business plan contests in 2012 and 2013. Although the teams were very similar to begin with, analyses revealed that different responses to three shared problems were key determinants of venture gestation success, and failure. Based on these observations, three design principles, termed tenure, competence compatibility and entrepreneurial bricolage, were adapted to derive a solution model, the Venture Gestation Model (VGM), with the aim of improving chances of venture success. To develop the model, the study drew on dynamic capability theory, and subsequently yielded the UVGP which provided concrete tools (prescriptions) toward gestation venture success. As a means of testing the designed solution, an evaluation of the program was conducted by observing the gestation venture of the 2014 winner of the annual contest. Findings show that gestation success depends more on the effectiveness of the program in increasing awareness of internal problems than on reactions to external changes. However, the prescription on competency development requires revision to overcome inadequacy issues.


2011 ◽  
Vol 84 (16) ◽  
Author(s):  
Giancarlo Trimarchi ◽  
Haowei Peng ◽  
Jino Im ◽  
Arthur J. Freeman ◽  
Veerle Cloet ◽  
...  
Keyword(s):  

2018 ◽  
Vol 2 (04) ◽  
pp. 372-387
Author(s):  
Nabila Qirala Sukada ; Purnama Salura

Abstract- Many of high-rise office buildings in Indonesia applies efficiency and effectivity of building form,cost, and time for construction as a number one priority. As a result, high-rise office buildings appears with aminimum-articulated form, and show the dominance by using glass materials as a facade. However, there arealso high-rise office buildings that have an articulated form and its facades that are not dominated by glass,although they appear in small numbers. Wisma Dharmala Sakti Jakarta and Wisma Dharmala Sakti Surabayaare one of them. Moreover, both buildings were designed by foreign architect, Paul Rudolph. Based on thepotentials of both buildings, this research focused on Paul Rudolph’s principles in designing high-rise officebuildings in Wisma Dharmala Sakti Jakarta and Wisma Dharmala Sakti SurabayaLooking at the phenomena of high-rise office buildings in Indonesia as described earlier, this smallnumber and the articulated form of high-rise office buildings designed by Paul Rudolph in Indonesia areinteresting to be understood even more. The main purpose of this research is to reveal the relationship betweenPaul Rudolph’s design principles with buildings, which are Wisma Dharmala Sakti Jakarta and WismaDharmala Sakti Surabaya.Using an interpretative method in a qualitative research, this research utilized theories that helpsunderstanding of an office building, theories that related to Paul Rudolph’s background and common thoughtabout architecture, and also Paul Rudolph’s theory about determinants of architectural form as a literaturestudy. Building’s Anatomy Theory is used as a surgical tool to disect the study cases, which happens to beWisma Dharmala Sakti Jakarta and Wisma Dharmala Sakti Surabaya.Result of this research are six points of Paul Rudolph’s principles in designing high-rise office buildingwhich are: repetition, space, scale, rotation, light, and context. Implementation of Paul Rudolph’s designprinciples in both study cases can be seen in the dominance of rotation and repetition of building elements. Theapplication of these two principles can fulfill all the three aspects of Paul Rudolph’s design ideal, which areform, context, and cycle.Benefit of this research is to enrich architectural vocabulary about design principles of a high-riseoffice buildings in Indonesia for the concerned educational institution, as a consideration and input toarchitects and the stakeholders to be more sensitive and critical in designing high-rise buildings in Indonesia,as a reference and study case about design principles of a high-rise office buildings for students, academics,architects, and the public with the focus of study concerned, and enrich the knowledge about Paul Rudolph’sdesign principles especially in designing high-rise office buildings in Indonesia for researcher.Keywords: Paul Rudolph, Design Principles, Office, Wisma Dharmala Sakti Jakarta, Wisma Dharmala SaktiSurabaya.


2016 ◽  
Author(s):  
Alexander Holland ◽  
Stanislav Roudavski

This paper demonstrates how mobile games can contribute to participatory design and its aim of achieving positive change through the involvement of stakeholders. This overarching goal is considered via a particular case-study that utilizes a purpose-built smartphone game. The case-study applies this game to the design challenges of urban cycling. Utilisation of the game in a stakeholder workshop suggests that mobile play can aid understanding and help to establish communication amongst diverse participants. For further information and media, see https://osf.io/vy5dq/


2021 ◽  
Vol 7 (2) ◽  
pp. 78-85
Author(s):  
Yusuf Ariyanto ◽  
Wira Widjaya Lindarto ◽  
Dyah Kusuma Wardhani

The capacity of the isolation room at the hospital appointed by the Government to treat Covid-19 patients is no longer able to accommodate the positive Covid-19 patients. Positive Covid-19 patients with no symptoms or other signs of worsening physical conditions are advised to do self-quarantine and isolation independently. This self-quarantine/isolation becomes a problem especially in densely populated settlements, especially informal settlements. The case study on this community service activity is an informal settlement located along the Surabaya railroad. Together with the Surabaya ARKOM team as partners, this community service activity conducting field observations with the results that there are still many poor house conditions in this area, the conditions of the houses are tight and not fulfilled the standards of a healthy house, which causes a larger potential spread of Covid-19 virus and makes it impossible to carry out self-isolation in their each homes. The solution offered is to create a communal isolation room module as an emergency isolation room for informal village communities during a pandemic or can be used in other certain emergency conditions with a participatory design method that meets health standards for isolation rooms designed with the easy and fast module applications process. The purpose of this activity is to provide a set of modules for communal quarantine units as prototypes that can be made by the community with a simple system, easily available materials, fast and prioritizing community participation in its assembling.   Abstrak: Kapasitas ruang isolasi di Rumah Sakit yang ditunjuk Pemerintah untuk merawat pasien Covid-19 sudah tak mampu menampung membeludaknya pasien positif Covid-19. Pasien positif Covid-19 yang belum mengalami atau bahkan yang tidak menunjukkan gejala penurunan kondisi fisik, dianjurkan untuk melakukan karantina dan perawatan secara mandiri. Karantina secara mandiri ini menjadi tantangan tersendiri untuk permukiman padat penduduk, terutama permukiman informal. Menjadi studi kasus pada kegiatan pengabdian masyarakat ini adalah permukiman informal yang berada di tepi kereta api. Bersama tim ARKOM Surabaya sebagai mitra melakukan observasi lapangan dengan hasil menunjukkan bahwa kondisi rumah yang memprihatinkan masih banyak terdapat di area ini, kondisi rumah berdempetan dan tidak sesuai standar rumah sehat inilah yang menyebabkan potensi besar penularan Covid-19 dan tidak memungkinkan untuk melakukan isolasi mandiri di rumah masing-masing. Solusi yang ditawarkan adalah membuat modul ruang karantina komunal sebagai ruang karantina darurat bagi masyarakat kampung informal pada masa pandemi atau kondisi darurat tertentu dengan metode desain partisipatif yang memenuhi standar kesehatan untuk sebuah ruang karantina yang didesain dengan proses aplikasi modul yang mudah, murah dan cepat. Tujuan dari kegiatan ini adalah memberikan modul unit karantina komunal sebagai prototype yang dapat dibuat sendiri oleh masing-masing kampung padat penduduk dengan sistem yang sederhana (portable), material mudah didapat, cepat dan mengedepankan usaha partisipatif masyarakat dalam pembuatannya.


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