scholarly journals Artefact collecting: creating or destroying the archaeological record?

2020 ◽  
Vol 25 ◽  
pp. 39-91
Author(s):  
Paul M. Barford

This paper examines some of the arguments used by archaeologists in favour of collaborating useful for archaeological research and is a form of public engagement with archaeology. It takes as a case study records of 48 600 medieval artefacts removed from archaeological contexts by artefact hunters and recorded by the Portable Antiquities Scheme in England and Wales. The past and potential uses of these records as an archaeological source are objectively reviewed, together with an assessment of the degree to which they provide mitigation of the damage caused to the otherwise unthreatened archaeological record. It is concluded that, although information can be obtained by studying records of findspots of addressed artefacts such as coins, in general the claims made in support of professional archaeological collaboration with this kind of activity prove to be false.

2020 ◽  
Vol 8 (4) ◽  
pp. 351-360
Author(s):  
Matthew D. Howland ◽  
Brady Liss ◽  
Thomas E. Levy ◽  
Mohammad Najjar

AbstractArchaeologists have a responsibility to use their research to engage people and provide opportunities for the public to interact with cultural heritage and interpret it on their own terms. This can be done through hypermedia and deep mapping as approaches to public archaeology. In twenty-first-century archaeology, scholars can rely on vastly improved technologies to aid them in these efforts toward public engagement, including digital photography, geographic information systems, and three-dimensional models. These technologies, even when collected for analysis or documentation, can be valuable tools for educating and involving the public with archaeological methods and how these methods help archaeologists learn about the past. Ultimately, academic storytelling can benefit from making archaeological results and methods accessible and engaging for stakeholders and the general public. ArcGIS StoryMaps is an effective tool for integrating digital datasets into an accessible framework that is suitable for interactive public engagement. This article describes the benefits of using ArcGIS StoryMaps for hypermedia and deep mapping–based public engagement using the story of copper production in Iron Age Faynan, Jordan, as a case study.


2017 ◽  
Vol 30 (2) ◽  
pp. 145-161
Author(s):  
Fernanda Neubauer ◽  
Michael J. Schaefer

We discuss the important role of the feminist critique in bringing awareness to gender, childhood, and identity research, and in giving voice to the perspectives of underrepresented groups. As a case study of ancient social lives and gender, we discuss a range of Marajoara identity markers interpreted through the study of ceramic tangas (female pubic coverings) from Marajó Island in the Brazilian Amazon (A.D. 400-1400). There, tangas were made and used by women as a material representation of social position, gender, and individual identity. We argue that identity constitutes a fundamentally important aspect of archaeological research, and that the strongest case studies in identity are those that encompass a variety of gendered inferences to understand social lives of the past.


2022 ◽  

Research on pre-Columbian childhood refers to all those studies that consider the different evidence and expressions of children in Mesoamerica, prior to the Spanish invasion in the 16th century. Archaeology, understandably by its very focus, has been one of the most prolific disciplines that has approached this subject of study. Currently, archaeological research focuses on highlighting the different social experiences of the past (or multi-vocality) of social identities, such as gender and childhood, and its relationship with material culture. In addition, archaeologists recognize a modern stereotype that considers children as passive or dependent beings and therefore biases childhood research in the past. Consequently, it is necessary to critically evaluate the cultural specificity of past childhood since each culture has its own way of considering that stage of the life cycle. Another problem, in the archaeological study of childhood, is to consider that children are not socially important individuals. It has been said that their activities are not significant for the economy or the social realm of communities and societies of the past. From archaeology, there exists a general perception that children are virtually unrecognizable from the archaeological record because their behavior leaves few material traces, apart from child burials. It has been since feminist critiques within the discipline that the study of childhood became of vital importance in archaeology to understand the process of gender acquisition through enculturation. This process refers to the way children learn about their gender identity through the material world that surrounds them and the various rituals that prepare them to become persons. Thus, the intent of recent studies on childhood has been to call upon archaeologists to consider children as social actors capable of making meaningful decisions on their own behalf and that they make substantial contributions to their families and their communities. In this sense, studies on pre-Hispanic Mesoamerican cultures have focused at the most basic sense on identifying the presence of children in the archaeological record or ethnohistoric sources. Its aim has been to document the different social ages that make up childhood, the ritual importance of Mesoamerican children, funerary practices, and health conditions marked in children’s bones as well as the different material and identity expressions of childhood through art and its associated material culture.


2019 ◽  
Vol 45 (3) ◽  
pp. 347-380 ◽  
Author(s):  
Jason Chilvers ◽  
Matthew Kearnes

Over the past few decades, significant advances have been made in public engagement with, and the democratization of, science and technology. Despite notable successes, such developments have often struggled to enhance public trust, avert crises of expertise and democracy, and build more socially responsive and responsible science and innovation. A central reason for this is that mainstream approaches to public engagement harbor what we call “residual realist” assumptions about participation and publics. Recent coproductionist accounts in science and technology studies (STS) offer an alternative way of seeing participation as coproduced, relational, diverse, and emergent but have been somewhat reluctant to articulate what this means in practice. In this paper, we make this move by setting out a new framework of interrelating paths and associated criteria for remaking public participation with science and democracy in more experimental, reflexive, anticipatory, and responsible ways. This framework comprises four paths to: forge reflexive participatory practices that attend to their framings, emergence, uncertainties, and effects; ecologize participation through attending to the interrelations between diverse public engagements in wider systems; catalyze practices of anticipatory reflection to bring about responsible democratic innovations; and reconstitute participation as constitutive of (not separate from) systems of technoscience and democracy.


Author(s):  
Allen Rao ◽  
John Hilton III ◽  
Sarah Harper

<p class="3">Over the past decade, great progress has been made in improving the quality and availability of Open Educational Resources (OER). OER proponents often discuss the ability for users to revise and remix OER to make them more suitable for local contexts; however, much OER goes unmodified. This note from the field examines the efforts of NetEase Online Open Courses, a Chinese organization, to take more than two thousand Khan Academy videos and translate them into Chinese. We provide background on this initiative and also analyze site metrics to determine what type of use these derivative OER have received.</p>


Author(s):  
Sarah Severson ◽  
Jean-Sébastien Sauve

Over the past 10 years, there has been a noticeable increase of crowdsourcing projects in cultural heritage institutions, where digital technologies are being used to open up their collections and encourage the public to engage with them in a very direct way. Libraries, archives and museums have long had a history and mandate of outreach and public engagement but crowdsourcing marks a move towards a more participatory and inclusive model of engagement. If a library wants to start a crowdsourcing project, what do they need to know?  This article is written from a Canadian University library perspective with the goal to help the reader engage with the current crowdsourcing landscape. This article’s contribution includes a literature review and a survey of popular projects and platforms; followed by a case study of a crowdsourcing pilot completed at the McGill Library. The article pulls these two threads of theory and practice together—with a discussion of some of the best practices learned through the literature and real-life experience, giving the reader practical tools to help a library evaluate if crowdsourcing is right for them, and how to get a desired project off the ground.


1937 ◽  
Vol 3 (2) ◽  
pp. 138-143 ◽  
Author(s):  
W. C. McKern

Archaeological research in the Mississippi Valley during the past decade, although a map illustrating the areas intensively worked would have an exceedingly spotted appearance, and programs of study have been hardly more than superficial anywhere, has resulted in more clearly defining many of the problems for that field, and in marked progress toward the solution of a few of the more simple problems. Perhaps the most important advances made are in relation to such final preliterate manifestations as are classified under the Upper Mississippi Phase. Certainly, relatively small headway has been made in the general field of the Woodland Pattern.


2018 ◽  
Vol 8 (2) ◽  
pp. 127
Author(s):  
Ben Paites ◽  
Emma Reeve

In August 2015, three pottery vessels were discovered in the River Colne in Colchester’s Castle Park. After discussion with the local Hindu temple, these objects were identified as Hindu vessels used during death rites, and subsequently they were entered into the collection of Colchester + Ipswich Museums. These finds acted as a catalyst for an exhibition called After Life, which deployed the wider museum collections, including its archaeological artefacts, to explore through the themes of Body, Soul and Mourning, how people engaged with death in the past and how they continue to do so. This article outlines the public engagement activities conducted during the development of the exhibition, an overview of the exhibition itself, and a discussion of the ‘Death Café’ public event, which took place in the museum during the run of the show. As such, the article offers a case study in public mortuary archaeology in the museum environment.


2014 ◽  
Vol 4 (2) ◽  
pp. 1-14 ◽  
Author(s):  
Maria Cipollone ◽  
Catherine C. Schifter ◽  
Rick A. Moffat

Many scholars are enthusiastic about the potential learning opportunities present in the sandbox-style gaming environment, Minecraft. In the following case study, the authors explored the use of Minecraft in a high school literature class and the presentation of characterization and plot in three student-made machinima, or films made in the game world. The authors demonstrate that Minecraft offers a unique opportunity for students to display their creativity and understanding of concepts in ways that are more feasible than if they were attempted in the “real” world. It is also relevant to point out that the epistemology associated Minecraft is constructionist in its nature, which implicates a different style of instruction than is typically employed in the U.S. classroom. The authors pose some questions about the diffusion of games like Minecraft in the future, based on their discussion of similar technologies in the past.


2019 ◽  
Author(s):  
International Journal of Fiqh and Usul al-Fiqh Studies

Will (waṣiyyah) is a gift of property or a gift of the benefits of property which is established after the death of the testator. It is valid irrespective of it being made in a state of health or during the final illness. It was well known before Islam, but Islam introduced conditions for it, which did not exist in the past. In the pre-Islamic era, the owner of property simply used to make a will to whomever he wished and deprived whomever he wanted. This is why the will had no value during that era, till Islam came and approved it under certain conditions. The wisdom of Islamic Shariah requires the consideration of public interest in its various legislations. So, the Shariah always aims to achieve all those aspects whose benefits are well established, and to prevent all those aspects whose harms are well established. One of these legislations is making wills because human beings need it. This paper highlights the objectives of will, such as the Law Giver neither closed the door of doing good deeds, nor did He prevent from rectifying what is missing. So, He permitted His servants to make wills over a portion of their property, so that they can make up for their short comings and increase their good deeds before their deaths. This objective of will appears in the activities of the As-Salihin Trustee Company.


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